working flow
This commit is contained in:
parent
5f117667a4
commit
7741b07d60
20
create.ts
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20
create.ts
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@ -0,0 +1,20 @@
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import { UsersService } from './src/server/services/UsersService';
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const usersService = new UsersService();
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usersService.createUser({
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firstname: 'Test',
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lastname: 'User 2',
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username: 'test2',
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password: 'qwerty123',
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roles: ['user'],
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email: ''
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});
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usersService.createUser({
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firstname: 'Test',
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lastname: 'User 3',
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username: 'test4',
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password: 'qwerty123',
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roles: ['user'],
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email: ''
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});
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22
secret.js
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22
secret.js
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@ -0,0 +1,22 @@
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const crypto = require('crypto');
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/**
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* Generate a random base32-encoded secret for authentication.
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* @param {number} length - The length of the generated secret.
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* @returns {string} - The base32-encoded secret.
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*/
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function generateRandomSecret(length = 32) {
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const bytes = crypto.randomBytes(length);
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const base32Chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ234567'; // RFC 4648 Base32 alphabet
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let secret = '';
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for (let i = 0; i < bytes.length; i++) {
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secret += base32Chars[bytes[i] % 32];
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}
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return secret;
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}
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const secret = generateRandomSecret();
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console.log('Generated secret:', secret);
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console.log(crypto.randomBytes(32).toString('hex'))
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@ -5,9 +5,12 @@ import { PlayerMove } from "./entities/PlayerMove";
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import { PlayerInterface } from "./entities/player/PlayerInterface";
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import { Tile } from "./entities/Tile";
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import { LoggingService } from "../common/LoggingService";
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import { printBoard, printLine, uuid, wait, whileNotUndefined } from '../common/utilities';
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import { printBoard, printLine, uuid, wait, whileNot, whileNotUndefined } from '../common/utilities';
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import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
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import { GameState } from './dto/GameState';
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import { PlayerHuman } from './entities/player/PlayerHuman';
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import { PlayerAI } from './entities/player/PlayerAI';
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import { GameSummary } from './dto/GameSummary';
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export class DominoesGame extends EventEmitter {
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private id: string;
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@ -29,6 +32,7 @@ export class DominoesGame extends EventEmitter {
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lastMove: PlayerMove | null = null;
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forcedInitialPlayerIndex: number | null = null;
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canAskNextPlayerMove: boolean = true;
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clientsReady: string[] = [];
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constructor(public players: PlayerInterface[], seed: PRNG) {
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super();
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@ -39,6 +43,10 @@ export class DominoesGame extends EventEmitter {
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this.initializeGame();
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}
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get numHumanPlayers() {
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return this.players.filter(player => player instanceof PlayerHuman).length;
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}
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async initializeGame() {
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this.gameOver = false;
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this.gameBlocked = false;
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@ -83,7 +91,13 @@ export class DominoesGame extends EventEmitter {
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}
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isBlocked(): boolean {
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return this.blockedCount === this.players.length;
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const freeEnds = this.board.getFreeEnds();
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const tiles = []
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for (let player of this.players) {
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tiles.push(...player.hand);
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}
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const canPlay = tiles.some(tile => tile.pips[0] === freeEnds[0] || tile.pips[1] === freeEnds[0] || tile.pips[0] === freeEnds[1] || tile.pips[1] === freeEnds[1]);
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return !canPlay;
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}
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isGameOver(): boolean {
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@ -132,6 +146,7 @@ export class DominoesGame extends EventEmitter {
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const player = this.players[this.currentPlayerIndex];
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this.notificationService.sendEventToPlayers('server:next-turn', this.players, this.getGameState());
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this.logger.debug(`${player.name}'s turn (${player.hand.length} tiles)`);
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this.printPlayerHand(player);
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printBoard(this.board)
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player.askForMove(this.board);
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} catch (error) {
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@ -139,23 +154,40 @@ export class DominoesGame extends EventEmitter {
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}
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}
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finishTurn(playerMove: PlayerMove | null) {
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async checkAllClientsReadyToContinue() {
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try {
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const conditionFn = () => {
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this.logger.trace(`Clients ready: ${this.clientsReady.length}/${this.numHumanPlayers}`);
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return this.clientsReady.length === this.numHumanPlayers
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}
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await whileNot(conditionFn, 100);
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this.clientsReady = [];
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} catch (error) {
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this.logger.error(error, 'Error starting game');
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throw new Error('Error starting game (checkAllClientsReadyToContinue)');
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}
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}
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async finishTurn(playerMove: PlayerMove | null) {
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try {
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this.lastMove = playerMove;
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if (playerMove === null) {
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console.log('Player cannot move');
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this.logger.info('Player cannot move');
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this.blockedCount += 1;
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this.logger.trace(`Blocked count: ${this.blockedCount}`);
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this.gameBlocked = this.isBlocked();
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this.notificationService.sendEventToPlayers('server:server-player-move', this.players, { move: playerMove });
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if (this.gameBlocked) {
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this.gameEnded();
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return;
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} else {
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this.nextPlayer();
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await this.checkAllClientsReadyToContinue()
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this.playTurn();
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}
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this.nextPlayer();
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this.playTurn();
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return;
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}
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const player = this.players[this.currentPlayerIndex];
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const skipWaitForConfirmation = player instanceof PlayerAI && playerMove === null;
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this.blockedCount = 0;
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this.board.play(playerMove);
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player.hand = player.hand.filter(tile => tile !== playerMove.tile);
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@ -164,8 +196,10 @@ export class DominoesGame extends EventEmitter {
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// whileNotUndefined(() => this.canAskNextPlayerMove === true ? {} : undefined);
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this.gameOver = this.isGameOver();
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if (!this.gameOver) {
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this.printPlayersHand();
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this.nextPlayer();
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if (!skipWaitForConfirmation) {
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await this.checkAllClientsReadyToContinue()
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}
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this.playTurn();
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} else {
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this.gameEnded();
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@ -179,12 +213,13 @@ export class DominoesGame extends EventEmitter {
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this.gameInProgress = false;
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this.winner = this.getWinner();
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this.setScores();
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const summary = {
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const summary: GameSummary = {
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gameId: this.id,
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isBlocked: this.gameBlocked,
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isTied: this.gameTied,
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winner: this.winner?.getState(),
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score: this.players.map(player => ({name: player.name, score: player.score}))
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score: this.players.map(player => ({id: player.id, name: player.name, score: player.score})),
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players: this.players.map(player => player.getState())
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}
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this.emit('game-over', summary);
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}
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@ -210,22 +245,25 @@ export class DominoesGame extends EventEmitter {
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printPlayersHand() {
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for (let player of this.players) {
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this.logger.debug(`${player.name}'s hand (${player.hand.length}): ${player.hand.map(tile => tile.toString())}`);
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this.printPlayerHand(player);
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}
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}
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printPlayerHand(player: PlayerInterface) {
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this.logger.debug(`${player.name}'s hand (${player.hand.length}): ${player.hand.map(tile => tile.toString())}`);
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}
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async start(): Promise<void> {
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try {
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// Initalize game
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this.gameInProgress = false;
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this.resetPlayersScore();
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this.tileSelectionPhase = true;
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// await this.notificationManager.notifyGameState(this);
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// await this.notificationManager.notifyPlayersState(this.players);
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this.deal();
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const extractStates = (p: PlayerInterface) => {
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return p.getState()
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};
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const extractStates = (p: PlayerInterface) => ({
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player: p.getState(true),
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gameState: this.getGameState()
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});
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await this.notificationService.sendEventToPlayers('server:hand-dealt', this.players, extractStates);
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this.tileSelectionPhase = false;
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@ -237,10 +275,9 @@ export class DominoesGame extends EventEmitter {
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printLine(`${this.players[this.currentPlayerIndex].name} is the starting player:`);
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this.logger.debug("Before play turn")
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this.playTurn();
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// await this.notificationManager.notifyGameState(this);
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// await this.notificationManager.notifyPlayersState(this.players);
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} catch (error) {
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this.logger.error(error, 'Error starting game');
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throw new Error('Error starting game');
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}
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}
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@ -272,8 +309,6 @@ export class DominoesGame extends EventEmitter {
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while (this.board.boneyard.length > 0) {
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for (let player of this.players) {
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const choosen = await player.chooseTile(this.board);
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// await this.notificationService.notifyGameState(this);
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// await this.notificationService.notifyPlayersState(this.players);
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if (this.board.boneyard.length === 0) {
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break;
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}
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@ -292,16 +327,22 @@ export class DominoesGame extends EventEmitter {
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gameBlocked: this.gameBlocked,
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gameTied: this.gameTied,
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gameId: this.id,
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boneyard: this.board.boneyard.map(tile => ({ id: tile.id})),
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boneyard: this.board.boneyard.map(tile => tile.getState(false)),
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players: this.players.map(player => player.getState()),
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currentPlayer: currentPlayer.getState(),
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board: this.board.tiles.map(tile => ({
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id: tile.id,
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playerId: tile.playerId,
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pips: tile.pips
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})),
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board: this.board.tiles.map(tile => tile.getState(true)),
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boardFreeEnds: this.board.getFreeEnds(),
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}
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}
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setClientReady(userId: string) {
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this.logger.trace(`${userId} - ${this.clientsReady}`);
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if (!this.clientsReady.includes(userId)) {
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this.logger.trace(`Client ${userId} is ready`)
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this.clientsReady.push(userId);
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}
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}
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}
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private notificationService = new PlayerNotificationService();
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private winnerIndex: number | null = null;
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private clientsReady: string[] = [];
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private gameSummaries: GameSummary[] = [];
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id: string;
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matchInProgress: boolean = false;
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@ -35,7 +36,7 @@ export class MatchSession {
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scoreboard: Map<string, number> = new Map();
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seed!: string
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sessionInProgress: boolean = false;
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state: string = 'created'
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status: string = 'created'
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constructor(public creator: PlayerInterface, public name?: string, seed?: string) {
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this.seed = seed || getRandomSeed();
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@ -71,6 +72,13 @@ export class MatchSession {
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this.logger.trace(`Client ${userId} is ready`)
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this.clientsReady.push(userId);
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}
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this.logger.trace(`${this.clientsReady.length}`);
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}
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setCurrentGameClientReady(userId: string) {
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if (this.currentGame) {
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this.currentGame.setClientReady(userId);
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}
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}
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async checkAllClientsReadyBeforeStart() {
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@ -80,13 +88,15 @@ export class MatchSession {
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this.logger.trace(`Clients ready: ${this.clientsReady.length}/${this.numHumanPlayers}`);
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return this.clientsReady.length === this.numHumanPlayers
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}
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await whileNot(conditionFn, 10);
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await whileNot(conditionFn, 50);
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this.logger.info(`Game #${this.gameNumber} started`);
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this.currentGame.start();
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this.gameInProgress = true;
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this.clientsReady = [];
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}
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} catch (error) {
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this.logger.error(error, 'Error starting game');
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throw new Error('Error starting game (checkAllClientsReadyBeforeStart)');
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}
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}
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@ -95,6 +105,8 @@ export class MatchSession {
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}
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playerMove(move: any) {
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this.logger.trace('Handling player move (playerMove)');
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this.logger.trace(`${this.clientsReady.length}`);
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if (this.currentGame) {
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if ((move === null) || (move === undefined) || move.type === 'pass') {
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this.currentGame.finishTurn(null);
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@ -131,6 +143,7 @@ export class MatchSession {
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}
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private continueMatch(gameSummary: GameSummary) {
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this.gameSummaries.push(gameSummary);
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this.winnerIndex = this.players.findIndex(player => player.id === gameSummary?.winner?.id);
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if (this.winnerIndex !== null) {
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this.currentGame?.setForcedInitialPlayerIndex(this.winnerIndex);
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@ -139,19 +152,20 @@ export class MatchSession {
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this.checkMatchWinner();
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this.resetPlayers();
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if (!this.matchInProgress) {
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this.state = 'end'
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this.status = 'end'
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this.notificationService.sendEventToPlayers('server:match-finished', this.players, {
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lastGame: gameSummary,
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sessionState: this.getState(),
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});
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} else {
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this.state = 'waiting'
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this.status = 'waiting'
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// await this.playerNotificationManager.notifyMatchState(this);
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this.notificationService.sendEventToPlayers('server:game-finished', this.players, {
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lastGame: gameSummary,
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sessionState: this.getState()
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});
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this.waitingForPlayers = true;
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this.startGame();
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}
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}
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@ -169,7 +183,7 @@ export class MatchSession {
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private async startMatch(seed: string) {
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try {
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this.state = 'in-game'
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this.status = 'in-game'
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this.rng = seedrandom(seed);
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this.resetScoreboard()
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this.gameNumber = 0;
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@ -180,7 +194,7 @@ export class MatchSession {
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} catch (error) {
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this.logger.error(error);
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this.matchInProgress = false;
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this.state = 'error'
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this.status = 'error'
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}
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}
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@ -296,11 +310,7 @@ export class MatchSession {
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id: this.id,
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name: this.name!,
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creator: this.creator.id,
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players: this.players.map(player =>( {
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id: player.id,
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name: player.name,
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ready: player.ready,
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})),
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players: this.players.map(player => player.getState()),
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playersReady: this.numPlayersReady,
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sessionInProgress: this.sessionInProgress,
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maxPlayers: this.maxPlayers,
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@ -313,7 +323,8 @@ export class MatchSession {
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status: this.sessionInProgress ? 'in progress' : 'waiting',
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scoreboard: [...this.scoreboard.entries()],
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matchWinner: this.matchWinner?.getState() || null,
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matchInProgress: this.matchInProgress
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matchInProgress: this.matchInProgress,
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gameSummaries: this.gameSummaries,
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};
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}
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}
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@ -34,13 +34,14 @@ export class PlayerInteractionAI implements PlayerInteractionInterface {
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} else {
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move = this.chooseTileGreed(board);
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}
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const rndWait = Math.floor(Math.random() * 1500) + 2000;
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this.logger.debug(`AI move: ${move?.tile.pips}`);
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const rndWait = Math.floor(Math.random() * 1000) + 1000;
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setTimeout(() => {
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this.interactionService.playerMove({
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this.interactionService.playerMoveAI({
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sessionId: (<PlayerAI>this.player).sessionId,
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move
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});
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this.logger.trace('Move sent to server (AI');
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this.logger.trace('Move sent to server (AI)');
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}, rndWait);
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}
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@ -8,17 +8,20 @@ import { NetworkPlayer } from './entities/player/NetworkPlayer';
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import { PlayerMoveSide, PlayerMoveSideType } from './constants';
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import { SocketDisconnectedError } from '../common/errors/SocketDisconnectedError';
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import { InteractionService } from '../server/services/InteractionService';
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import { LoggingService } from '../common/LoggingService';
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export class PlayerInteractionNetwork implements PlayerInteractionInterface {
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player: PlayerInterface;
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interactionService: InteractionService = new InteractionService();
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clientNotifier = new NetworkClientNotifier();
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logger: LoggingService = new LoggingService();
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constructor(player: PlayerInterface) {
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this.player = player;
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}
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askForMove(board: Board): void {
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this.logger.trace('Asking for move (Player)');
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this.clientNotifier.sendEvent(this.player as NetworkPlayer, 'server:player-turn', {
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freeHands: board.getFreeEnds(),
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isFirstMove: board.tiles.length === 0
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@ -5,5 +5,6 @@ export interface GameSummary {
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isBlocked: boolean;
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isTied: boolean;
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winner: PlayerDto;
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score: { name: string; score: number; }[]
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score: { id: string, name: string; score: number; }[],
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players?: PlayerDto[];
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}
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@ -1,3 +1,4 @@
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import { GameSummary } from "./GameSummary";
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import { PlayerDto } from "./PlayerDto";
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export interface MatchSessionState {
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@ -17,5 +18,6 @@ export interface MatchSessionState {
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scoreboard: [string, number][];
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matchWinner: PlayerDto | null;
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matchInProgress: boolean;
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playersReady: number
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playersReady: number,
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gameSummaries: GameSummary[];
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}
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@ -1,8 +1,16 @@
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export interface TileDto {
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id: string;
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pips?: number[];
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flipped: boolean;
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revealed: boolean;
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playerId: string | undefined;
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}
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|
||||
export interface PlayerDto {
|
||||
id: string;
|
||||
name: string;
|
||||
score?: number;
|
||||
hand?: any[];
|
||||
hand?: TileDto[];
|
||||
teamedWith?: PlayerDto | null;
|
||||
ready: boolean;
|
||||
}
|
@ -28,6 +28,16 @@ export class Tile {
|
||||
this.flipped = !this.flipped;
|
||||
}
|
||||
|
||||
getState(showPips: boolean = false) {
|
||||
return {
|
||||
id: this.id,
|
||||
pips: showPips ? this.pips : undefined,
|
||||
flipped: this.flipped,
|
||||
revealed: this.revealed,
|
||||
playerId: this.playerId,
|
||||
};
|
||||
}
|
||||
|
||||
toString(): string {
|
||||
if (!this.revealed) {
|
||||
return '[ | ]';
|
||||
|
@ -6,7 +6,7 @@ import { LoggingService } from "../../../common/LoggingService";
|
||||
import { EventEmitter } from "stream";
|
||||
import { PlayerInteractionInterface } from "../../PlayerInteractionInterface";
|
||||
import { uuid } from "../../../common/utilities";
|
||||
import { PlayerDto } from "../../dto/PlayerDto";
|
||||
import { PlayerDto, TileDto } from "../../dto/PlayerDto";
|
||||
|
||||
export abstract class AbstractPlayer extends EventEmitter implements PlayerInterface {
|
||||
hand: Tile[] = [];
|
||||
@ -56,19 +56,8 @@ export abstract class AbstractPlayer extends EventEmitter implements PlayerInter
|
||||
id: this.id,
|
||||
name: this.name,
|
||||
score: this.score,
|
||||
hand: this.hand.map(tile => {
|
||||
const d = {
|
||||
id: tile.id,
|
||||
pips: tile.pips,
|
||||
flipped: tile.revealed,
|
||||
playerId: tile.playerId,
|
||||
};
|
||||
if (showPips) {
|
||||
d.pips = tile.pips;
|
||||
}
|
||||
return d;
|
||||
}),
|
||||
teamedWith: this.teamedWith?.getState() ?? null,
|
||||
hand: this.hand.map(tile => tile.getState(showPips)),
|
||||
teamedWith: this.teamedWith?.getState(showPips) ?? null,
|
||||
ready: this.ready,
|
||||
};
|
||||
}
|
||||
|
@ -1,9 +1,7 @@
|
||||
import { PlayerInteractionInterface } from "../../PlayerInteractionInterface";
|
||||
import { Board } from "../Board";
|
||||
import { GameState } from "../../dto/GameState";
|
||||
import { PlayerMove } from "../PlayerMove";
|
||||
import { Tile } from "../Tile";
|
||||
import { MatchSessionState } from "../../dto/MatchSessionState";
|
||||
import { PlayerDto } from "../../dto/PlayerDto";
|
||||
|
||||
export interface PlayerInterface {
|
||||
@ -24,5 +22,5 @@ export interface PlayerInterface {
|
||||
sendEvent(event: string, data: any): Promise<void>;
|
||||
sendEventWithAck(event: string, data: any): Promise<any>;
|
||||
|
||||
getState(): PlayerDto;
|
||||
getState(showPips?: boolean): PlayerDto;
|
||||
}
|
@ -22,7 +22,7 @@ export class ApiKeyController extends BaseController{
|
||||
async createApiKey(req: Request, res: Response) {
|
||||
try {
|
||||
const token: Token = this._createTokenObject(req);
|
||||
await this.apiTokenManager.addToken(token);
|
||||
await this.apiTokenManager.create(token);
|
||||
res.status(201).end();
|
||||
} catch (error) {
|
||||
this.handleError(res, error);
|
||||
@ -62,7 +62,7 @@ export class ApiKeyController extends BaseController{
|
||||
async createNamespaceApiKey(req: Request, res: Response) {
|
||||
try {
|
||||
const token = this._createTokenObject(req);
|
||||
await this.apiTokenManager.addToken(token);
|
||||
await this.apiTokenManager.create(token);
|
||||
res.status(201).end();
|
||||
} catch (error) {
|
||||
this.handleError(res, error);
|
||||
@ -81,9 +81,9 @@ export class ApiKeyController extends BaseController{
|
||||
type
|
||||
};
|
||||
if (type === 'namespace') {
|
||||
newToken.namespaceId = toObjectId(namespaceId);
|
||||
newToken.namespaceId = namespaceId;
|
||||
} else if (type === 'user') {
|
||||
newToken.userId = toObjectId(userId);
|
||||
newToken.userId = userId;
|
||||
}
|
||||
return newToken;
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ export class UserController extends BaseController {
|
||||
}
|
||||
|
||||
this.temporalTokenManager.deleteAllByUserAndType(userId.toString(), TemporalTokenMongoManager.Types.PASSWORD_RECOVERY);
|
||||
this.temporalTokenManager.addToken(temporalToken);
|
||||
this.temporalTokenManager.create(temporalToken);
|
||||
await this.mailService.sendRecoveryPasswordEmail(firstname, lastname, email, pin);
|
||||
res.status(200).end();
|
||||
} catch (error: any) {
|
||||
|
@ -14,7 +14,7 @@ export function matchSessionAdapter(session: MatchSession) : DbMatchSession {
|
||||
numPlayers: session.numPlayers,
|
||||
scoreboard: Array.from(session.scoreboard.entries()).map(([player, score]) => ({ player, score })),
|
||||
matchWinner: session.matchWinner ? session.matchWinner.id : null,
|
||||
state: session.state
|
||||
status: session.status
|
||||
}
|
||||
|
||||
}
|
@ -1,14 +1,12 @@
|
||||
import { ObjectId } from "mongodb";
|
||||
|
||||
export interface Entity {
|
||||
createdAt?: number | null;
|
||||
modifiedAt?: number | null;
|
||||
createdBy?: ObjectId | null;
|
||||
modifiedBy?: ObjectId | null;
|
||||
createdAt?: number;
|
||||
modifiedAt?: number;
|
||||
createdBy?: string;
|
||||
modifiedBy?: string;
|
||||
}
|
||||
|
||||
export interface EntityMongo extends Entity {
|
||||
_id?: ObjectId;
|
||||
_id?: string;
|
||||
}
|
||||
|
||||
export interface Score {
|
||||
@ -21,14 +19,14 @@ export interface Namespace extends EntityMongo {
|
||||
description?: string;
|
||||
default: boolean;
|
||||
type: string | null;
|
||||
ownerId?: ObjectId;
|
||||
ownerId?: string;
|
||||
users?: any[];
|
||||
}
|
||||
|
||||
export interface User extends EntityMongo {
|
||||
id: string,
|
||||
username: string;
|
||||
namespaceId: ObjectId;
|
||||
namespaceId: string;
|
||||
hash?: string;
|
||||
roles: string[];
|
||||
firstname?: string;
|
||||
@ -55,13 +53,13 @@ export interface DbMatchSession extends EntityMongo {
|
||||
numPlayers: number;
|
||||
scoreboard: Score[];
|
||||
matchWinner: string | null;
|
||||
state: string;
|
||||
status: string;
|
||||
}
|
||||
|
||||
export interface DbUser extends EntityMongo {
|
||||
id: string,
|
||||
username: string;
|
||||
namespaceId: ObjectId;
|
||||
namespaceId: string;
|
||||
hash?: string;
|
||||
roles: string[];
|
||||
firstname?: string;
|
||||
@ -77,16 +75,16 @@ export interface DbNamespace extends EntityMongo {
|
||||
description?: string;
|
||||
default: boolean;
|
||||
type: string | null;
|
||||
ownerId?: ObjectId;
|
||||
ownerId?: string;
|
||||
}
|
||||
|
||||
export interface Token extends EntityMongo {
|
||||
token: string;
|
||||
userId?: ObjectId;
|
||||
userId?: string;
|
||||
roles?: string[];
|
||||
expiresAt?: number | null;
|
||||
type: string;
|
||||
namespaceId?: ObjectId
|
||||
namespaceId?: string
|
||||
description?: string;
|
||||
}
|
||||
|
||||
@ -100,3 +98,14 @@ export interface Role {
|
||||
permissions: string[];
|
||||
}
|
||||
|
||||
export interface DbListResponse{
|
||||
pagination?: {
|
||||
page: number;
|
||||
next?: number;
|
||||
size: number;
|
||||
total: number;
|
||||
totalPages: number;
|
||||
}
|
||||
sort?: any;
|
||||
data: EntityMongo[];
|
||||
}
|
@ -5,13 +5,6 @@ import { Token } from '../interfaces';
|
||||
export class ApiTokenMongoManager extends BaseMongoManager{
|
||||
collection = 'tokens';
|
||||
|
||||
async addToken(token: Token) {
|
||||
return await mongoExecute(async ({ collection }) => {
|
||||
await collection?.insertOne(token);
|
||||
return token;
|
||||
}, { colName: this.collection });
|
||||
}
|
||||
|
||||
async getTokens(userId: string): Promise<Token[]> {
|
||||
return await mongoExecute(async ({ collection }) => {
|
||||
return await collection?.find({ userId: this.toObjectId(userId) }).toArray();
|
||||
|
@ -11,19 +11,6 @@ export class NamespacesMongoManager extends BaseMongoManager{
|
||||
super();
|
||||
}
|
||||
|
||||
async createNamespace(namespace: Namespace): Promise<string> {
|
||||
return await mongoExecute(async ({collection}) => {
|
||||
const now = new Date().getTime();
|
||||
delete namespace.users;
|
||||
const result = await collection?.insertOne({
|
||||
...namespace,
|
||||
createdAt: now,
|
||||
modifiedAt: now
|
||||
});
|
||||
return result?.insertedId.toString() || '';
|
||||
}, {colName: this.collection})
|
||||
}
|
||||
|
||||
async updateNamespace(id: string, namespace: Namespace): Promise<number> {
|
||||
return await mongoExecute(async ({collection}) => {
|
||||
const now = new Date().getTime();
|
||||
|
@ -1,6 +1,5 @@
|
||||
import { ObjectId } from "mongodb";
|
||||
import { mongoExecute } from "./mongoDBPool";
|
||||
import { Entity, EntityMongo } from "../../interfaces";
|
||||
import { DbListResponse, Entity, EntityMongo } from "../../interfaces";
|
||||
import { LoggingService } from "../../../../common/LoggingService";
|
||||
import toObjectId from "./mongoUtils";
|
||||
|
||||
@ -9,12 +8,12 @@ export abstract class BaseMongoManager {
|
||||
protected abstract collection?: string;
|
||||
logger = new LoggingService().logger;
|
||||
|
||||
async create(data: Entity): Promise<ObjectId | undefined> {
|
||||
async create(data: EntityMongo): Promise<string | undefined> {
|
||||
this.stampEntity(data);
|
||||
return mongoExecute(
|
||||
async ({ collection }) => {
|
||||
const result = await collection?.insertOne(data as any);
|
||||
return result?.insertedId;
|
||||
return result?.insertedId.toString() || undefined;
|
||||
},
|
||||
{ colName: this.collection }
|
||||
);
|
||||
@ -58,7 +57,7 @@ export abstract class BaseMongoManager {
|
||||
);
|
||||
}
|
||||
|
||||
async list(sortCriteria?: any, pagination?: {pageSize: number, page: number}): Promise<EntityMongo[]> {
|
||||
async list(sortCriteria?: any, pagination?: {pageSize: number, page: number}): Promise<DbListResponse> {
|
||||
return mongoExecute(
|
||||
async ({ collection }) => {
|
||||
const cursor = collection?.find();
|
||||
@ -68,13 +67,39 @@ export abstract class BaseMongoManager {
|
||||
if (pagination) {
|
||||
cursor?.skip(pagination.pageSize * (pagination.page - 1)).limit(pagination.pageSize);
|
||||
}
|
||||
return await cursor?.toArray();
|
||||
const cursorArray = (await cursor?.toArray()) || []
|
||||
const data = cursorArray.map((item: any) => {
|
||||
item._id = item._id.toString();
|
||||
return item;
|
||||
}) as EntityMongo[]
|
||||
|
||||
const listResponse: DbListResponse = {
|
||||
data
|
||||
};
|
||||
|
||||
if (pagination) {
|
||||
const total = await collection?.countDocuments() || 0;
|
||||
const totalPages = Math.ceil(total / pagination.pageSize);
|
||||
listResponse.pagination = {
|
||||
page: pagination.page,
|
||||
size: pagination.pageSize,
|
||||
total,
|
||||
totalPages,
|
||||
next: totalPages > pagination.page ? pagination.page + 1 : undefined,
|
||||
};
|
||||
}
|
||||
|
||||
if (sortCriteria) {
|
||||
listResponse.sort = sortCriteria;
|
||||
}
|
||||
|
||||
return listResponse;
|
||||
},
|
||||
{ colName: this.collection }
|
||||
);
|
||||
}
|
||||
|
||||
async listByFilter(filter: any, sortCriteria?: any, pagination?: {pageSize: number, page: number}): Promise<EntityMongo[]> {
|
||||
async listByFilter(filter: any, sortCriteria?: any, pagination?: {pageSize: number, page: number}): Promise<DbListResponse> {
|
||||
return mongoExecute(
|
||||
async ({ collection }) => {
|
||||
const cursor = collection?.find(filter);
|
||||
@ -84,7 +109,35 @@ export abstract class BaseMongoManager {
|
||||
if (pagination) {
|
||||
cursor?.skip(pagination.pageSize * (pagination.page - 1)).limit(pagination.pageSize);
|
||||
}
|
||||
return await cursor?.toArray();
|
||||
|
||||
const cursorArray = (await cursor?.toArray()) || []
|
||||
const data = cursorArray.map((item: any) => {
|
||||
item._id = item._id.toString();
|
||||
return item;
|
||||
}) as EntityMongo[]
|
||||
|
||||
const listResponse: DbListResponse = {
|
||||
data
|
||||
};
|
||||
|
||||
if (pagination) {
|
||||
const total = await collection?.countDocuments(filter) || 0;
|
||||
const totalPages = Math.ceil(total / pagination.pageSize);
|
||||
listResponse.pagination = {
|
||||
page: pagination.page,
|
||||
size: pagination.pageSize,
|
||||
total,
|
||||
totalPages,
|
||||
next: totalPages > pagination.page ? pagination.page + 1 : undefined,
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (sortCriteria) {
|
||||
listResponse.sort = sortCriteria;
|
||||
}
|
||||
|
||||
return listResponse;
|
||||
},
|
||||
{ colName: this.collection }
|
||||
);
|
||||
|
@ -1,5 +1,8 @@
|
||||
import { ObjectId } from "mongodb";
|
||||
|
||||
export default function toObjectId(id: string) {
|
||||
return ObjectId.createFromHexString(id);
|
||||
export default function toObjectId(oid: string | ObjectId): ObjectId {
|
||||
if (oid instanceof ObjectId) {
|
||||
return oid;
|
||||
}
|
||||
return ObjectId.createFromHexString(oid);
|
||||
}
|
@ -27,14 +27,18 @@ export class InteractionService extends ServiceBase{
|
||||
this.logger.trace(`Handling event: ${event}`);
|
||||
switch(event) {
|
||||
case 'client:player-move':
|
||||
this.onClientMoveResponse(eventData);
|
||||
this.playerMoveHuman(eventData);
|
||||
break;
|
||||
case 'client:set-client-ready-for-next-game':
|
||||
case 'client:set-client-ready':
|
||||
this.onClientReady(eventData);
|
||||
break;
|
||||
case EventActions.PLAYER_READY:
|
||||
this.onPlayerReady(eventData);
|
||||
break;
|
||||
case 'client:animation-ended':
|
||||
this.onClientsAnimationEnded(eventData);
|
||||
break;
|
||||
default:
|
||||
PubSub.publish(event, eventData);
|
||||
break;
|
||||
@ -60,7 +64,9 @@ export class InteractionService extends ServiceBase{
|
||||
for (let i = 0; i < missingHumans; i++) {
|
||||
session.addPlayerToSession(session.createPlayerAI(i));
|
||||
}
|
||||
this.notifyService.sendEventToPlayers('server:match-starting', session.players);
|
||||
this.notifyService.sendEventToPlayers('server:match-starting', session.players, {
|
||||
sessionState: session.getState()
|
||||
});
|
||||
session.start();
|
||||
return {
|
||||
status: 'ok'
|
||||
@ -68,14 +74,22 @@ export class InteractionService extends ServiceBase{
|
||||
}
|
||||
}
|
||||
|
||||
public playerMove(data: any) {
|
||||
this.onClientMoveResponse(data);
|
||||
public playerMoveAI(data: any) {
|
||||
this.onClientMoveResponse(data, false);
|
||||
}
|
||||
|
||||
private onClientMoveResponse(data: any): any {
|
||||
public playerMoveHuman(data: any) {
|
||||
this.onClientMoveResponse(data, true);
|
||||
}
|
||||
|
||||
private onClientMoveResponse(data: any, notifyClientReady: boolean = false): any {
|
||||
this.logger.trace('Handling player move (onClientMoveResponse)');
|
||||
const { sessionId, move }: { sessionId: string, move: PlayerMove } = data;
|
||||
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
|
||||
if (session !== undefined) {
|
||||
if (notifyClientReady) {
|
||||
session.setCurrentGameClientReady(move.playerId);
|
||||
}
|
||||
session.playerMove(move);
|
||||
return {
|
||||
status: 'ok'
|
||||
@ -102,6 +116,17 @@ export class InteractionService extends ServiceBase{
|
||||
}
|
||||
}
|
||||
|
||||
private onClientsAnimationEnded(data: any): any {
|
||||
const { sessionId, userId } = data;
|
||||
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
|
||||
session?.setCurrentGameClientReady(userId);
|
||||
return {
|
||||
status: 'ok'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public updateSocketId(sessionId: string, userId: string, socketId: string): any {
|
||||
return this.sessionManager.updateSocketId(sessionId, userId, socketId);
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Namespace, User } from "../db/interfaces";
|
||||
import toObjectId from "../db/mongo/common/mongoUtils";
|
||||
import { NamespacesMongoManager } from "../db/mongo/NamespacesMongoManager";
|
||||
import { UsersService } from "./UsersService";
|
||||
|
||||
@ -7,8 +8,12 @@ export class NamespacesService {
|
||||
usersService = new UsersService();
|
||||
|
||||
async createNamespace(namespace: Namespace, user: User) {
|
||||
const insertedId = await this.namespacesManager.createNamespace({ ownerId: user._id, ...namespace, createdBy: user._id });
|
||||
await this._updateNamespaceUsers(namespace.users ?? [], insertedId);
|
||||
const userId = user._id
|
||||
if (userId === undefined) return undefined;
|
||||
|
||||
const insertedId = await this.namespacesManager.create({ ownerId: userId, createdBy: userId, ...namespace });
|
||||
if (insertedId === undefined) return undefined;
|
||||
await this._updateNamespaceUsers(namespace.users ?? [], insertedId.toString());
|
||||
return insertedId;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ import { NetworkPlayer } from "../../game/entities/player/NetworkPlayer";
|
||||
import { MatchSession } from "../../game/MatchSession";
|
||||
import { PlayerNotificationService } from "./PlayerNotificationService";
|
||||
import { matchSessionAdapter } from "../db/DbAdapter";
|
||||
import { DbMatchSession, DbMatchSessionUpdate } from "../db/interfaces";
|
||||
import { DbListResponse, DbMatchSession, DbMatchSessionUpdate } from "../db/interfaces";
|
||||
import { MatchSessionMongoManager } from "../db/mongo/MatchSessionMongoManager";
|
||||
import { SessionManager } from "../managers/SessionManager";
|
||||
import { ServiceBase } from "./ServiceBase";
|
||||
@ -62,11 +62,11 @@ export class SessionService extends ServiceBase{
|
||||
return sessionId
|
||||
}
|
||||
|
||||
public async listJoinableSessions(): Promise<DbMatchSession[]> {
|
||||
public async listJoinableSessions(): Promise<DbListResponse> {
|
||||
return await this.dbManager.listByFilter(
|
||||
{ state: 'created' },
|
||||
{ status: 'created' },
|
||||
{ createdAt: -1 },
|
||||
{ page: 1, pageSize: 5 }) as DbMatchSession[];
|
||||
{ page: 1, pageSize: 12 }) as DbListResponse;
|
||||
}
|
||||
|
||||
public async getSession(sessionId: string): Promise<DbMatchSession | undefined> {
|
||||
@ -76,8 +76,8 @@ export class SessionService extends ServiceBase{
|
||||
public async deleteSession(sessionId: string): Promise<any> {
|
||||
this.sessionManager.deleteSession(sessionId);
|
||||
const session = {
|
||||
_id: toObjectId(sessionId),
|
||||
state: 'deleted'
|
||||
_id: sessionId,
|
||||
status: 'deleted'
|
||||
} as DbMatchSessionUpdate;
|
||||
return this.dbManager.update(session);
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ export class SocketIoService extends ServiceBase{
|
||||
if (event.startsWith('client:') && args.length > 0) {
|
||||
logStr = `${logStr} (${args[0].event})`;
|
||||
}
|
||||
this.logger.debug(logStr);
|
||||
this.logger.trace(logStr);
|
||||
});
|
||||
|
||||
this.pingClients()
|
||||
|
@ -69,7 +69,7 @@ export class UsersService extends ServiceBase {
|
||||
|
||||
this.logger.info(`${password === undefined}`);
|
||||
if (_id !== undefined) {
|
||||
user._id = toObjectId(_id);
|
||||
user._id = _id;
|
||||
}
|
||||
|
||||
if (password !== undefined && typeof password === 'string' && password.length > 0) {
|
||||
|
34
src/test.ts
34
src/test.ts
@ -1,7 +1,7 @@
|
||||
import { PlayerAI } from "./game/entities/player/PlayerAI";
|
||||
import { PlayerHuman } from "./game/entities/player/PlayerHuman";
|
||||
import {LoggingService} from "./common/LoggingService";
|
||||
import { GameSession } from "./game/GameSession";
|
||||
import { MatchSession } from "./game/MatchSession";
|
||||
|
||||
console.log('process.arg :>> ', process.argv);
|
||||
|
||||
@ -18,35 +18,35 @@ console.log('process.arg :>> ', process.argv);
|
||||
// }
|
||||
|
||||
async function playSolo(seed?: string) {
|
||||
const session = new GameSession(new PlayerHuman( "Jose"), "Test Game");
|
||||
const session = new MatchSession(new PlayerHuman( "Jose"), "Test Game");
|
||||
console.log(`Session (${session.id}) created by: ${session.creator.name}`);
|
||||
setTimeout(() => session.addPlayer(new PlayerAI("AI 2")), 1000);
|
||||
setTimeout(() => session.addPlayer(new PlayerAI("AI 3")), 2000);
|
||||
setTimeout(() => session.addPlayer(new PlayerAI("AI 4")), 3000);
|
||||
setTimeout(() => session.addPlayerToSession(new PlayerAI("AI 2")), 1000);
|
||||
setTimeout(() => session.addPlayerToSession(new PlayerAI("AI 3")), 2000);
|
||||
setTimeout(() => session.addPlayerToSession(new PlayerAI("AI 4")), 3000);
|
||||
session.start(seed);
|
||||
}
|
||||
|
||||
async function playHumans(seed?: string) {
|
||||
const session = new GameSession(new PlayerHuman("Jose"), "Test Game");
|
||||
session.addPlayer(new PlayerHuman("Pepe"));
|
||||
session.addPlayer(new PlayerHuman("Juan"));
|
||||
session.addPlayer(new PlayerHuman("Luis"));
|
||||
const session = new MatchSession(new PlayerHuman("Jose"), "Test Game");
|
||||
session.addPlayerToSession(new PlayerHuman("Pepe"));
|
||||
session.addPlayerToSession(new PlayerHuman("Juan"));
|
||||
session.addPlayerToSession(new PlayerHuman("Luis"));
|
||||
session.start(seed);
|
||||
}
|
||||
|
||||
async function playAIs(seed?: string) {
|
||||
const session = new GameSession(new PlayerAI("AI 1"), "Test Game");
|
||||
session.addPlayer(new PlayerAI("AI 2"));
|
||||
session.addPlayer(new PlayerAI("AI 3"));
|
||||
session.addPlayer(new PlayerAI("AI 4"));
|
||||
const session = new MatchSession(new PlayerAI("AI 1"), "Test Game");
|
||||
session.addPlayerToSession(new PlayerAI("AI 2"));
|
||||
session.addPlayerToSession(new PlayerAI("AI 3"));
|
||||
session.addPlayerToSession(new PlayerAI("AI 4"));
|
||||
session.start(seed);
|
||||
}
|
||||
|
||||
async function playTeams(seed?: string) {
|
||||
const session = new GameSession(new PlayerHuman("Jose"), "Test Game");
|
||||
session.addPlayer(new PlayerAI("AI 1"));
|
||||
session.addPlayer(new PlayerHuman("Juan"));
|
||||
session.addPlayer(new PlayerAI("AI 2"));
|
||||
const session = new MatchSession(new PlayerHuman("Jose"), "Test Game");
|
||||
session.addPlayerToSession(new PlayerAI("AI 1"));
|
||||
session.addPlayerToSession(new PlayerHuman("Juan"));
|
||||
session.addPlayerToSession(new PlayerAI("AI 2"));
|
||||
session.start(seed);
|
||||
}
|
||||
|
||||
|
206
text.txt
Normal file
206
text.txt
Normal file
@ -0,0 +1,206 @@
|
||||
To add a player that uses a client connected by a socket in your dominoes game, you'll need to integrate WebSockets or Socket.io to enable real-time communication between the server and the client. This allows players to interact with the game from their web browsers or other client applications.
|
||||
|
||||
Here’s a step-by-step guide to adding a socket-connected player to your game:
|
||||
|
||||
### 1. **Setup Socket.io on the Server**
|
||||
|
||||
Socket.io provides a straightforward way to handle real-time communication.
|
||||
|
||||
#### **Install Dependencies**
|
||||
|
||||
First, install the necessary dependencies:
|
||||
|
||||
```bash
|
||||
npm install express socket.io
|
||||
```
|
||||
|
||||
#### **Server Setup**
|
||||
|
||||
Create an Express server and integrate Socket.io.
|
||||
|
||||
**server.ts**:
|
||||
```typescript
|
||||
import express from 'express';
|
||||
import http from 'http';
|
||||
import { Server } from 'socket.io';
|
||||
import { DominoesGame, Player, AIPlayer } from './dominoes-game'; // Adjust the path as needed
|
||||
|
||||
const app = express();
|
||||
const server = http.createServer(app);
|
||||
const io = new Server(server);
|
||||
|
||||
const port = 3000;
|
||||
|
||||
let game: DominoesGame;
|
||||
|
||||
app.get('/', (req, res) => {
|
||||
res.send('Dominoes Game Server');
|
||||
});
|
||||
|
||||
// Start the server
|
||||
server.listen(port, () => {
|
||||
console.log(`Server running on http://localhost:${port}`);
|
||||
});
|
||||
```
|
||||
|
||||
### 2. **Integrate Socket.io into the Game**
|
||||
|
||||
Modify the `DominoesGame` class to support socket-connected players.
|
||||
|
||||
**dominoes-game.ts**:
|
||||
```typescript
|
||||
import { Server } from 'socket.io';
|
||||
|
||||
interface Player {
|
||||
id: string;
|
||||
name: string;
|
||||
hand: number[][];
|
||||
isAI: boolean;
|
||||
}
|
||||
|
||||
class DominoesGame {
|
||||
players: Player[];
|
||||
board: number[][];
|
||||
remainingTiles: number[][];
|
||||
currentPlayerIndex: number;
|
||||
gameOver: boolean;
|
||||
io: Server;
|
||||
|
||||
constructor(io: Server) {
|
||||
this.players = [];
|
||||
this.board = [];
|
||||
this.remainingTiles = this.generateTiles();
|
||||
this.currentPlayerIndex = 0;
|
||||
this.gameOver = false;
|
||||
this.io = io;
|
||||
}
|
||||
|
||||
addPlayer(id: string, name: string, isAI: boolean = false) {
|
||||
const player: Player = { id, name, hand: [], isAI };
|
||||
this.players.push(player);
|
||||
this.dealTiles(player);
|
||||
this.io.emit('playerJoined', player);
|
||||
}
|
||||
|
||||
// Other methods remain the same...
|
||||
|
||||
generateTiles(): number[][] {
|
||||
const tiles: number[][] = [];
|
||||
for (let i = 0; i <= 6; i++) {
|
||||
for (let j = i; j <= 6; j++) {
|
||||
tiles.push([i, j]);
|
||||
}
|
||||
}
|
||||
return this.shuffle(tiles);
|
||||
}
|
||||
|
||||
shuffle(array: any[]): any[] {
|
||||
for (let i = array.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[array[i], array[j]] = [array[j], array[i]];
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
dealTiles(player: Player): void {
|
||||
const tilesPerPlayer = 7;
|
||||
for (let i = 0; i < tilesPerPlayer; i++) {
|
||||
player.hand.push(this.remainingTiles.pop() as number[]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { DominoesGame, Player };
|
||||
```
|
||||
|
||||
### 3. **Handle Socket Connections**
|
||||
|
||||
Update the server to handle connections and manage player interactions.
|
||||
|
||||
**server.ts**:
|
||||
```typescript
|
||||
let game = new DominoesGame(io);
|
||||
|
||||
io.on('connection', (socket) => {
|
||||
console.log(`Player connected: ${socket.id}`);
|
||||
|
||||
socket.on('joinGame', (name) => {
|
||||
game.addPlayer(socket.id, name);
|
||||
io.emit('updateGame', game);
|
||||
});
|
||||
|
||||
socket.on('playTile', (tile) => {
|
||||
const player = game.players.find(p => p.id === socket.id);
|
||||
if (player) {
|
||||
if (game.playTile(game.players.indexOf(player), tile)) {
|
||||
io.emit('updateGame', game);
|
||||
} else {
|
||||
socket.emit('invalidMove', tile);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
console.log(`Player disconnected: ${socket.id}`);
|
||||
game.players = game.players.filter(p => p.id !== socket.id);
|
||||
io.emit('updateGame', game);
|
||||
});
|
||||
});
|
||||
```
|
||||
|
||||
### 4. **Client Implementation**
|
||||
|
||||
Create a basic client to connect to the server and interact with the game.
|
||||
|
||||
**client.html**:
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Dominoes Game</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Dominoes Game</h1>
|
||||
<div id="game"></div>
|
||||
|
||||
<script src="/socket.io/socket.io.js"></script>
|
||||
<script>
|
||||
const socket = io();
|
||||
|
||||
socket.on('connect', () => {
|
||||
const name = prompt("Enter your name:");
|
||||
socket.emit('joinGame', name);
|
||||
});
|
||||
|
||||
socket.on('updateGame', (game) => {
|
||||
console.log('Game updated:', game);
|
||||
// Update UI based on game state
|
||||
});
|
||||
|
||||
socket.on('invalidMove', (tile) => {
|
||||
alert(`Invalid move: ${tile}`);
|
||||
});
|
||||
|
||||
// Example of playing a tile
|
||||
function playTile(tile) {
|
||||
socket.emit('playTile', tile);
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
### 5. **Testing and Debugging**
|
||||
|
||||
1. **Run the Server**: Start your server with `node server.js`.
|
||||
2. **Access the Game**: Open multiple browser windows and connect to `http://localhost:3000`.
|
||||
3. **Join Game**: Each client can join the game and start interacting.
|
||||
4. **Play Tiles**: Test playing tiles and ensure the game state updates correctly for all clients.
|
||||
|
||||
### 6. **Enhancements**
|
||||
|
||||
1. **Game State Persistence**: Implement game state persistence using a database.
|
||||
2. **Authentication**: Add user authentication to track player progress.
|
||||
3. **AI Integration**: Allow the game to mix human and AI players.
|
||||
|
||||
By following these steps, you can effectively add a socket-connected player to your dominoes game, enabling real-time multiplayer interaction.
|
Loading…
x
Reference in New Issue
Block a user