changes
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@ -4,7 +4,7 @@ import { PlayerInterface } from "./entities/player/PlayerInterface";
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import { LoggingService } from "../common/LoggingService";
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import { getRandomSeed, uuid, wait } from "../common/utilities";
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import { MatchSessionState } from "./dto/MatchSessionState";
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import { PlayerNotificationManager } from './PlayerNotificationManager';
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import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
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import seedrandom, { PRNG } from "seedrandom";
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import { NetworkPlayer } from "./entities/player/NetworkPlayer";
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import { PlayerHuman } from "./entities/player/PlayerHuman";
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@ -16,11 +16,11 @@ export class MatchSession {
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private waitingForPlayers: boolean = true;
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private waitingSeconds: number = 0;
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private logger: LoggingService = new LoggingService();
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private playerNotificationManager = new PlayerNotificationManager();
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private playerNotificationManager = new PlayerNotificationService();
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id: string;
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matchInProgress: boolean = false;
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matchWinner: PlayerInterface | null = null;
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matchWinner?: PlayerInterface = undefined;
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maxPlayers: number = 4;
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mode: string = 'classic';
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players: PlayerInterface[] = [];
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@ -31,20 +31,19 @@ export class MatchSession {
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sessionInProgress: boolean = false;
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state: string = 'created'
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constructor(public creator: PlayerInterface, public name?: string) {
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constructor(public creator: PlayerInterface, public name?: string, seed?: string) {
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this.seed = seed || getRandomSeed();
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this.id = uuid();
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this.name = name || `Game ${this.id}`;
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this.addPlayer(creator);
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this.addPlayer(creator);
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this.creator = creator;
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this.logger.info(`Match session created by: ${creator.name}`);
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this.logger.info(`Match session ID: ${this.id}`);
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this.logger.info(`Match session name: ${this.name}`);
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this.logger.info(`Points to win: ${this.pointsToWin}`);
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this.sessionInProgress = true;
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this.matchInProgress = false;
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this.playerNotificationManager.notifyMatchState(this);
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this.playerNotificationManager.notifyPlayersState(this.players);
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}
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get numPlayers() {
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@ -77,14 +76,17 @@ export class MatchSession {
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this.state = 'started'
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this.logger.info(`Game #${gameNumber} started`);
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// this.game.reset()
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await this.currentGame.start();
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const gameSummary = await this.currentGame.start();
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this.logger.debug('gameSummary :>> ', gameSummary);
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this.setScores();
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this.checkMatchWinner();
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this.resetReadiness();
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this.resetPlayers();
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this.state = 'waiting'
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await this.playerNotificationManager.notifyMatchState(this);
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this.playerNotificationManager.sendEventToPlayers('game-finished', this.players);
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await this.checkHumanPlayersReady();
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if (this.matchInProgress) {
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await this.checkHumanPlayersReady();
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}
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}
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this.state = 'end'
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// await this.game.start();
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@ -103,10 +105,10 @@ export class MatchSession {
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}, 1000);
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});
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}
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resetReadiness() {
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resetPlayers() {
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this.players.forEach(player => {
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player.ready = false
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player.reset()
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});
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}
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@ -114,7 +116,10 @@ export class MatchSession {
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const scores = Array.from(this.scoreboard.values());
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const maxScore = Math.max(...scores);
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if (maxScore >= this.pointsToWin) {
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this.matchWinner = this.players.find(player => this.scoreboard.get(player.id) === maxScore)!;
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this.matchWinner = this.players.find(player => this.scoreboard.get(player.name) === maxScore);
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if (!this.matchWinner) {
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throw new Error('Match winner not found');
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}
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this.logger.info(`Match winner: ${this.matchWinner.name} with ${maxScore} points`);
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this.matchInProgress = false;
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}
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@ -122,17 +127,19 @@ export class MatchSession {
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resetScoreboard() {
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this.scoreboard = new Map();
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this.players.forEach(player => {
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this.scoreboard.set(player.id, 0);
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this.scoreboard.set(player.name, 0);
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});
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}
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setScores() {
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const totalPips = this.currentGame?.players.reduce((acc, player) => acc + player.pipsCount(), 0);
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const totalPips = this.currentGame?.players.reduce((acc, player) => acc + player.pipsCount(), 0) || 0;
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if (this.currentGame && this.currentGame.winner !== null) {
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const winner = this.currentGame.winner;
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this.scoreboard.set(winner.id, this.scoreboard.get(winner.id)! + totalPips!);
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const currentPips = this.scoreboard.get(winner.name) || 0;
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this.logger.debug (`${winner.name} has ${currentPips} points`);
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this.scoreboard.set(winner.name, currentPips + totalPips);
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if (winner.teamedWith !== null) {
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this.scoreboard.set(winner.teamedWith.id, this.scoreboard.get(winner.teamedWith.id)! + totalPips!);
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this.scoreboard.set(winner.teamedWith.name, currentPips + totalPips);
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}
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}
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}
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@ -181,9 +188,7 @@ export class MatchSession {
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return player;
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}
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async start(seed?: string) {
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this.seed = seed || getRandomSeed();
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console.log('seed :>> ', this.seed);
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async start() {
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if (this.matchInProgress) {
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throw new Error("Game already in progress");
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}
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@ -207,8 +212,9 @@ export class MatchSession {
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this.logger.info(`${player.name} joined the game!`);
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}
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setPlayerReady(user: string) {
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const player = this.players.find(player => player.name === user);
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setPlayerReady(userId: string) {
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this.logger.debug(userId)
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const player = this.players.find(player => player.id === userId);
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if (!player) {
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throw new Error("Player not found");
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}
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@ -242,7 +248,7 @@ export class MatchSession {
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mode: this.mode,
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pointsToWin: this.pointsToWin,
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status: this.sessionInProgress ? 'in progress' : 'waiting',
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scoreboard: this.scoreboard,
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scoreboard: [...this.scoreboard.entries()],
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matchWinner: this.matchWinner?.getState() || null,
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matchInProgress: this.matchInProgress
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};
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