This commit is contained in:
Jose Conde 2024-07-12 16:27:52 +02:00
parent ca0f1466c2
commit 5f117667a4
29 changed files with 823 additions and 407 deletions

13
package-lock.json generated
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@ -22,6 +22,7 @@
"pino-http": "^10.2.0", "pino-http": "^10.2.0",
"pino-pretty": "^11.2.1", "pino-pretty": "^11.2.1",
"pino-rotating-file-stream": "^0.0.2", "pino-rotating-file-stream": "^0.0.2",
"pubsub-js": "^1.9.4",
"seedrandom": "^3.0.5", "seedrandom": "^3.0.5",
"socket.io": "^4.7.5" "socket.io": "^4.7.5"
}, },
@ -32,6 +33,7 @@
"@types/node": "^20.14.8", "@types/node": "^20.14.8",
"@types/nodemailer": "^6.4.15", "@types/nodemailer": "^6.4.15",
"@types/nodemailer-express-handlebars": "^4.0.5", "@types/nodemailer-express-handlebars": "^4.0.5",
"@types/pubsub-js": "^1.8.6",
"@types/seedrandom": "^3.0.8", "@types/seedrandom": "^3.0.8",
"ts-node": "^10.9.2", "ts-node": "^10.9.2",
"typescript": "^5.5.2" "typescript": "^5.5.2"
@ -257,6 +259,12 @@
"@types/nodemailer": "*" "@types/nodemailer": "*"
} }
}, },
"node_modules/@types/pubsub-js": {
"version": "1.8.6",
"resolved": "https://registry.npmjs.org/@types/pubsub-js/-/pubsub-js-1.8.6.tgz",
"integrity": "sha512-Kwug5cwV0paUDm/NfwDx1sp9xI0bGIvmWJjJWCU8NngkCCMt3EIC7oPDvb6fV7BR8kPpFyyBu4D11bda/2MdPA==",
"dev": true
},
"node_modules/@types/qs": { "node_modules/@types/qs": {
"version": "6.9.15", "version": "6.9.15",
"resolved": "https://registry.npmjs.org/@types/qs/-/qs-6.9.15.tgz", "resolved": "https://registry.npmjs.org/@types/qs/-/qs-6.9.15.tgz",
@ -1696,6 +1704,11 @@
"node": ">= 0.10" "node": ">= 0.10"
} }
}, },
"node_modules/pubsub-js": {
"version": "1.9.4",
"resolved": "https://registry.npmjs.org/pubsub-js/-/pubsub-js-1.9.4.tgz",
"integrity": "sha512-hJYpaDvPH4w8ZX/0Fdf9ma1AwRgU353GfbaVfPjfJQf1KxZ2iHaHl3fAUw1qlJIR5dr4F3RzjGaWohYUEyoh7A=="
},
"node_modules/pump": { "node_modules/pump": {
"version": "3.0.0", "version": "3.0.0",
"resolved": "https://registry.npmjs.org/pump/-/pump-3.0.0.tgz", "resolved": "https://registry.npmjs.org/pump/-/pump-3.0.0.tgz",

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@ -36,6 +36,7 @@
"pino-http": "^10.2.0", "pino-http": "^10.2.0",
"pino-pretty": "^11.2.1", "pino-pretty": "^11.2.1",
"pino-rotating-file-stream": "^0.0.2", "pino-rotating-file-stream": "^0.0.2",
"pubsub-js": "^1.9.4",
"seedrandom": "^3.0.5", "seedrandom": "^3.0.5",
"socket.io": "^4.7.5" "socket.io": "^4.7.5"
}, },
@ -46,6 +47,7 @@
"@types/node": "^20.14.8", "@types/node": "^20.14.8",
"@types/nodemailer": "^6.4.15", "@types/nodemailer": "^6.4.15",
"@types/nodemailer-express-handlebars": "^4.0.5", "@types/nodemailer-express-handlebars": "^4.0.5",
"@types/pubsub-js": "^1.8.6",
"@types/seedrandom": "^3.0.8", "@types/seedrandom": "^3.0.8",
"ts-node": "^10.9.2", "ts-node": "^10.9.2",
"typescript": "^5.5.2" "typescript": "^5.5.2"

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@ -4,6 +4,9 @@ import * as readline from 'readline';
import { Tile } from '../game/entities/Tile'; import { Tile } from '../game/entities/Tile';
import chalk from 'chalk'; import chalk from 'chalk';
import { Board } from '../game/entities/Board'; import { Board } from '../game/entities/Board';
import { LoggingService } from './LoggingService';
const logger = new LoggingService();
const rl = readline.createInterface({ const rl = readline.createInterface({
input: process.stdin, input: process.stdin,
@ -29,6 +32,21 @@ export const whileNotUndefined = async (fn: Function, maxQueries: number = 20, m
}); });
} }
export const whileNot = async (fn: Function, maxQueries: number = 20, millis: number = 500): Promise<void> => {
return new Promise(async (resolve, reject) => {
let result: boolean = false;
while (result === false) {
await wait(millis);
result = fn()
if (maxQueries-- < 0) {
reject()
return;
}
}
resolve();
});
}
export function askQuestion(question: string): Promise<string> { export function askQuestion(question: string): Promise<string> {
return new Promise((resolve) => { return new Promise((resolve) => {
// console.log(chalk.yellow(question)); // console.log(chalk.yellow(question));
@ -46,7 +64,7 @@ export function getRandomSeed(): string {
} }
export function printTiles(prefix:string, tiles: Tile[]): void { export function printTiles(prefix:string, tiles: Tile[]): void {
console.log(`${prefix}${tiles.join(' ')}`); logger.info(`${prefix}${tiles.join(' ')}`);
} }
export function printSelection(prefix:string, tiles: Tile[]): void { export function printSelection(prefix:string, tiles: Tile[]): void {
@ -55,22 +73,22 @@ export function printSelection(prefix:string, tiles: Tile[]): void {
return `(${index > 9 ? `${index})`: `${index}) `} ` return `(${index > 9 ? `${index})`: `${index}) `} `
}).join(' '); }).join(' ');
printTiles(prefix, tiles); printTiles(prefix, tiles);
console.log(`${Array(prefix.length).join((' '))} ${line}`); logger.info(`${Array(prefix.length).join((' '))} ${line}`);
} }
export function printBoard(board: Board, highlighted: boolean = false): void { export function printBoard(board: Board, highlighted: boolean = false): void {
if (highlighted) if (highlighted)
console.log(chalk.cyan(`Board: ${board.tiles.length > 0 ? board.tiles.join(' ') : '--empty--'}`)); logger.info(chalk.cyan(`Board: ${board.tiles.length > 0 ? board.tiles.map(t => t.toString()).join(' ') : '--empty--'}`));
else else
console.log(chalk.gray(`Board: ${board.tiles.length > 0 ? board.tiles.join(' ') : '--empty--'}`)); logger.info(chalk.gray(`Board: ${board.tiles.length > 0 ? board.tiles.map(t => t.toString()).join(' ') : '--empty--'}`));
} }
export function printLine(msg: string): void { export function printLine(msg: string): void {
console.log(chalk.grey(msg)); logger.info(chalk.grey(msg));
} }
export function printError(msg: string): void { export function printError(msg: string): void {
console.log(chalk.red(msg)); logger.info(chalk.red(msg));
} }
export function uuid() { export function uuid() {

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@ -1,15 +1,15 @@
import { PRNG } from 'seedrandom'; import { PRNG } from 'seedrandom';
import {EventEmitter} from 'events';
import { Board } from "./entities/Board"; import { Board } from "./entities/Board";
import { PlayerMove } from "./entities/PlayerMove"; import { PlayerMove } from "./entities/PlayerMove";
import { PlayerInterface } from "./entities/player/PlayerInterface"; import { PlayerInterface } from "./entities/player/PlayerInterface";
import { Tile } from "./entities/Tile"; import { Tile } from "./entities/Tile";
import { LoggingService } from "../common/LoggingService"; import { LoggingService } from "../common/LoggingService";
import { printBoard, printLine, uuid, wait } from '../common/utilities'; import { printBoard, printLine, uuid, wait, whileNotUndefined } from '../common/utilities';
import { GameSummary } from './dto/GameSummary';
import { PlayerNotificationService } from '../server/services/PlayerNotificationService'; import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
import { GameState } from './dto/GameState'; import { GameState } from './dto/GameState';
export class DominoesGame { export class DominoesGame extends EventEmitter {
private id: string; private id: string;
private seed: string | undefined; private seed: string | undefined;
autoDeal: boolean = true; autoDeal: boolean = true;
@ -25,11 +25,13 @@ export class DominoesGame {
winner: PlayerInterface | null = null; winner: PlayerInterface | null = null;
rng: PRNG; rng: PRNG;
handSize: number = 7; handSize: number = 7;
notificationManager: PlayerNotificationService = new PlayerNotificationService(); notificationService: PlayerNotificationService = new PlayerNotificationService();
lastMove: PlayerMove | null = null; lastMove: PlayerMove | null = null;
forcedInitialPlayerIndex: number | null = null; forcedInitialPlayerIndex: number | null = null;
canAskNextPlayerMove: boolean = true;
constructor(public players: PlayerInterface[], seed: PRNG) { constructor(public players: PlayerInterface[], seed: PRNG) {
super();
this.id = uuid(); this.id = uuid();
this.logger.info(`Game ID: ${this.id}`); this.logger.info(`Game ID: ${this.id}`);
this.rng = seed this.rng = seed
@ -76,6 +78,7 @@ export class DominoesGame {
} }
nextPlayer() { nextPlayer() {
this.logger.debug('Turn ended');
this.currentPlayerIndex = (this.currentPlayerIndex + 1) % this.players.length; this.currentPlayerIndex = (this.currentPlayerIndex + 1) % this.players.length;
} }
@ -88,10 +91,7 @@ export class DominoesGame {
return hasWinner || this.gameBlocked; return hasWinner || this.gameBlocked;
} }
getWinner(): PlayerInterface | null { getWinner(): PlayerInterface {
if (!this.gameOver) {
return null;
}
const winnerNoTiles = this.players.find(player => player.hand.length === 0); const winnerNoTiles = this.players.find(player => player.hand.length === 0);
if (winnerNoTiles !== undefined) { if (winnerNoTiles !== undefined) {
return winnerNoTiles; return winnerNoTiles;
@ -123,35 +123,70 @@ export class DominoesGame {
} }
} }
} }
this.logger.debug('Starting player index: ' + startingIndex);
return startingIndex === -1 ? 0 : startingIndex; return startingIndex === -1 ? 0 : startingIndex;
} }
async playTurn(): Promise<void> { playTurn() {
const player = this.players[this.currentPlayerIndex]; try {
console.log(`${player.name}'s turn (${player.hand.length} tiles)`); const player = this.players[this.currentPlayerIndex];
printBoard(this.board); this.notificationService.sendEventToPlayers('server:next-turn', this.players, this.getGameState());
this.logger.debug(`${player.name}'s turn (${player.hand.length} tiles)`);
// let playerMove: PlayerMove | null = null; printBoard(this.board)
// while(playerMove === null) { player.askForMove(this.board);
// try { } catch (error) {
// playerMove = await player.makeMove(this.board); this.logger.error(error, 'Error playing turn');
// } catch (error) { }
// this.logger.error(error, 'Error making move'); }
// }
// } finishTurn(playerMove: PlayerMove | null) {
const playerMove = await player.makeMove(this.board); try {
printBoard(this.board, true); this.lastMove = playerMove;
this.lastMove = playerMove; if (playerMove === null) {
if (playerMove === null) { console.log('Player cannot move');
console.log('Player cannot move'); this.blockedCount += 1;
this.blockedCount += 1;
this.nextPlayer(); this.gameBlocked = this.isBlocked();
return; if (this.gameBlocked) {
} this.gameEnded();
this.blockedCount = 0; return;
this.board.play(playerMove); }
player.hand = player.hand.filter(tile => tile !== playerMove.tile); this.nextPlayer();
this.nextPlayer(); this.playTurn();
return;
}
const player = this.players[this.currentPlayerIndex];
this.blockedCount = 0;
this.board.play(playerMove);
player.hand = player.hand.filter(tile => tile !== playerMove.tile);
this.notificationService.sendEventToPlayers('server:server-player-move', this.players, { move: playerMove });
this.canAskNextPlayerMove = false;
// whileNotUndefined(() => this.canAskNextPlayerMove === true ? {} : undefined);
this.gameOver = this.isGameOver();
if (!this.gameOver) {
this.printPlayersHand();
this.nextPlayer();
this.playTurn();
} else {
this.gameEnded();
}
} catch (error) {
this.logger.error(error, 'Error finishing move');
}
}
gameEnded() {
this.gameInProgress = false;
this.winner = this.getWinner();
this.setScores();
const summary = {
gameId: this.id,
isBlocked: this.gameBlocked,
isTied: this.gameTied,
winner: this.winner?.getState(),
score: this.players.map(player => ({name: player.name, score: player.score}))
}
this.emit('game-over', summary);
} }
resetPlayersScore() { resetPlayersScore() {
@ -160,63 +195,85 @@ export class DominoesGame {
} }
} }
async start(): Promise<GameSummary> { setCanAskNextPlayerMove(value: boolean) {
this.resetPlayersScore(); this.canAskNextPlayerMove = value
this.gameInProgress = false;
this.tileSelectionPhase = true;
await this.notificationManager.notifyGameState(this);
await this.notificationManager.notifyPlayersState(this.players);
this.logger.debug('clients received boneyard :>> ' + this.board.boneyard);
await wait(1000);
if (this.autoDeal) {
this.dealTiles();
await this.notificationManager.notifyGameState(this);
await this.notificationManager.notifyPlayersState(this.players);
} else {
await this.tilesSelection();
}
this.tileSelectionPhase = false;
this.gameInProgress = true;
this.currentPlayerIndex = (this.forcedInitialPlayerIndex !== null) ? this.forcedInitialPlayerIndex : this.getStartingPlayerIndex();
printLine(`${this.players[this.currentPlayerIndex].name} is the starting player:`);
while (!this.gameOver) {
await this.playTurn();
await this.notificationManager.notifyGameState(this);
await this.notificationManager.notifyPlayersState(this.players);
this.gameBlocked = this.isBlocked();
this.gameOver = this.isGameOver();
}
this.gameInProgress = false;
this.winner = this.getWinner();
return {
gameId: this.id,
isBlocked: this.gameBlocked,
isTied: this.gameTied,
winner: this.winner
};
} }
dealTiles() { private deal() {
if (this.autoDeal) {
this.autoDealTiles();
} else {
// await this.tilesSelection();
}
this.printPlayersHand();
}
printPlayersHand() {
for (let player of this.players) {
this.logger.debug(`${player.name}'s hand (${player.hand.length}): ${player.hand.map(tile => tile.toString())}`);
}
}
async start(): Promise<void> {
try {
// Initalize game
this.gameInProgress = false;
this.resetPlayersScore();
this.tileSelectionPhase = true;
// await this.notificationManager.notifyGameState(this);
// await this.notificationManager.notifyPlayersState(this.players);
this.deal();
const extractStates = (p: PlayerInterface) => {
return p.getState()
};
await this.notificationService.sendEventToPlayers('server:hand-dealt', this.players, extractStates);
this.tileSelectionPhase = false;
// Start game
this.gameInProgress = true;
this.currentPlayerIndex = (this.forcedInitialPlayerIndex !== null) ? this.forcedInitialPlayerIndex : this.getStartingPlayerIndex();
printLine(`${this.players[this.currentPlayerIndex].name} is the starting player:`);
this.logger.debug("Before play turn")
this.playTurn();
// await this.notificationManager.notifyGameState(this);
// await this.notificationManager.notifyPlayersState(this.players);
} catch (error) {
this.logger.error(error, 'Error starting game');
}
}
setScores() {
const totalPips = this.players.reduce((acc, player) => acc + player.pipsCount(), 0) || 0;
if (this.winner !== null) {
const winner = this.winner;
winner.score = totalPips;
if (winner.teamedWith !== null) {
winner.teamedWith.score = totalPips;
}
}
}
private autoDealTiles() {
for (let i = 0; i < this.handSize; i++) { for (let i = 0; i < this.handSize; i++) {
for (let player of this.players) { for (let player of this.players) {
const tile: Tile | undefined = this.board.boneyard.pop(); const tile: Tile | undefined = this.board.boneyard.pop();
if (tile !== undefined) { if (tile !== undefined) {
tile.revealed = true; tile.revealed = true;
tile.playerId = player.id;
player.hand.push(tile); player.hand.push(tile);
} }
} }
} }
} }
async tilesSelection() { private async tilesSelection() {
while (this.board.boneyard.length > 0) { while (this.board.boneyard.length > 0) {
for (let player of this.players) { for (let player of this.players) {
const choosen = await player.chooseTile(this.board); const choosen = await player.chooseTile(this.board);
await this.notificationManager.notifyGameState(this); // await this.notificationService.notifyGameState(this);
await this.notificationManager.notifyPlayersState(this.players); // await this.notificationService.notifyPlayersState(this.players);
if (this.board.boneyard.length === 0) { if (this.board.boneyard.length === 0) {
break; break;
} }
@ -240,6 +297,7 @@ export class DominoesGame {
currentPlayer: currentPlayer.getState(), currentPlayer: currentPlayer.getState(),
board: this.board.tiles.map(tile => ({ board: this.board.tiles.map(tile => ({
id: tile.id, id: tile.id,
playerId: tile.playerId,
pips: tile.pips pips: tile.pips
})), })),
boardFreeEnds: this.board.getFreeEnds(), boardFreeEnds: this.board.getFreeEnds(),

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@ -2,24 +2,30 @@ import { DominoesGame } from "./DominoesGame";
import { PlayerAI } from "./entities/player/PlayerAI"; import { PlayerAI } from "./entities/player/PlayerAI";
import { PlayerInterface } from "./entities/player/PlayerInterface"; import { PlayerInterface } from "./entities/player/PlayerInterface";
import { LoggingService } from "../common/LoggingService"; import { LoggingService } from "../common/LoggingService";
import { getRandomSeed, uuid, wait } from "../common/utilities"; import { getRandomSeed, uuid, wait, whileNot } from "../common/utilities";
import { MatchSessionState } from "./dto/MatchSessionState"; import { MatchSessionState } from "./dto/MatchSessionState";
import { PlayerNotificationService } from '../server/services/PlayerNotificationService'; import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
import seedrandom, { PRNG } from "seedrandom"; import seedrandom, { PRNG } from "seedrandom";
import { NetworkPlayer } from "./entities/player/NetworkPlayer"; import { NetworkPlayer } from "./entities/player/NetworkPlayer";
import { PlayerHuman } from "./entities/player/PlayerHuman"; import { PlayerHuman } from "./entities/player/PlayerHuman";
import { GameSummary } from "./dto/GameSummary";
import { PlayerMove } from "./entities/PlayerMove";
export class MatchSession { export class MatchSession {
private currentGame: DominoesGame | null = null; private currentGame: DominoesGame | null = null;
private minHumanPlayers: number = 1; private minHumanPlayers: number = 1;
private gameNumber: number = 0;
private waitingForPlayers: boolean = true; private waitingForPlayers: boolean = true;
private waitingSeconds: number = 0; private waitingSeconds: number = 0;
private logger: LoggingService = new LoggingService(); private logger: LoggingService = new LoggingService();
private playerNotificationManager = new PlayerNotificationService(); private notificationService = new PlayerNotificationService();
private winnerIndex: number | null = null;
private clientsReady: string[] = [];
id: string; id: string;
matchInProgress: boolean = false; matchInProgress: boolean = false;
gameInProgress: boolean = false;
matchWinner?: PlayerInterface = undefined; matchWinner?: PlayerInterface = undefined;
maxPlayers: number = 4; maxPlayers: number = 4;
mode: string = 'classic'; mode: string = 'classic';
@ -35,7 +41,7 @@ export class MatchSession {
this.seed = seed || getRandomSeed(); this.seed = seed || getRandomSeed();
this.id = uuid(); this.id = uuid();
this.name = name || `Game ${this.id}`; this.name = name || `Game ${this.id}`;
this.addPlayer(creator); this.addPlayerToSession(creator);
this.creator = creator; this.creator = creator;
this.logger.info(`Match session created by: ${creator.name}`); this.logger.info(`Match session created by: ${creator.name}`);
@ -43,7 +49,8 @@ export class MatchSession {
this.logger.info(`Match session name: ${this.name}`); this.logger.info(`Match session name: ${this.name}`);
this.logger.info(`Points to win: ${this.pointsToWin}`); this.logger.info(`Points to win: ${this.pointsToWin}`);
this.sessionInProgress = true; this.sessionInProgress = true;
this.matchInProgress = false; this.waitingForPlayers = true;
this.logger.info('Waiting for players to be ready');
} }
get numPlayers() { get numPlayers() {
@ -58,56 +65,137 @@ export class MatchSession {
return this.players.filter(player => player instanceof PlayerHuman).length; return this.players.filter(player => player instanceof PlayerHuman).length;
} }
private async startMatch(seed: string) { setClientReady(userId: string) {
this.rng = seedrandom(seed); this.logger.trace(`${userId} - ${this.clientsReady}`);
const missingPlayers = this.maxPlayers - this.numPlayers; if (!this.clientsReady.includes(userId)) {
for (let i = 0; i < missingPlayers; i++) { this.logger.trace(`Client ${userId} is ready`)
this.addPlayer(this.createPlayerAI(i)); this.clientsReady.push(userId);
} }
this.state = 'ready'
this.resetScoreboard()
let gameNumber: number = 0;
this.matchInProgress = true
this.playerNotificationManager.notifyMatchState(this);
let winnerIndex: number | null = null;
while (this.matchInProgress) {
this.currentGame = new DominoesGame(this.players, this.rng);
if (winnerIndex !== null) {
this.currentGame.setForcedInitialPlayerIndex(winnerIndex);
}
gameNumber += 1;
this.state = 'started'
this.logger.info(`Game #${gameNumber} started`);
// this.game.reset()
const gameSummary = await this.currentGame.start();
winnerIndex = this.players.findIndex(player => player.id === gameSummary.winner?.id);
this.setScores();
this.checkMatchWinner();
this.resetPlayers();
this.state = 'waiting'
await this.playerNotificationManager.notifyMatchState(this);
this.playerNotificationManager.sendEventToPlayers('game-finished', this.players);
if (this.matchInProgress) {
await this.checkHumanPlayersReady();
}
}
this.state = 'end'
// await this.game.start();
return this.endGame();
} }
async checkHumanPlayersReady() { async checkAllClientsReadyBeforeStart() {
this.logger.info('Waiting for human players to be ready'); try {
return new Promise((resolve) => { if (this.currentGame) {
const interval = setInterval(() => { const conditionFn = () => {
this.logger.debug(`Human players ready: ${this.numPlayersReady}/${this.numHumanPlayers}`) this.logger.trace(`Clients ready: ${this.clientsReady.length}/${this.numHumanPlayers}`);
if (this.numPlayersReady === this.numHumanPlayers) { return this.clientsReady.length === this.numHumanPlayers
clearInterval(interval);
resolve(true);
} }
}, 1000); await whileNot(conditionFn, 10);
}); this.logger.info(`Game #${this.gameNumber} started`);
this.currentGame.start();
this.gameInProgress = true;
}
} catch (error) {
this.logger.error(error, 'Error starting game');
}
} }
getPlayer(userId: string) {
return this.players.find(player => player.id === userId);
}
playerMove(move: any) {
if (this.currentGame) {
if ((move === null) || (move === undefined) || move.type === 'pass') {
this.currentGame.finishTurn(null);
return;
}
const player = this.getPlayer(move.playerId);
if (!player) {
throw new Error("Player not found");
}
const tile = player.hand.find(tile => tile.id === move.tile.id);
if (!tile) {
throw new Error("Tile not found");
}
const newMove = new PlayerMove(tile, move.type, move. playerId)
this.currentGame.finishTurn(newMove);
}
}
// This is the entry point for the game, method called by session host
async start() {
if (this.matchInProgress) {
throw new Error("Game already in progress");
}
this.waitingForPlayers = false;
await this.startMatch(this.seed);
}
addPlayerToSession(player: PlayerInterface) {
if (this.numPlayers >= this.maxPlayers) {
throw new Error("GameSession is full");
}
this.players.push(player);
this.logger.info(`${player.name} joined the game!`);
}
private continueMatch(gameSummary: GameSummary) {
this.winnerIndex = this.players.findIndex(player => player.id === gameSummary?.winner?.id);
if (this.winnerIndex !== null) {
this.currentGame?.setForcedInitialPlayerIndex(this.winnerIndex);
}
this.setScores(gameSummary || undefined);
this.checkMatchWinner();
this.resetPlayers();
if (!this.matchInProgress) {
this.state = 'end'
this.notificationService.sendEventToPlayers('server:match-finished', this.players, {
lastGame: gameSummary,
sessionState: this.getState(),
});
} else {
this.state = 'waiting'
// await this.playerNotificationManager.notifyMatchState(this);
this.notificationService.sendEventToPlayers('server:game-finished', this.players, {
lastGame: gameSummary,
sessionState: this.getState()
});
this.waitingForPlayers = true;
}
}
private startGame() {
this.gameNumber += 1;
this.logger.info(`Game #${this.gameNumber} started`);
this.currentGame = new DominoesGame(this.players, this.rng);
this.currentGame.on('game-over', (gameSummary: GameSummary) => {
this.gameInProgress = false;
this.continueMatch(gameSummary);
});
this.logger.info(`Waiting for ${this.numHumanPlayers} clients to be ready`);
this.checkAllClientsReadyBeforeStart();
}
private async startMatch(seed: string) {
try {
this.state = 'in-game'
this.rng = seedrandom(seed);
this.resetScoreboard()
this.gameNumber = 0;
this.matchInProgress = true
// this.playerNotificationManager.notifyMatchState(this);
this.winnerIndex = null;
this.startGame();
} catch (error) {
this.logger.error(error);
this.matchInProgress = false;
this.state = 'error'
}
}
// async checkHumanPlayersReady() {
// this.logger.info('Waiting for human players to be ready');
// return new Promise((resolve) => {
// const interval = setInterval(() => {
// this.logger.debug(`Human players ready: ${this.numPlayersReady}/${this.numHumanPlayers}`)
// if (this.numPlayersReady === this.numHumanPlayers) {
// clearInterval(interval);
// resolve(true);
// }
// }, 1000);
// });
// }
resetPlayers() { resetPlayers() {
this.players.forEach(player => { this.players.forEach(player => {
@ -134,17 +222,19 @@ export class MatchSession {
}); });
} }
setScores() { setScores(gameSummary?: GameSummary) {
const totalPips = this.currentGame?.players.reduce((acc, player) => acc + player.pipsCount(), 0) || 0; if (!gameSummary) {
if (this.currentGame && this.currentGame.winner !== null) { return;
const winner = this.currentGame.winner;
const currentPips = this.scoreboard.get(winner.name) || 0;
this.logger.debug (`${winner.name} has ${currentPips} points`);
this.scoreboard.set(winner.name, currentPips + totalPips);
if (winner.teamedWith !== null) {
this.scoreboard.set(winner.teamedWith.name, currentPips + totalPips);
}
} }
const { score } = gameSummary;
score.forEach(playerScore => {
const currentScore = this.scoreboard.get(playerScore.name) ?? 0;
this.scoreboard.set(playerScore.name, currentScore + playerScore.score);
});
}
afterTileAnimation(data: any) {
this.currentGame?.setCanAskNextPlayerMove(true);
} }
private endGame(): any { private endGame(): any {
@ -155,13 +245,6 @@ export class MatchSession {
this.getScore(this.currentGame); this.getScore(this.currentGame);
this.logger.info('Game ended'); this.logger.info('Game ended');
this.currentGame = null; this.currentGame = null;
this.playerNotificationManager.notifyMatchState(this);
return {
gameBlocked,
gameTied,
winner
};
} }
} }
@ -186,46 +269,23 @@ export class MatchSession {
createPlayerAI(i: number) { createPlayerAI(i: number) {
const AInames = ["Alice (AI)", "Bob (AI)", "Charlie (AI)", "David (AI)"]; const AInames = ["Alice (AI)", "Bob (AI)", "Charlie (AI)", "David (AI)"];
const player = new PlayerAI(AInames[i], this.rng); const player = new PlayerAI(AInames[i], this.rng, this.id);
player.ready = true; player.ready = true;
return player; return player;
} }
async start() {
if (this.matchInProgress) {
throw new Error("Game already in progress");
}
this.waitingForPlayers = true;
this.logger.info('Waiting for players to be ready');
while (this.numPlayers < this.maxPlayers) {
this.waitingSeconds += 1;
this.logger.info(`Waiting for players to join: ${this.waitingSeconds}`);
await wait(1000);
}
this.waitingForPlayers = false;
this.logger.info('All players joined');
await this.startMatch(this.seed);
}
addPlayer(player: PlayerInterface) {
if (this.numPlayers >= this.maxPlayers) {
throw new Error("GameSession is full");
}
this.players.push(player);
this.logger.info(`${player.name} joined the game!`);
}
setPlayerReady(userId: string) { setPlayerReady(userId: string) {
this.logger.debug(userId)
const player = this.players.find(player => player.id === userId); const player = this.players.find(player => player.id === userId);
if (!player) { if (!player) {
throw new Error("Player not found"); throw new Error("Player not found");
} }
player.ready = true; player.ready = true;
this.logger.info(`${player.name} is ready!`); this.logger.info(`${player.name} is ready!`);
this.playerNotificationManager.notifyMatchState(this); this.notificationService.notifyMatchState(this);
} if (this.matchInProgress && this.numPlayersReady === this.numHumanPlayers) {
this.startGame();
}
}
toString() { toString() {
return `GameSession:(${this.id} ${this.name})`; return `GameSession:(${this.id} ${this.name})`;

View File

@ -1,5 +1,6 @@
import { NetworkPlayer } from "./entities/player/NetworkPlayer"; import { NetworkPlayer } from "./entities/player/NetworkPlayer";
import { LoggingService } from "../common/LoggingService"; import { LoggingService } from "../common/LoggingService";
import { ServerEvents } from "./constants";
export class NetworkClientNotifier { export class NetworkClientNotifier {
static instance: NetworkClientNotifier; static instance: NetworkClientNotifier;
@ -17,33 +18,20 @@ export class NetworkClientNotifier {
this.io = io; this.io = io;
} }
async notifyPlayer(player: NetworkPlayer, event: string, data: any = {}, timeoutSecs: number = 900): Promise<any> {
try {
const response = await this.io.to(player.socketId)
.timeout(timeoutSecs * 1000)
.emitWithAck(event, data);
return response[0]
} catch (error) {
this.logger.error(error);
return false;
}
}
async sendEvent(player: NetworkPlayer, event: string, data?: any) { async sendEvent(player: NetworkPlayer, event: string, data?: any) {
const eventData = { event, data }; const eventData = { event, data };
this.io.to(player.socketId).emit('game-event', eventData); this.io.to(player.socketId).emit(ServerEvents.SERVER_EVENT, eventData);
} }
async sendEventWithAck(player: NetworkPlayer, event: string, data: any, timeoutSecs: number = 900) { async sendEventWithAck(player: NetworkPlayer, event: string, data: any, timeoutSecs: number = 900) {
const eventData = { event, data }; try {
const response = await this.io.to(player.socketId) const eventData = { event, data };
.timeout(timeoutSecs * 1000).emitWithAck('game-event-ack', eventData); const response = await this.io.to(player.socketId)
return response[0]; .timeout(timeoutSecs * 1000).emitWithAck(ServerEvents.SERVER_EVENT_WITH_ACK, eventData);
} return response[0];
} catch (error) {
async broadcast(event: string, data: any) { this.logger.error(error, 'sendEventWithAck error');
const responses = await this.io.emit(event, data); return null;
this.logger.debug('responses :>> ', responses); }
return true;
} }
} }

View File

@ -0,0 +1,120 @@
import { LoggingService } from "../common/LoggingService";
import { printLine, wait } from "../common/utilities";
import { InteractionService } from "../server/services/InteractionService";
import { PlayerMoveSide } from "./constants";
import { Board } from "./entities/Board";
import { PlayerAI } from "./entities/player/PlayerAI";
import { PlayerInterface } from "./entities/player/PlayerInterface";
import { PlayerMove } from "./entities/PlayerMove";
import { Tile } from "./entities/Tile";
import { PlayerInteractionInterface } from "./PlayerInteractionInterface";
export class PlayerInteractionAI implements PlayerInteractionInterface {
player: PlayerInterface;
interactionService: InteractionService = new InteractionService();
logger: LoggingService = new LoggingService();
constructor(player: PlayerInterface) {
this.player = player;
}
askForMove(board: Board): void {
this.logger.trace('Asking for move (AI)');
let move: PlayerMove | null = null;
if (board.tiles.length === 0) {
printLine('playing the first tile');
const highestPair = this.getHighestPair();
if (highestPair !== null) {
move = new PlayerMove(highestPair, PlayerMoveSide.BOTH, this.player.id);
}
const maxTile = this.getMaxTile();
if (maxTile !== null) {
move = new PlayerMove(maxTile, PlayerMoveSide.BOTH, this.player.id);
}
} else {
move = this.chooseTileGreed(board);
}
const rndWait = Math.floor(Math.random() * 1500) + 2000;
setTimeout(() => {
this.interactionService.playerMove({
sessionId: (<PlayerAI>this.player).sessionId,
move
});
this.logger.trace('Move sent to server (AI');
}, rndWait);
}
async makeMove(board: Board): Promise<PlayerMove | null> {
const rndWait = Math.floor(Math.random() * 1000) + 1000;
await wait(rndWait); // Simulate thinking time
if (board.tiles.length === 0) {
printLine('playing the first tile');
const highestPair = this.getHighestPair();
if (highestPair !== null) {
return new PlayerMove(highestPair, PlayerMoveSide.BOTH, this.player.id);
}
const maxTile = this.getMaxTile();
if (maxTile !== null) {
return new PlayerMove(maxTile, PlayerMoveSide.BOTH, this.player.id);
}
}
// Analyze the game state
// Return the best move based on strategy
return this.chooseTileGreed(board);
}
async chooseTile(board: Board): Promise<Tile> {
const randomWait = Math.floor((Math.random() * 1000) + 500);
await wait(randomWait); // Simulate thinking time
const randomIndex = Math.floor((<PlayerAI>this.player).rng() * board.boneyard.length);
const tile = board.boneyard.splice(randomIndex, 1)[0];
this.player.hand.push(tile);
printLine(`${this.player.name} has chosen a tile`);
return tile;
}
private getHighestPair(): Tile | null {
if (this.player.hand.length === 0) {
return null;
}
let highestPair: Tile | null = null;
const pairs = this.player.hand.filter(tile => tile.pips[0] === tile.pips[1]);
pairs.forEach(tile => {
if (tile.count > (highestPair?.count ?? 0)) {
highestPair = tile;
}
});
return highestPair;
}
private chooseTileGreed(board: Board): PlayerMove | null { // greed algorithm
let bestMove: PlayerMove |null = null;
let bestTileScore: number = -1;
const validMoves: PlayerMove[] = board.getValidMoves(this.player);
validMoves.forEach(move => {
const { tile } = move;
const tileScore = tile.pips[0] + tile.pips[1];
if (tileScore > bestTileScore) {
bestMove = move;
bestTileScore = tileScore;
}
});
return bestMove;
}
getMaxTile(): Tile | null {
if (this.player.hand.length === 0) {
return null;
}
let maxTile: Tile | null = null;
this.player.hand.forEach(tile => {
if (tile.count > (maxTile?.count ?? 0)) {
maxTile = tile;
}
});
return maxTile;
}
}

View File

@ -5,14 +5,20 @@ import { PlayerMove } from "./entities/PlayerMove";
import { Tile } from "./entities/Tile"; import { Tile } from "./entities/Tile";
import { PlayerMoveSide, PlayerMoveSideType } from "./constants"; import { PlayerMoveSide, PlayerMoveSideType } from "./constants";
import { PlayerInteractionInterface } from "./PlayerInteractionInterface"; import { PlayerInteractionInterface } from "./PlayerInteractionInterface";
import { InteractionService } from "../server/services/InteractionService";
export class PlayerInteractionConsole implements PlayerInteractionInterface { export class PlayerInteractionConsole implements PlayerInteractionInterface {
player: PlayerInterface; player: PlayerInterface;
interactionService: InteractionService = new InteractionService();
constructor(player: PlayerInterface) { constructor(player: PlayerInterface) {
this.player = player; this.player = player;
} }
askForMove(board: Board): void {
wait(100)
}
async makeMove(board: Board): Promise<PlayerMove | null> { async makeMove(board: Board): Promise<PlayerMove | null> {
let move: PlayerMove | null = null; let move: PlayerMove | null = null;
let tile: Tile; let tile: Tile;

View File

@ -1,3 +1,4 @@
import { InteractionService } from "../server/services/InteractionService";
import { Board } from "./entities/Board"; import { Board } from "./entities/Board";
import { PlayerInterface } from "./entities/player/PlayerInterface"; import { PlayerInterface } from "./entities/player/PlayerInterface";
import { PlayerMove } from "./entities/PlayerMove"; import { PlayerMove } from "./entities/PlayerMove";
@ -5,7 +6,9 @@ import { Tile } from "./entities/Tile";
export interface PlayerInteractionInterface { export interface PlayerInteractionInterface {
player: PlayerInterface; player: PlayerInterface;
interactionService: InteractionService;
askForMove(board: Board): void;
makeMove(board: Board): Promise<PlayerMove | null>; makeMove(board: Board): Promise<PlayerMove | null>;
chooseTile(board: Board): Promise<Tile> chooseTile(board: Board): Promise<Tile>
} }

View File

@ -7,20 +7,30 @@ import { NetworkClientNotifier } from './NetworkClientNotifier';
import { NetworkPlayer } from './entities/player/NetworkPlayer'; import { NetworkPlayer } from './entities/player/NetworkPlayer';
import { PlayerMoveSide, PlayerMoveSideType } from './constants'; import { PlayerMoveSide, PlayerMoveSideType } from './constants';
import { SocketDisconnectedError } from '../common/errors/SocketDisconnectedError'; import { SocketDisconnectedError } from '../common/errors/SocketDisconnectedError';
import { InteractionService } from '../server/services/InteractionService';
export class PlayerInteractionNetwork implements PlayerInteractionInterface { export class PlayerInteractionNetwork implements PlayerInteractionInterface {
player: PlayerInterface; player: PlayerInterface;
interactionService: InteractionService = new InteractionService();
clientNotifier = new NetworkClientNotifier(); clientNotifier = new NetworkClientNotifier();
constructor(player: PlayerInterface) { constructor(player: PlayerInterface) {
this.player = player; this.player = player;
} }
askForMove(board: Board): void {
this.clientNotifier.sendEvent(this.player as NetworkPlayer, 'server:player-turn', {
freeHands: board.getFreeEnds(),
isFirstMove: board.tiles.length === 0
});
}
async makeMove(board: Board): Promise<PlayerMove | null> { async makeMove(board: Board): Promise<PlayerMove | null> {
let response = undefined; let response = undefined;
try { try {
response = await this.clientNotifier.sendEventWithAck(this.player as NetworkPlayer, 'ask-client-for-move', { response = await this.clientNotifier.sendEventWithAck(this.player as NetworkPlayer, 'ask-client-for-move', {
freeHands: board.getFreeEnds(), freeHands: board.getFreeEnds(),
isFirstMove: board.tiles.length === 0
}); });
} catch (error) { } catch (error) {
throw new SocketDisconnectedError(); throw new SocketDisconnectedError();
@ -39,7 +49,7 @@ export class PlayerInteractionNetwork implements PlayerInteractionInterface {
async chooseTile(board: Board): Promise<Tile> { async chooseTile(board: Board): Promise<Tile> {
const { player: { hand} } = this; const { player: { hand} } = this;
const response: any = await this.clientNotifier.notifyPlayer(this.player as NetworkPlayer, 'chooseTile'); const response: any = await this.clientNotifier.sendEventWithAck(this.player as NetworkPlayer, 'ask-client-for-tile', { boneyard: board.boneyard })
const index: number = board.boneyard.findIndex(t => t.id === response.tileId); const index: number = board.boneyard.findIndex(t => t.id === response.tileId);
const tile = board.boneyard.splice(index, 1)[0]; const tile = board.boneyard.splice(index, 1)[0];
tile.revealed = true; tile.revealed = true;

View File

@ -13,3 +13,20 @@ export const JointValue: { [key: string]: JointValueType } = {
RIGHT: 1, RIGHT: 1,
NONE: 2 NONE: 2
}; };
export const ClientEvents = {
CLIENT_EVENT: 'client:event',
CLIENT_EVENT_WITH_ACK: 'client:event-with-ack'
};
export const ServerEvents = {
SERVER_EVENT: 'server:game-event',
SERVER_EVENT_WITH_ACK: 'server:game-event-ack'
};
export const EventActions = {
START_SESSION: 'client:start-session',
PLAYER_READY: 'client:set-player-ready',
TILE_ANIMATION_ENDED: 'client:tile-animation-ended'
};

View File

@ -1,8 +1,9 @@
import { PlayerInterface } from "../entities/player/PlayerInterface"; import { PlayerDto } from "./PlayerDto";
export interface GameSummary { export interface GameSummary {
gameId: string; gameId: string;
isBlocked: boolean; isBlocked: boolean;
isTied: boolean; isTied: boolean;
winner: PlayerInterface | null; winner: PlayerDto;
score: { name: string; score: number; }[]
} }

View File

@ -0,0 +1,6 @@
import { GameSummary } from "./GameSummary";
export interface MatchSummary {
lastGameSummary: GameSummary;
scoreboard: { player: string; score: number; }[];
}

View File

@ -3,10 +3,12 @@ import { PlayerMoveSideType, PlayerMoveSide, JointValue } from "../constants";
import { PlayerInterface } from "./player/PlayerInterface"; import { PlayerInterface } from "./player/PlayerInterface";
import { PlayerMove } from "./PlayerMove"; import { PlayerMove } from "./PlayerMove";
import { Tile } from "./Tile"; import { Tile } from "./Tile";
import { LoggingService } from "../../common/LoggingService";
export class Board { export class Board {
tiles: Tile[] = []; tiles: Tile[] = [];
boneyard: Tile[] = []; boneyard: Tile[] = [];
logger = new LoggingService();
constructor(private rng: PRNG) {} constructor(private rng: PRNG) {}
@ -52,6 +54,8 @@ export class Board {
play(playerMove: PlayerMove): void { play(playerMove: PlayerMove): void {
const { type, tile } = playerMove; const { type, tile } = playerMove;
const boneTile = this.boneyard.find(t => t.id === tile.id);
tile.revealed = true; tile.revealed = true;
if (type === PlayerMoveSide.LEFT) { if (type === PlayerMoveSide.LEFT) {
this.playTileLeft(tile); this.playTileLeft(tile);

View File

@ -5,6 +5,7 @@ export class Tile {
pips: [number, number]; pips: [number, number];
revealed: boolean = true; revealed: boolean = true;
flipped: boolean = false; flipped: boolean = false;
playerId?: string;
constructor(pips: [number, number]) { constructor(pips: [number, number]) {
this.id = uuid(); this.id = uuid();

View File

@ -19,11 +19,19 @@ export abstract class AbstractPlayer extends EventEmitter implements PlayerInter
constructor(public name: string) { constructor(public name: string) {
super(); super();
}
askForMove(board: Board): void {
this.playerInteraction.askForMove(board);
} }
abstract makeMove(board: Board): Promise<PlayerMove | null>; async makeMove(board: Board): Promise<PlayerMove | null> {
abstract chooseTile(board: Board): Promise<Tile>; return await this.playerInteraction.makeMove(board);
}
async chooseTile(board: Board): Promise<Tile> {
return this.playerInteraction.chooseTile(board);
}
async sendEventWithAck(event: string, data: any): Promise<void> { async sendEventWithAck(event: string, data: any): Promise<void> {
} }
@ -41,20 +49,7 @@ export abstract class AbstractPlayer extends EventEmitter implements PlayerInter
return this.hand.reduce((acc, tile) => acc + tile.pips[0] + tile.pips[1], 0); return this.hand.reduce((acc, tile) => acc + tile.pips[0] + tile.pips[1], 0);
} }
getHighestPair(): Tile | null {
if (this.hand.length === 0) {
return null;
}
let highestPair: Tile | null = null;
const pairs = this.hand.filter(tile => tile.pips[0] === tile.pips[1]);
pairs.forEach(tile => {
if (tile.count > (highestPair?.count ?? 0)) {
highestPair = tile;
}
});
return highestPair;
}
getState(showPips: boolean = false): PlayerDto { getState(showPips: boolean = false): PlayerDto {
return { return {
@ -66,6 +61,7 @@ export abstract class AbstractPlayer extends EventEmitter implements PlayerInter
id: tile.id, id: tile.id,
pips: tile.pips, pips: tile.pips,
flipped: tile.revealed, flipped: tile.revealed,
playerId: tile.playerId,
}; };
if (showPips) { if (showPips) {
d.pips = tile.pips; d.pips = tile.pips;

View File

@ -6,71 +6,17 @@ import { PlayerMove } from "../PlayerMove";
import { SimulatedBoard } from "../../SimulatedBoard"; import { SimulatedBoard } from "../../SimulatedBoard";
import { Tile } from "../Tile"; import { Tile } from "../Tile";
import { PRNG } from "seedrandom"; import { PRNG } from "seedrandom";
import { PlayerInteractionInterface } from "../../PlayerInteractionInterface";
import { PlayerInteractionAI } from "../../PlayerInteractionAI";
import { InteractionService } from "../../../server/services/InteractionService";
export class PlayerAI extends AbstractPlayer { export class PlayerAI extends AbstractPlayer {
constructor(name: string, private rng: PRNG) { playerInteraction: PlayerInteractionInterface = new PlayerInteractionAI(this);
constructor(name: string, public rng: PRNG, public sessionId: string) {
super(name); super(name);
}
async makeMove(board: Board): Promise<PlayerMove | null> {
const rndWait = Math.floor(Math.random() * 1000) + 1000;
await wait(rndWait); // Simulate thinking time
if (board.tiles.length === 0) {
printLine('playing the first tile');
const highestPair = this.getHighestPair();
if (highestPair !== null) {
return new PlayerMove(highestPair, PlayerMoveSide.BOTH, this.id);
}
const maxTile = this.getMaxTile();
if (maxTile !== null) {
return new PlayerMove(maxTile, PlayerMoveSide.BOTH, this.id);
}
}
// Analyze the game state
// Return the best move based on strategy
return this.chooseTileGreed(board);
}
async chooseTile(board: Board): Promise<Tile> {
const randomWait = Math.floor((Math.random() * 1000) + 500);
await wait(randomWait); // Simulate thinking time
const randomIndex = Math.floor(this.rng() * board.boneyard.length);
const tile = board.boneyard.splice(randomIndex, 1)[0];
this.hand.push(tile);
printLine(`${this.name} has chosen a tile`);
return tile;
}
getMaxTile(): Tile | null {
if (this.hand.length === 0) {
return null;
}
let maxTile: Tile | null = null;
this.hand.forEach(tile => {
if (tile.count > (maxTile?.count ?? 0)) {
maxTile = tile;
}
});
return maxTile;
} }
chooseTileGreed(board: Board): PlayerMove | null { // greed algorithm
let bestMove: PlayerMove |null = null;
let bestTileScore: number = -1;
const validMoves: PlayerMove[] = board.getValidMoves(this);
validMoves.forEach(move => {
const { tile } = move;
const tileScore = tile.pips[0] + tile.pips[1];
if (tileScore > bestTileScore) {
bestMove = move;
bestTileScore = tileScore;
}
});
return bestMove;
}
chooseTileRandom(board: Board): Tile | null { // random algorithm chooseTileRandom(board: Board): Tile | null { // random algorithm
const validTiles: Tile[] = this.hand.filter(tile => board.isValidMove(tile, null, this)); const validTiles: Tile[] = this.hand.filter(tile => board.isValidMove(tile, null, this));
return validTiles[Math.floor(this.rng() * validTiles.length)]; return validTiles[Math.floor(this.rng() * validTiles.length)];

View File

@ -12,12 +12,4 @@ export class PlayerHuman extends AbstractPlayer {
super(name); super(name);
this.id = id; this.id = id;
} }
async makeMove(board: Board): Promise<PlayerMove | null> {
return await this.playerInteraction.makeMove(board);
}
async chooseTile(board: Board): Promise<Tile> {
return this.playerInteraction.chooseTile(board);
}
} }

View File

@ -14,8 +14,9 @@ export interface PlayerInterface {
teamedWith: PlayerInterface | null; teamedWith: PlayerInterface | null;
playerInteraction: PlayerInteractionInterface; playerInteraction: PlayerInteractionInterface;
ready: boolean; ready: boolean;
makeMove(gameState: Board): Promise<PlayerMove | null>; askForMove(board: Board): void;
makeMove(board: Board): Promise<PlayerMove | null>;
chooseTile(board: Board): Promise<Tile>; chooseTile(board: Board): Promise<Tile>;
pipsCount(): number; pipsCount(): number;
reset(): void; reset(): void;

View File

@ -124,14 +124,14 @@ export class AuthController extends BaseController {
return false; return false;
} }
const tokenFromDb = await new ApiTokenMongoManager().getById(token._id.toString()); const tokenFromDb: Token = await new ApiTokenMongoManager().getById(token._id.toString()) as Token;
if (!tokenFromDb) { if (!tokenFromDb) {
return false; return false;
} }
const { roles } = tokenFromDb; const { roles } = tokenFromDb;
const validRoles = rolesToCheck.filter((r: string) => roles.includes(r)); const validRoles = rolesToCheck.filter((r: string) => roles?.includes(r) || false);
return validRoles.length === rolesToCheck.length; return validRoles.length === rolesToCheck.length;
} }

View File

@ -16,22 +16,42 @@ export class GameController extends BaseController {
} }
} }
public joinMatch(req: Request, res: Response) { public async joinMatch(req: Request, res: Response) {
try { try {
const { user, body } = req; const { user, params } = req;
const { sessionId } = body; const { sessionId } = params;
this.sessionService.joinSession(user, sessionId); await this.sessionService.joinSession(user, sessionId);
res.status(200).json({ status: 'ok' }); res.status(200).json({ status: 'ok' });
} catch (error) { } catch (error) {
this.handleError(res, error); this.handleError(res, error);
} }
} }
public listMatches(req: Request, res: Response) { public async listMatches(req: Request, res: Response) {
try { try {
this.sessionService.listSessions().then((sessions) => { const sessions = await this.sessionService.listJoinableSessions()
res.status(200).json(sessions); res.status(200).json(sessions);
}); } catch (error) {
this.handleError(res, error);
}
}
public async getMatch(req: Request, res: Response) {
try {
const { sessionId } = req.params;
const session = this.sessionService.getSession(sessionId)
res.status(200).json(session);
} catch (error) {
this.handleError(res, error);
}
}
public async deleteMatch(req: Request, res: Response) {
try {
const { sessionId } = req.params;
await this.sessionService.deleteSession(sessionId);
this.logger.info(`Session ${sessionId} deleted`);
res.status(200).json({ status: 'ok' });
} catch (error) { } catch (error) {
this.handleError(res, error); this.handleError(res, error);
} }

View File

@ -39,6 +39,10 @@ export interface User extends EntityMongo {
namespace?: Namespace; namespace?: Namespace;
} }
export interface DbMatchSessionUpdate extends EntityMongo {
state?: string;
}
export interface DbMatchSession extends EntityMongo { export interface DbMatchSession extends EntityMongo {
id: string; id: string;
name: string; name: string;

View File

@ -1,6 +1,6 @@
import { ObjectId } from "mongodb"; import { ObjectId } from "mongodb";
import { mongoExecute } from "./mongoDBPool"; import { mongoExecute } from "./mongoDBPool";
import { Entity } from "../../interfaces"; import { Entity, EntityMongo } from "../../interfaces";
import { LoggingService } from "../../../../common/LoggingService"; import { LoggingService } from "../../../../common/LoggingService";
import toObjectId from "./mongoUtils"; import toObjectId from "./mongoUtils";
@ -9,7 +9,8 @@ export abstract class BaseMongoManager {
protected abstract collection?: string; protected abstract collection?: string;
logger = new LoggingService().logger; logger = new LoggingService().logger;
create(data: Entity): Promise<ObjectId | undefined>{ async create(data: Entity): Promise<ObjectId | undefined> {
this.stampEntity(data);
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
const result = await collection?.insertOne(data as any); const result = await collection?.insertOne(data as any);
@ -19,25 +20,27 @@ export abstract class BaseMongoManager {
); );
} }
delete(id: string) { async delete(id: string): Promise<number> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
await collection?.deleteOne({ _id: this.toObjectId(id) }); const result = await collection?.deleteOne({ _id: this.toObjectId(id) });
return result?.deletedCount || 0;
}, },
{ colName: this.collection } { colName: this.collection }
); );
} }
deleteByFilter(filter: any) { async deleteByFilter(filter: any): Promise<number> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
await collection?.deleteOne(filter); const result = await collection?.deleteOne(filter);
return result?.deletedCount || 0;
}, },
{ colName: this.collection } { colName: this.collection }
); );
} }
getById(id: string) { async getById(id: string): Promise<EntityMongo | null> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
return await collection?.findOne({ _id: this.toObjectId(id) }); return await collection?.findOne({ _id: this.toObjectId(id) });
@ -46,7 +49,7 @@ export abstract class BaseMongoManager {
); );
} }
getByFilter(filter: any) { async getByFilter(filter: any): Promise<EntityMongo | null> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
return await collection?.findOne(filter); return await collection?.findOne(filter);
@ -55,51 +58,71 @@ export abstract class BaseMongoManager {
); );
} }
list() { async list(sortCriteria?: any, pagination?: {pageSize: number, page: number}): Promise<EntityMongo[]> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
return await collection?.find().toArray(); const cursor = collection?.find();
if (sortCriteria) {
cursor?.sort(sortCriteria);
}
if (pagination) {
cursor?.skip(pagination.pageSize * (pagination.page - 1)).limit(pagination.pageSize);
}
return await cursor?.toArray();
}, },
{ colName: this.collection } { colName: this.collection }
); );
} }
listByFilter(filter: any) { async listByFilter(filter: any, sortCriteria?: any, pagination?: {pageSize: number, page: number}): Promise<EntityMongo[]> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
return await collection?.find(filter).toArray(); const cursor = collection?.find(filter);
if (sortCriteria) {
cursor?.sort(sortCriteria);
}
if (pagination) {
cursor?.skip(pagination.pageSize * (pagination.page - 1)).limit(pagination.pageSize);
}
return await cursor?.toArray();
}, },
{ colName: this.collection } { colName: this.collection }
); );
} }
update(object: Entity) { async update(object: EntityMongo): Promise<number> {
const data: any = { ...object }; const data: any = { ...object };
const id = data._id; const id = data._id;
delete data._id; this.stampEntity(data, false);
delete data._id;
return mongoExecute(async ({ collection }) => { return mongoExecute(async ({ collection }) => {
return await collection?.updateOne( const result = await collection?.updateOne(
{ _id: this.toObjectId(id) }, { _id: this.toObjectId(id) },
{ $set: data } { $set: data }
); );
return result?.modifiedCount || 0;
}, },
{ colName: this.collection }); { colName: this.collection });
} }
updateMany(filter: any, data: Entity) { async updateMany(filter: any, data: Entity): Promise<number>{
this.stampEntity(data, false);
return mongoExecute(async ({ collection }) => { return mongoExecute(async ({ collection }) => {
return await collection?.updateMany(filter, { $set: data as any }); const result = await collection?.updateMany(filter, { $set: data as any });
return result?.modifiedCount || 0;
}, },
{ colName: this.collection }); { colName: this.collection });
} }
replaceOne(filter: any, object: Entity) { async replaceOne(filter: any, object: Entity): Promise<number> {
return mongoExecute(async ({collection}) => { return mongoExecute(async ({collection}) => {
return await collection?.replaceOne(filter, object); const result = await collection?.replaceOne(filter, object);
return result?.modifiedCount || 0;
}, {colName: this.collection}); }, {colName: this.collection});
} }
aggregation(pipeline: any) { async aggregation(pipeline: any): Promise<EntityMongo[]> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
return await collection?.aggregate(pipeline).toArray(); return await collection?.aggregate(pipeline).toArray();
@ -108,7 +131,7 @@ export abstract class BaseMongoManager {
); );
} }
aggregationOne(pipeline: any) { async aggregationOne(pipeline: any): Promise<EntityMongo | null> {
return mongoExecute( return mongoExecute(
async ({ collection }) => { async ({ collection }) => {
return await collection?.aggregate(pipeline).next(); return await collection?.aggregate(pipeline).next();
@ -120,4 +143,11 @@ export abstract class BaseMongoManager {
protected toObjectId = (oid: string) => { protected toObjectId = (oid: string) => {
return toObjectId(oid); return toObjectId(oid);
}; };
protected stampEntity(entity: Entity, isCreate: boolean = true) {
if (isCreate) {
entity.createdAt = Date.now();
}
entity.modifiedAt = Date.now();
}
} }

View File

@ -28,8 +28,8 @@ export class SessionManager extends ManagerBase {
SessionManager.sessions.set(session.id, session); SessionManager.sessions.set(session.id, session);
} }
deleteSession(session: MatchSession) { deleteSession(sessionId: string) {
SessionManager.sessions.delete(session.id); SessionManager.sessions.delete(sessionId);
} }
getSession(id: string) { getSession(id: string) {

View File

@ -10,8 +10,10 @@ export default function(): Router {
const { authenticate } = AuthController const { authenticate } = AuthController
router.post('/match', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.createMatch(req, res)); router.post('/match', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.createMatch(req, res));
router.patch('/match/join', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.joinMatch(req, res)); router.get('/match', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.listMatches(req, res));
router.get('/match/list', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.listMatches(req, res)); router.get('/match/:sessionId', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.getMatch(req, res));
router.put('/match/:sessionId', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.joinMatch(req, res));
router.delete('/match/:sessionId', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.deleteMatch(req, res));
return router; return router;
} }

View File

@ -0,0 +1,110 @@
import PubSub from "pubsub-js";
import { EventActions } from "../../game/constants";
import { MatchSession } from "../../game/MatchSession";
import { SessionManager } from "../managers/SessionManager";
import { PlayerNotificationService } from "./PlayerNotificationService";
import { ServiceBase } from "./ServiceBase";
import { PlayerMove } from "../../game/entities/PlayerMove";
export class InteractionService extends ServiceBase{
private sessionManager: SessionManager = new SessionManager();
private notifyService = new PlayerNotificationService();
async handleClientEventWithAck(data: any): Promise<any> {
const { event, data: eventData } = data;
this.logger.trace(`Handling event: ${event} with ack`);
switch(event) {
case EventActions.START_SESSION:
return this.onStartSession(eventData);
default:
// PubSub.publish(event, eventData);
break;
}
}
handleClientEvent(data: any): any {
const { event, data: eventData } = data;
this.logger.trace(`Handling event: ${event}`);
switch(event) {
case 'client:player-move':
this.onClientMoveResponse(eventData);
break;
case 'client:set-client-ready':
this.onClientReady(eventData);
break;
case EventActions.PLAYER_READY:
this.onPlayerReady(eventData);
break;
default:
PubSub.publish(event, eventData);
break;
}
}
private onStartSession(data: any): any {
const sessionId: string = data.sessionId;
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
if (session === undefined) {
return ({
status: 'error',
message: 'Session not found'
});
} else if (session.matchInProgress) {
return {
status: 'error',
message: 'Game already in progress'
};
} else {
const missingHumans = session.maxPlayers - session.numPlayers;
for (let i = 0; i < missingHumans; i++) {
session.addPlayerToSession(session.createPlayerAI(i));
}
this.notifyService.sendEventToPlayers('server:match-starting', session.players);
session.start();
return {
status: 'ok'
};
}
}
public playerMove(data: any) {
this.onClientMoveResponse(data);
}
private onClientMoveResponse(data: any): any {
const { sessionId, move }: { sessionId: string, move: PlayerMove } = data;
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
if (session !== undefined) {
session.playerMove(move);
return {
status: 'ok'
};
}
}
private onPlayerReady(data: any): any {
const { userId, sessionId } = data;
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
if (session !== undefined) {
session.setPlayerReady(userId)
this.notifyService.notifyMatchState(session);
this.notifyService.notifyPlayersState(session.players);
}
}
private onClientReady(data: any): any {
const { sessionId, userId } = data;
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
session?.setClientReady(userId);
return {
status: 'ok'
}
}
public updateSocketId(sessionId: string, userId: string, socketId: string): any {
return this.sessionManager.updateSocketId(sessionId, userId, socketId);
}
}

View File

@ -1,35 +1,42 @@
import { DominoesGame } from "../../game/DominoesGame"; import { DominoesGame } from "../../game/DominoesGame";
import { MatchSession } from "../../game/MatchSession"; import { MatchSession } from "../../game/MatchSession";
import { NetworkClientNotifier } from "../../game/NetworkClientNotifier";
import { GameState } from "../../game/dto/GameState"; import { GameState } from "../../game/dto/GameState";
import { NetworkPlayer } from "../../game/entities/player/NetworkPlayer";
import { PlayerInterface } from "../../game/entities/player/PlayerInterface"; import { PlayerInterface } from "../../game/entities/player/PlayerInterface";
import { ServiceBase } from "./ServiceBase";
export class PlayerNotificationService { export class PlayerNotificationService extends ServiceBase {
clientNotifier: NetworkClientNotifier = new NetworkClientNotifier();
async notifyGameState(game: DominoesGame) { notifyGameState(game: DominoesGame) {
const gameState: GameState = game.getGameState(); const gameState: GameState = game.getGameState();
const { players } = game; const { players } = game;
let promises: Promise<void>[] = players.map(player => player.sendEventWithAck('update-game-state', gameState)); players.map(player => player.sendEvent('update-game-state', gameState));
return await Promise.all(promises);
} }
async notifyPlayersState(players: PlayerInterface[]) { notifyPlayersState(players: PlayerInterface[]) {
let promises: Promise<void>[] = players.map(player => player.sendEventWithAck('update-player-state', player.getState())); players.map(player => player.sendEvent('update-player-state', player.getState()));
return await Promise.all(promises);
} }
async notifyMatchState(session: MatchSession) { notifyMatchState(session: MatchSession) {
const { players } = session; const { players } = session;
let promises: Promise<void>[] = players.map(player => player.sendEventWithAck('update-match-session-state', session.getState())); players.map(player => player.sendEvent('update-match-session-state', session.getState()));
return await Promise.all(promises);
} }
async sendEventToPlayers(event: string, players: PlayerInterface[], data: any = {}) { async sendEventToPlayers(event: string, players: PlayerInterface[], data: Function | any = {}) {
let promises: Promise<void>[] = players.map(player => player.sendEvent(event, data)); players.forEach((player) => {
return await Promise.all(promises); let dataTosend = data;
if (typeof data === 'function') {
dataTosend = data(player);
}
this.clientNotifier.sendEvent(player as NetworkPlayer, event, dataTosend);
});
} }
async sendEvent(event: string, player: PlayerInterface, data: any = {}) { sendEvent(event: string, player: PlayerInterface, data: any = {}) {
player.sendEvent(event, data) this.logger.debug(`Sending event '${event}' to player ${player.id}`);
this.clientNotifier.sendEvent(player as NetworkPlayer, event, data);
} }
} }

View File

@ -1,15 +1,16 @@
import { SessionCreationError } from "../../common/errors/SessionCreationError"; import { SessionCreationError } from "../../common/errors/SessionCreationError";
import { SessionNotFoundError } from "../../common/errors/SessionNotFoundError"; import { SessionNotFoundError } from "../../common/errors/SessionNotFoundError";
import { wait, whileNotUndefined } from "../../common/utilities"; import { whileNotUndefined } from "../../common/utilities";
import { NetworkPlayer } from "../../game/entities/player/NetworkPlayer"; import { NetworkPlayer } from "../../game/entities/player/NetworkPlayer";
import { MatchSession } from "../../game/MatchSession"; import { MatchSession } from "../../game/MatchSession";
import { PlayerNotificationService } from "./PlayerNotificationService"; import { PlayerNotificationService } from "./PlayerNotificationService";
import { matchSessionAdapter } from "../db/DbAdapter"; import { matchSessionAdapter } from "../db/DbAdapter";
import { DbMatchSession } from "../db/interfaces"; import { DbMatchSession, DbMatchSessionUpdate } from "../db/interfaces";
import { MatchSessionMongoManager } from "../db/mongo/MatchSessionMongoManager"; import { MatchSessionMongoManager } from "../db/mongo/MatchSessionMongoManager";
import { SessionManager } from "../managers/SessionManager"; import { SessionManager } from "../managers/SessionManager";
import { ServiceBase } from "./ServiceBase"; import { ServiceBase } from "./ServiceBase";
import { SocketIoService } from "./SocketIoService"; import { SocketIoService } from "./SocketIoService";
import toObjectId from "../db/mongo/common/mongoUtils";
export class SessionService extends ServiceBase{ export class SessionService extends ServiceBase{
private dbManager: MatchSessionMongoManager = new MatchSessionMongoManager(); private dbManager: MatchSessionMongoManager = new MatchSessionMongoManager();
@ -37,68 +38,48 @@ export class SessionService extends ServiceBase{
this.sessionManager.setSession(session); this.sessionManager.setSession(session);
this.notifyService.notifyMatchState(session); this.notifyService.notifyMatchState(session);
this.notifyService.notifyPlayersState(session.players); this.notifyService.notifyPlayersState(session.players);
this.logger.debug(`Session ${session.id} created`);
return session.id; return session.id;
} }
public async joinSession(user: any, sessionId: string): Promise<void> { public async joinSession(user: any, sessionId: string): Promise<string> {
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId); const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
if (session === undefined) { if (session === undefined) {
throw new SessionNotFoundError(); throw new SessionNotFoundError();
} let socketClient; }
let socketClient;
try { try {
socketClient = await whileNotUndefined(() => SocketIoService.getClient(user._id)); socketClient = await whileNotUndefined(() => SocketIoService.getClient(user._id));
} catch (error) { } catch (error) {
throw new SessionCreationError(); throw new SessionCreationError();
} }
const player = new NetworkPlayer(user._id, user.name, socketClient.socketId); const player = new NetworkPlayer(user._id, user.username, socketClient.socketId);
session.addPlayer(player);
socketClient.sessionId = session.id;
this.dbManager.replaceOne({id: session.id}, matchSessionAdapter(session)); this.dbManager.replaceOne({id: session.id}, matchSessionAdapter(session));
session.addPlayerToSession(player);
socketClient.sessionId = session.id;
this.notifyService.notifyMatchState(session);
this.notifyService.notifyPlayersState(session.players);
return sessionId
} }
public listSessions(): Promise<DbMatchSession[]> { public async listJoinableSessions(): Promise<DbMatchSession[]> {
return this.dbManager.listByFilter({}); return await this.dbManager.listByFilter(
{ state: 'created' },
{ createdAt: -1 },
{ page: 1, pageSize: 5 }) as DbMatchSession[];
} }
public updateSocketId(sessionId: string, userId: string, socketId: string): any { public async getSession(sessionId: string): Promise<DbMatchSession | undefined> {
this.sessionManager.updateSocketId(sessionId, userId, socketId); return await this.dbManager.getById(sessionId) as DbMatchSession | undefined;
} }
setPlayerReady(data: any): any { public async deleteSession(sessionId: string): Promise<any> {
const { userId, sessionId } = data; this.sessionManager.deleteSession(sessionId);
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId); const session = {
if (session !== undefined) { _id: toObjectId(sessionId),
session.setPlayerReady(userId) state: 'deleted'
this.notifyService.notifyMatchState(session); } as DbMatchSessionUpdate;
this.notifyService.notifyPlayersState(session.players); return this.dbManager.update(session);
}
}
startSession(data: any): any {
const sessionId: string = data.sessionId;
const seed: string | undefined = data.seed;
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
if (session === undefined) {
return ({
status: 'error',
message: 'Session not found'
});
} else if (session.matchInProgress) {
return {
status: 'error',
message: 'Game already in progress'
};
} else {
const missingHumans = session.maxPlayers - session.numPlayers;
for (let i = 0; i < missingHumans; i++) {
session.addPlayer(session.createPlayerAI(i));
}
session.start();
return {
status: 'ok'
};
}
} }
// public updateSession(session: MatchSession): any { // public updateSession(session: MatchSession): any {

View File

@ -1,16 +1,16 @@
import { Server as HttpServer } from "http"; import { Server as HttpServer } from "http";
import { ServiceBase } from "./ServiceBase"; import { ServiceBase } from "./ServiceBase";
import { Server } from "socket.io"; import { Server } from "socket.io";
import { SessionManager } from "../managers/SessionManager";
import { SecurityManager } from "../managers/SecurityManager"; import { SecurityManager } from "../managers/SecurityManager";
import { User } from "../db/interfaces"; import { User } from "../db/interfaces";
import { Socket } from "socket.io"; import { Socket } from "socket.io";
import { SessionService } from "./SessionService"; import { InteractionService } from "./InteractionService";
import { ClientEvents } from "../../game/constants";
export class SocketIoService extends ServiceBase{ export class SocketIoService extends ServiceBase{
io: Server io: Server
private static clients: Map<string, any> = new Map(); private static clients: Map<string, any> = new Map();
private sessionService: SessionService = new SessionService(); private interactionService: InteractionService = new InteractionService();
static getClient(id: string) { static getClient(id: string) {
return this.clients.get(id); return this.clients.get(id);
@ -65,7 +65,7 @@ export class SocketIoService extends ServiceBase{
socket.join('room-general') socket.join('room-general')
} else { } else {
const client = SocketIoService.clients.get(userId); const client = SocketIoService.clients.get(userId);
this.sessionService.updateSocketId(client.sessionId, userId, socketId); this.interactionService.updateSocketId(client.sessionId, userId, socketId);
client.socketId = socketId; client.socketId = socketId;
this.logger.debug(`User '${user.username}' already connected. Updating socketId to ${socketId}`); this.logger.debug(`User '${user.username}' already connected. Updating socketId to ${socketId}`);
client.alive = true; client.alive = true;
@ -82,25 +82,14 @@ export class SocketIoService extends ServiceBase{
SocketIoService.clients.delete(id); SocketIoService.clients.delete(id);
} }
}); });
// socket.on('createSession', (data, callback) => {
// const response = sessionController.createSession(data, socket.id);
// callback(response);
// });
socket.on('startSession', (data, callback) => { socket.on(ClientEvents.CLIENT_EVENT, (data) => {
const response = this.sessionService.startSession(data); this.interactionService.handleClientEvent(data);
callback(response);
}); });
// socket.on('joinSession', (data, callback) => {
// const response = sessionController.joinSession(data, socket.id);
// callback(response);
// });
socket.on('playerReady', (data, callback) => { socket.on(ClientEvents.CLIENT_EVENT_WITH_ACK, (data, callback) => {
const response = this.sessionService.setPlayerReady(data); const result = this.interactionService.handleClientEventWithAck(data);
callback(response); callback(result);
}); });
socket.on('pong', () => { socket.on('pong', () => {
@ -110,11 +99,42 @@ export class SocketIoService extends ServiceBase{
SocketIoService.clients.set(id, {...client, alive: true }); SocketIoService.clients.set(id, {...client, alive: true });
} }
}) })
socket.onAny((event, ...args) => {
if (['pong'].includes(event)) return;
let logStr = `Event received: ${event}`
if (event.startsWith('client:') && args.length > 0) {
logStr = `${logStr} (${args[0].event})`;
}
this.logger.debug(logStr);
});
this.pingClients() this.pingClients()
});
// // socket.on('createSession', (data, callback) => {
// // const response = sessionController.createSession(data, socket.id);
// // callback(response);
// // });
// socket.on('startSession', (data, callback) => {
// const response = this.sessionService.startSession(data);
// callback(response);
// });
// socket.on('client:tile-animation-ended', (data) => {
// this.sessionService.onClientEndTileAnimation(data);
// });
// socket.on('joinSession', (data, callback) => {
// const response = sessionController.joinSession(data, socket.id);
// callback(response);
// });
// socket.on('playerReady', (data, callback) => {
// const response = this.sessionService.setPlayerReady(data);
// callback(response);
// });
});
} }
private pingClients() { private pingClients() {