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15
src/views/AboutView.vue
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15
src/views/AboutView.vue
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<template>
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<div class="about">
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<h1>This is an about page</h1>
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</div>
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</template>
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<style>
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@media (min-width: 1024px) {
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.about {
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min-height: 100vh;
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display: flex;
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align-items: center;
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}
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}
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</style>
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301
src/views/GameView.vue
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301
src/views/GameView.vue
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<script setup lang="ts">
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import GameComponent from '@/components/GameComponent.vue'
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import TileComponent from '@/components/TileComponent.vue'
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import type { GameState, PlayerState } from '@/utilities/interfaces'
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import { inject, onBeforeUnmount, ref } from 'vue'
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import { onMounted } from 'vue'
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const wait = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms))
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const socketService: any = inject('socket')
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const { socket } = socketService
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let gameState = ref<GameState | undefined>(undefined)
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let playerState = ref<PlayerState | undefined>(undefined)
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let data = ref('')
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let responseField = ref('')
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let statusField = ref('')
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let sessionId = ref('')
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let selectdAction: any = undefined
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let canSelectTile = false
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let canMakeMove = false
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let tileSelected = ''
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let moveType = ''
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const options = [
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{ value: 'createSession', default: '{"user": "arhuako"}' },
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{ value: 'startSession', default: (id: string) => `{"sessionId": "${id}"}` },
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{ value: 'joinSession', default: '{"user": "pepe", "sessionId": "arhuako"}' },
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{ value: 'leaveSession', default: '{"user": "pepe", "sessionId": "arhuako"}' },
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{ value: 'chat message', default: 'chat message' }
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]
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onMounted(async () => {
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socket.on('gameState', (data: GameState, callback: any) => {
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gameState.value = data
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statusField.value = statusField.value + JSON.stringify(data, null, 2)
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callback({
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status: 'ok'
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})
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})
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socket.on('playerState', (data: PlayerState, callback: any) => {
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console.log('playerState :>> ', data)
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playerState.value = data
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statusField.value = statusField.value + JSON.stringify(data, null, 2)
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callback({
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status: 'ok'
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})
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})
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socket.on('makeMove', async (data: any, callback: any) => {
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statusField.value = statusField.value + JSON.stringify(data, null, 2)
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canMakeMove = true
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while (canMakeMove) {
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await wait(500)
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}
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callback({
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status: 'ok',
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tileId: tileSelected,
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moveType
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})
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})
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socket.on('chooseTile', async (data: any, callback: any) => {
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statusField.value = statusField.value + JSON.stringify(data, null, 2)
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canSelectTile = true
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while (canSelectTile) {
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await wait(500)
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}
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callback({
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status: 'ok',
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tileId: tileSelected
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})
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})
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})
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function selectTile(id: string) {
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if (canSelectTile) {
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tileSelected = id
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canSelectTile = false
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}
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}
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function selectTileToMove(id: string) {
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if (canMakeMove) {
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if (tileSelected === id) {
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tileSelected = ''
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return
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}
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tileSelected = id
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}
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}
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function onTileClick(tileId: string) {
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console.log('tileId :>> ', tileId)
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selectTile(tileId)
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}
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function makeMove(type: string) {
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if (canMakeMove) {
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if (type === 'pass') {
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tileSelected = ''
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canMakeMove = false
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} else if (tileSelected) {
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moveType = type
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canMakeMove = false
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}
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}
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}
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onBeforeUnmount(() => {
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socketService.disconnect()
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})
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function actionSelected() {
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console.log('event :>> ', selectdAction)
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if (selectdAction.value === 'createSession') {
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responseField.value = ''
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} else if (selectdAction.value === 'startSession') {
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data.value = selectdAction.default(sessionId.value)
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return
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}
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data.value = selectdAction.default
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}
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const getMessage = (msg: string) => {
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if (msg.startsWith('{') && msg.endsWith('}')) return JSON.parse(msg)
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return msg
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}
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async function sendMessage() {
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if (selectdAction && data.value.trim() !== '') {
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console.log('socketService :>> ', socketService)
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const response = await socketService.sendMessageWithAck(
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selectdAction.value,
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getMessage(data.value.trim())
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)
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console.log('response :>> ', response)
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handleResponse(response)
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}
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// socketService.emit('message', data.value)
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}
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function handleResponse(response: any) {
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if (selectdAction.value === 'createSession') {
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sessionId.value = response.sessionId
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}
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data.value = ''
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const responseStr = JSON.stringify(response, null, 2)
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responseField.value = !responseField.value
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? responseStr
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: responseField.value + '\n---\n ' + responseStr
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selectdAction = undefined
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}
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</script>
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<template>
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<div class="grid">
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<div>
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<GameComponent :gameState="gameState" :playerState="playerState" @tileClick="onTileClick" />
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<p>SessionID: {{ sessionId }}</p>
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<ul id="messages"></ul>
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<form id="form" action="">
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<p>
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<select v-model="selectdAction" id="event" autocomplete="off" @change="actionSelected">
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<option value="">Select event</option>
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<option :key="option.value" v-for="option in options" :value="option">
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{{ option.value }}
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</option>
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</select>
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</p>
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<!-- <p><input id="room" autocomplete="off" /></p> -->
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<p>
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<textarea v-model="data" id="message" autocomplete="off" placeholder="Data"></textarea>
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</p>
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<p><button @click.prevent.stop="sendMessage">Send</button></p>
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<div class="grid">
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<div>
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<textarea
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:value="responseField"
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id="response"
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autocomplete="off"
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placeholder="Response"
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></textarea>
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</div>
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<div>
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<textarea
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:value="statusField"
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id="status"
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autocomplete="off"
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placeholder="Game status"
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></textarea>
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</div>
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</div>
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</form>
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</div>
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<div>
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<!-- <div style="display: flex; gap: 4px">
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<TileComponent :revealed="false" :top="6" :bottom="0" />
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<TileComponent :revealed="true" :top="6" :bottom="0" />
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</div> -->
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<h4>Board</h4>
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<!-- Board -->
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<div class="board-container">
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<div v-if="gameState?.tileSelectionPhase">
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<div class="tiles-container">
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<TileComponent
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:key="tile.id"
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v-for="tile in gameState.boneyard"
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@tile-clicked="selectTile(tile.id)"
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/>
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</div>
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<div v-if="canSelectTile">Please select a tile.</div>
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<div v-else>Wait your turn.</div>
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</div>
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<div v-if="!gameState?.tileSelectionPhase">
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<div class="tiles-container">
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<TileComponent
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:class="{ 'selected-tile': tileSelected === tile.id }"
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:revealed="true"
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:key="tile.id"
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v-for="tile in gameState?.board"
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:top="tile.pips[0]"
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:bottom="tile.pips[1]"
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/>
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</div>
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</div>
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</div>
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<!-- End board-->
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<div class="hand-container">
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<h4>
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Your Hand <button class="control" @click="makeMove('left')">Left</button
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><button class="control" @click="makeMove('right')">Right</button
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><button class="control" @click="makeMove('pass')">Pass</button>
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</h4>
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<div class="tiles-container">
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<TileComponent
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:revealed="true"
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:key="tile.id"
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v-for="tile in playerState?.hand ?? []"
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@tile-clicked="selectTileToMove(tile.id)"
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:top="tile.pips[0]"
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:bottom="tile.pips[1]"
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/>
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</div>
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</div>
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<!-- End hand-->
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</div>
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</div>
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</template>
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<style scoped lang="scss">
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* {
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box-sizing: border-box;
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}
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.control {
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font-size: 60%;
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padding: 8px;
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margin-right: 4px;
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}
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textarea {
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width: 100%;
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height: 150px;
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resize: none;
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font-size: 70%;
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}
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#response,
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#status {
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height: 400px;
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}
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.tiles-container {
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display: flex;
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gap: 4px;
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flex-flow: row wrap;
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align-content: flex-start;
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}
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.board-container {
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position: absolute;
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height: 600px;
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padding: 10px;
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width: calc(50% - 50px);
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background-color: var(--pico-form-element-background-color);
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}
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.hand-container {
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position: fixed;
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bottom: 0;
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height: 200px;
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padding: 10px;
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width: calc(50% - 50px);
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background-color: var(--pico-form-element-background-color);
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}
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</style>
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24
src/views/HomeView.vue
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24
src/views/HomeView.vue
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<script setup lang="ts">
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import { useRouter } from 'vue-router'
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const router = useRouter()
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function startGame() {
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router.push({ name: 'game' })
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}
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</script>
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<template>
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<div class="home">
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<h1>Welcome to the Player's Home Page</h1>
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<p>This is a protected route.</p>
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<button @click="startGame">Start Game</button>
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</div>
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</template>
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<style scoped lang="scss">
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.home {
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max-width: 600px;
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margin: auto;
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}
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</style>
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28
src/views/LandingView.vue
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28
src/views/LandingView.vue
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<script setup lang="ts">
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import { ref } from 'vue'
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import { useRouter } from 'vue-router'
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const router = useRouter()
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const username = ref('')
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const password = ref('')
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function login() {
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// if (username.value === 'admin' && password.value === 'password') {
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localStorage.setItem('token', 'true')
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router.push({ name: 'home' })
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// } else {
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// alert('Invalid username or password')
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// }
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}
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</script>
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<template>
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<div class="login">
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<h1>Login</h1>
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<form @submit.prevent="login">
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<input type="text" v-model="username" placeholder="Username" />
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<input type="password" v-model="password" placeholder="Password" />
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<button type="submit">Login</button>
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</form>
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</div>
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</template>
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0
src/views/LoginView.vue
Normal file
0
src/views/LoginView.vue
Normal file
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