domino-client/src/views/MatchView.vue
2024-07-12 16:29:35 +02:00

115 lines
3.3 KiB
Vue

<script setup lang="ts">
import type { MatchSessionDto } from '@/common/interfaces'
import type { GameService } from '@/services/GameService'
import type { LoggingService } from '@/services/LoggingService'
import { useEventBusStore } from '@/stores/eventBus'
import { useGameStore } from '@/stores/game'
import { storeToRefs } from 'pinia'
import { inject, onBeforeMount, ref } from 'vue'
import { useRoute, useRouter } from 'vue-router'
const route = useRoute()
const router = useRouter()
const gameStore = useGameStore()
const eventBus = useEventBusStore()
const socketService: any = inject('socket')
const gameService: GameService = inject<GameService>('game') as GameService
const logger: LoggingService = inject<LoggingService>('logger') as LoggingService
let sessionId: string
let matchSession = ref<MatchSessionDto | undefined>(undefined)
const { readyForStart, sessionState, isSessionStarted, playerState, amIHost } =
storeToRefs(gameStore)
const { updateSessionState, updatePlayerState, updateGameState } = gameStore
async function setPlayerReady() {
logger.debug('Starting game')
if (!sessionState.value) {
logger.error('No session found')
return
}
if (!playerState.value) {
logger.error('No player found')
return
}
await socketService.sendMessage('client:set-player-ready', {
userId: playerState.value.id,
sessionId: sessionState.value.id
})
}
async function startMatch() {
const sessionId = sessionState?.value?.id
const playerId = playerState?.value?.id
if (sessionId) {
await socketService.sendMessageWithAck('client:start-session', {
sessionId: sessionId,
playerId: playerId
})
}
}
async function cancelMatch() {
logger.debug('Cancelling match')
await gameService.cancelMatchSession(sessionId)
updateSessionState(undefined)
updatePlayerState(undefined)
updateGameState(undefined)
logger.debug('Match cancelled successfully')
router.push({ name: 'home' })
}
async function loadData() {
await gameService.getMatchSession(sessionId)
}
eventBus.subscribe('window-before-unload', async () => {
logger.debug('Window before unload')
await cancelMatch()
})
eventBus.subscribe('server:match-starting', () => {
logger.debug('Match starting')
router.push({ name: 'game' })
})
onBeforeMount(() => {
sessionId = route.params.id as string
if (sessionId) {
setInterval(loadData, 5000)
} else {
router.push({ name: 'home' })
}
})
</script>
<template>
<div>
<h1 class="title is-2">Match Page</h1>
<div class="block" v-if="matchSession">
<p>Session ID: {{ matchSession._id }}</p>
<p>Session Name: {{ matchSession.name }}</p>
<p>Session started: {{ isSessionStarted }}</p>
<p>Host: {{ amIHost }}</p>
<p>{{ sessionState || 'No session' }}</p>
</div>
<div class="block">
<p v-if="!amIHost && !readyForStart">Waiting for host to start session</p>
<button class="button" @click="setPlayerReady" v-if="isSessionStarted">
<span v-if="!readyForStart">Ready</span><span v-else>Unready</span>
</button>
<button class="button" @click="startMatch" v-if="amIHost && readyForStart">
<span>Start</span>
</button>
<button class="button" @click="cancelMatch" v-if="isSessionStarted">
<span>Cancel</span>
</button>
</div>
</div>
</template>
<style scoped lang="scss"></style>