initial commit

This commit is contained in:
Jose Conde
2024-07-05 01:31:55 +02:00
parent 2ac728fe02
commit 39ee278c27
33 changed files with 1839 additions and 1401 deletions

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@ -1,119 +1,43 @@
<script setup lang="ts">
import GameComponent from '@/components/GameComponent.vue'
import TileComponent from '@/components/TileComponent.vue'
import type { GameState, PlayerState } from '@/utilities/interfaces'
import { useGameStore } from '@/stores/game'
import { storeToRefs } from 'pinia'
import { inject, onBeforeUnmount, ref } from 'vue'
import { onMounted } from 'vue'
const wait = (ms: number) => new Promise((resolve) => setTimeout(resolve, ms))
import useClipboard from 'vue-clipboard3'
const socketService: any = inject('socket')
const { socket } = socketService
let gameState = ref<GameState | undefined>(undefined)
let playerState = ref<PlayerState | undefined>(undefined)
let data = ref('')
let responseField = ref('')
let statusField = ref('')
let sessionId = ref('')
let seed = ref('')
let playerId = ref('')
let selectdAction: any = undefined
let canSelectTile = false
let canMakeMove = false
let tileSelected = ''
let moveType = ''
const { toClipboard } = useClipboard()
const gameStore = useGameStore()
const { moveToMake, canMakeMove, sessionState, gameState } = storeToRefs(gameStore)
const options = [
{ value: 'createSession', default: '{"user": "arhuako"}' },
{ value: 'startSession', default: (id: string) => `{"sessionId": "${id}"}` },
{ value: 'joinSession', default: '{"user": "pepe", "sessionId": "arhuako"}' },
{ value: 'leaveSession', default: '{"user": "pepe", "sessionId": "arhuako"}' },
{ value: 'chat message', default: 'chat message' }
{ value: 'startSession', default: (id: string) => `{"sessionId": "${id}"}` }
// { value: 'joinSession', default: '{"user": "pepe", "sessionId": "arhuako"}' },
// { value: 'leaveSession', default: '{"user": "pepe", "sessionId": "arhuako"}' },
// { value: 'chat message', default: 'chat message' }
]
onMounted(async () => {
socket.on('gameState', (data: GameState, callback: any) => {
gameState.value = data
statusField.value = statusField.value + JSON.stringify(data, null, 2)
callback({
status: 'ok'
})
})
onMounted(async () => {})
socket.on('playerState', (data: PlayerState, callback: any) => {
console.log('playerState :>> ', data)
playerState.value = data
statusField.value = statusField.value + JSON.stringify(data, null, 2)
callback({
status: 'ok'
})
})
socket.on('makeMove', async (data: any, callback: any) => {
statusField.value = statusField.value + JSON.stringify(data, null, 2)
canMakeMove = true
while (canMakeMove) {
await wait(500)
}
callback({
status: 'ok',
tileId: tileSelected,
moveType
})
})
socket.on('chooseTile', async (data: any, callback: any) => {
statusField.value = statusField.value + JSON.stringify(data, null, 2)
canSelectTile = true
while (canSelectTile) {
await wait(500)
}
callback({
status: 'ok',
tileId: tileSelected
})
})
})
function selectTile(id: string) {
if (canSelectTile) {
tileSelected = id
canSelectTile = false
}
}
function selectTileToMove(id: string) {
if (canMakeMove) {
if (tileSelected === id) {
tileSelected = ''
return
}
tileSelected = id
}
}
function onTileClick(tileId: string) {
console.log('tileId :>> ', tileId)
selectTile(tileId)
}
function makeMove(type: string) {
if (canMakeMove) {
if (type === 'pass') {
tileSelected = ''
canMakeMove = false
} else if (tileSelected) {
moveType = type
canMakeMove = false
}
}
function makeMove(move: any) {
moveToMake.value = move
canMakeMove.value = false
}
onBeforeUnmount(() => {
socketService.disconnect()
// socketService.disconnect()
})
function actionSelected() {
console.log('event :>> ', selectdAction)
if (selectdAction.value === 'createSession') {
responseField.value = ''
} else if (selectdAction.value === 'startSession') {
@ -129,15 +53,36 @@ const getMessage = (msg: string) => {
return msg
}
async function createSession() {
const response = await socketService.sendMessageWithAck('createSession', { user: 'arhuako' })
sessionId.value = response.sessionId
playerId.value = response.playerId
}
async function startSession() {
if (sessionId.value) {
await socketService.sendMessageWithAck('startSession', {
sessionId: sessionId.value,
seed: seed.value.trim()
})
}
}
async function joinSession() {
if (sessionId.value) {
await socketService.sendMessageWithAck('joinSession', {
user: 'pepe',
sessionId: sessionId.value
})
}
}
async function sendMessage() {
if (selectdAction && data.value.trim() !== '') {
console.log('socketService :>> ', socketService)
const response = await socketService.sendMessageWithAck(
selectdAction.value,
getMessage(data.value.trim())
)
console.log('response :>> ', response)
handleResponse(response)
}
// socketService.emit('message', data.value)
@ -146,6 +91,7 @@ async function sendMessage() {
function handleResponse(response: any) {
if (selectdAction.value === 'createSession') {
sessionId.value = response.sessionId
playerId.value = response.playerId
}
data.value = ''
@ -155,101 +101,113 @@ function handleResponse(response: any) {
: responseField.value + '\n---\n ' + responseStr
selectdAction = undefined
}
function copySeed() {
if (sessionState?.value?.seed) toClipboard(sessionState.value.seed)
}
</script>
<template>
<div class="grid">
<div>
<GameComponent :gameState="gameState" :playerState="playerState" @tileClick="onTileClick" />
<p>SessionID: {{ sessionId }}</p>
<ul id="messages"></ul>
<form id="form" action="">
<p>
<select v-model="selectdAction" id="event" autocomplete="off" @change="actionSelected">
<option value="">Select event</option>
<option :key="option.value" v-for="option in options" :value="option">
{{ option.value }}
</option>
</select>
</p>
<!-- <p><input id="room" autocomplete="off" /></p> -->
<p>
<textarea v-model="data" id="message" autocomplete="off" placeholder="Data"></textarea>
</p>
<p><button @click.prevent.stop="sendMessage">Send</button></p>
<div class="grid">
<div>
<textarea
:value="responseField"
id="response"
autocomplete="off"
placeholder="Response"
></textarea>
</div>
<div>
<textarea
:value="statusField"
id="status"
autocomplete="off"
placeholder="Game status"
></textarea>
</div>
</div>
</form>
</div>
<div>
<!-- <div style="display: flex; gap: 4px">
<TileComponent :revealed="false" :top="6" :bottom="0" />
<TileComponent :revealed="true" :top="6" :bottom="0" />
</div> -->
<h4>Board</h4>
<!-- Board -->
<div class="board-container">
<div v-if="gameState?.tileSelectionPhase">
<div class="tiles-container">
<TileComponent
:key="tile.id"
v-for="tile in gameState.boneyard"
@tile-clicked="selectTile(tile.id)"
/>
</div>
<div v-if="canSelectTile">Please select a tile.</div>
<div v-else>Wait your turn.</div>
</div>
<div v-if="!gameState?.tileSelectionPhase">
<div class="tiles-container">
<TileComponent
:class="{ 'selected-tile': tileSelected === tile.id }"
:revealed="true"
:key="tile.id"
v-for="tile in gameState?.board"
:top="tile.pips[0]"
:bottom="tile.pips[1]"
/>
</div>
</div>
<div class="block">
<section class="block">
<p>
Running: {{ sessionState?.sessionInProgress }} Seed: {{ sessionState?.seed }}
<button @click="copySeed">Copy!</button>
</p>
<p>FreeEnds: {{ gameState?.boardFreeEnds }} - {{ gameState?.currentPlayer?.name }}</p>
<p v-if="sessionId">SessionID: {{ sessionId }} PlayerID: {{ playerId }}</p>
</section>
<section class="block">
<div class="game-container">
<GameComponent :playerId="playerId" :canMakeMove="canMakeMove" @move="makeMove" />
</div>
<!-- End board-->
</section>
<div class="hand-container">
<h4>
Your Hand <button class="control" @click="makeMove('left')">Left</button
><button class="control" @click="makeMove('right')">Right</button
><button class="control" @click="makeMove('pass')">Pass</button>
</h4>
<div class="tiles-container">
<TileComponent
:revealed="true"
:key="tile.id"
v-for="tile in playerState?.hand ?? []"
@tile-clicked="selectTileToMove(tile.id)"
:top="tile.pips[0]"
:bottom="tile.pips[1]"
/>
<section class="block">
<div class="fixed-grid has-8-cols">
<div class="grid" v-if="!sessionId">
<div class="cell">
<button style="width: 200px" class="button" @click="createSession">
Create Session
</button>
</div>
<div class="cell is-col-span7"></div>
</div>
<div class="grid" v-if="sessionId">
<div class="cell">
<button class="button" style="width: 200px" @click="startSession">Start Session</button>
</div>
<div class="cell is-col-span-7">
<input class="input" style="margin-bottom: 0" v-model="seed" placeholder="Seed" />
</div>
</div>
<div class="grid" v-if="!sessionId">
<div class="cell">
<button class="button" style="width: 200px" @click="joinSession">Join Session</button>
</div>
<div class="cell is-col-span-7">
<input
class="input"
style="margin-bottom: 0"
v-model="sessionId"
placeholder="Session Id"
/>
</div>
</div>
<div class="mt-1 action-select"></div>
</div>
<div class="grid" style="margin-top: 16px; display: none">
<div>
<!-- <ul id="messages"></ul> -->
<form id="form" action="">
<div class="action-select select">
<select
v-model="selectdAction"
id="event"
autocomplete="off"
@change="actionSelected"
>
<option value="">Select event</option>
<option :key="option.value" v-for="option in options" :value="option">
{{ option.value }}
</option>
</select>
<button @click.prevent.stop="sendMessage">Send</button>
</div>
<!-- <p><input id="room" autocomplete="off" /></p> -->
<p>
<textarea
v-model="data"
id="message"
autocomplete="off"
placeholder="Data"
></textarea>
</p>
</form>
</div>
<div>
<div class="grid">
<div>
<textarea
:value="responseField"
id="response"
autocomplete="off"
placeholder="Response"
></textarea>
</div>
<div>
<textarea
:value="statusField"
id="status"
autocomplete="off"
placeholder="Game status"
></textarea>
</div>
</div>
</div>
</div>
<!-- End hand-->
</div>
</section>
</div>
</template>
@ -258,21 +216,32 @@ function handleResponse(response: any) {
box-sizing: border-box;
}
.action-select {
display: flex;
gap: 16px;
align-items: start;
justify-items: center;
}
.game-container {
display: flex;
align-items: start;
justify-content: center;
}
.control {
font-size: 60%;
padding: 8px;
margin-right: 4px;
}
textarea {
width: 100%;
height: 150px;
height: 110px;
resize: none;
font-size: 70%;
}
#response,
#status {
height: 400px;
height: 180px;
}
.tiles-container {

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@ -9,16 +9,21 @@ function startGame() {
</script>
<template>
<div class="home">
<h1>Welcome to the Player's Home Page</h1>
<p>This is a protected route.</p>
<button @click="startGame">Start Game</button>
<div class="block home">
<section class="section">
<h1 class="title is-2">Welcome to the Player's Home Page</h1>
<div class="block">
<p>This is a protected route.</p>
</div>
<button class="button" @click="startGame">Start Game</button>
</section>
<section class="section available-sessions">
<h2 class="title is-4">Available Sessions</h2>
<div class="bloc">
<p>There are no available sessions at the moment.</p>
</div>
</section>
</div>
</template>
<style scoped lang="scss">
.home {
max-width: 600px;
margin: auto;
}
</style>
<style scoped lang="scss"></style>

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@ -19,10 +19,28 @@ function login() {
<template>
<div class="login">
<h1>Login</h1>
<form @submit.prevent="login">
<input type="text" v-model="username" placeholder="Username" />
<input type="password" v-model="password" placeholder="Password" />
<button type="submit">Login</button>
<form class="form" @submit.prevent="login">
<div class="field">
<label class="label">Username</label>
<div class="control">
<input class="input" type="text" v-model="username" placeholder="Username" />
</div>
</div>
<div class="field">
<label class="label">Username</label>
<div class="control">
<input class="input" type="password" v-model="password" placeholder="Password" />
</div>
</div>
<div class="field is-grouped">
<div class="control">
<button class="button is-primary" type="submit">Login</button>
</div>
<!-- <div class="control">
<button class="button">Cancel</button>
</div> -->
</div>
</form>
</div>
</template>