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		@@ -32,18 +32,20 @@ export const whileNotUndefined = async (fn: Function, maxQueries: number = 20, m
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  });
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}
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export const whileNot = async (fn: Function, maxQueries: number = 20, millis: number = 500): Promise<void> => {
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export const whileNot = async (fn: Function, secondsToWait: number = 120): Promise<void> => {
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  return new Promise(async (resolve, reject) => {
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    let result: boolean = false;
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    while (result === false) {
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      await wait(millis);
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      result = fn()
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      if (maxQueries-- < 0) {
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    let maxQueries = secondsToWait;
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    const interval = setInterval(() => {
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      result = fn();
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      if (result === true) {
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        clearInterval(interval);
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        resolve();
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      } else  if (maxQueries-- < 0) {
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        clearInterval(interval);
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        reject()
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        return;
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      }
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    }
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    resolve();
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    }, 1000);
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  });
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}
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@@ -5,7 +5,7 @@ import { PlayerMove } from "./entities/PlayerMove";
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import { PlayerInterface } from "./entities/player/PlayerInterface";
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import { Tile } from "./entities/Tile";
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import { LoggingService } from "../common/LoggingService";
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import { printBoard, printLine, uuid, wait, whileNot, whileNotUndefined } from '../common/utilities';
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import { printBoard, printLine, uuid, whileNot } from '../common/utilities';
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import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
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import { GameState } from './dto/GameState';
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import { PlayerHuman } from './entities/player/PlayerHuman';
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@@ -81,7 +81,7 @@ export class MatchSession {
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    }
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  }
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  async checkAllClientsReadyBeforeStart() {
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  async checkAllClientsReady() {
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    try {
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      if (this.currentGame) {
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        const conditionFn = () => {
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@@ -145,9 +145,6 @@ export class MatchSession {
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  private continueMatch(gameSummary: GameSummary) {
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    this.gameSummaries.push(gameSummary);
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    this.winnerIndex = this.players.findIndex(player => player.id === gameSummary?.winner?.id);
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    if (this.winnerIndex !== null) {
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      this.currentGame?.setForcedInitialPlayerIndex(this.winnerIndex);
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    }
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    this.setScores(gameSummary || undefined);
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    this.checkMatchWinner();
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    this.resetPlayers();
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@@ -170,15 +167,30 @@ export class MatchSession {
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  }
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  private startGame() {
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    this.gameNumber += 1;
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    this.logger.info(`Game #${this.gameNumber} started`);
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    this.currentGame = new DominoesGame(this.players, this.rng);
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    this.currentGame.on('game-over', (gameSummary: GameSummary) => {
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      this.gameInProgress = false;
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      this.continueMatch(gameSummary);
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    });
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    this.logger.info(`Waiting for ${this.numHumanPlayers} clients to be ready`);
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    this.checkAllClientsReadyBeforeStart();
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    try {
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      this.gameNumber += 1;
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      this.logger.info(`Game #${this.gameNumber} started`);
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      this.currentGame = new DominoesGame(this.players, this.rng);
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      if (this.winnerIndex !== null) {
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        this.currentGame.setForcedInitialPlayerIndex(this.winnerIndex);
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      }
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      this.currentGame.on('game-over', (gameSummary: GameSummary) => {
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        this.gameInProgress = false;
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        this.continueMatch(gameSummary);
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      });
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      this.logger.info(`Waiting for ${this.numHumanPlayers} clients to be ready`);
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      this.checkAllClientsReady();
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    } catch (error: any) {
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      this.logger.error(error);
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      this.matchInProgress = false;
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      this.status = 'error'
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      this.notificationService.sendEventToPlayers('server:game-error', this.players, {
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        matchState: this.getState(),
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        error: error.message || error,  
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      })
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    }
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  }
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  private async startMatch(seed: string) {
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@@ -197,19 +209,6 @@ export class MatchSession {
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      this.status = 'error'
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    }
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  }
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  // async checkHumanPlayersReady() {
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  //   this.logger.info('Waiting for human players to be ready');
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  //   return new Promise((resolve) => {
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  //     const interval = setInterval(() => {
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  //       this.logger.debug(`Human players ready: ${this.numPlayersReady}/${this.numHumanPlayers}`)
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  //       if (this.numPlayersReady === this.numHumanPlayers) {
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  //         clearInterval(interval);
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  //         resolve(true);
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  //       }
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  //     }, 1000);
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  //   });
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  // }
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  resetPlayers() {
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    this.players.forEach(player => {
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@@ -321,10 +320,18 @@ export class MatchSession {
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      mode: this.mode,
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      pointsToWin: this.pointsToWin,
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      status: this.sessionInProgress ? 'in progress' : 'waiting',
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      scoreboard: [...this.scoreboard.entries()],
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      scoreboard: this.getScoreBoardState(),
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      matchWinner: this.matchWinner?.getState() || null,
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      matchInProgress: this.matchInProgress,
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      gameSummaries: this.gameSummaries,
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    };
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  }
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  getScoreBoardState() {
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    return Array.from(this.scoreboard).map(([name, score]) => {
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      const player = this.players.find(player => player.name === name);
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      const id = player?.id || name;
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      return { id, name, score };
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    });
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  }
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}
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@@ -15,7 +15,7 @@ export interface MatchSessionState {
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  maxPlayers: number;
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  numPlayers: number;
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  waitingSeconds: number;
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  scoreboard: [string, number][];
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  scoreboard: { id: string, name: string; score: number; }[];
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  matchWinner: PlayerDto | null;
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  matchInProgress: boolean;
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  playersReady: number,
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