changes
This commit is contained in:
parent
a974f576b3
commit
f67c262b0e
@ -1,7 +1,6 @@
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export class ErrorBase extends Error {
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constructor(message: string) {
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super(message);
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console.log('this.constructor.name :>> ', this.constructor.name);
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this.name = this.constructor.name;
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this.stack = (new Error()).stack;
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}
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7
src/common/errors/SessionCreationError.ts
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7
src/common/errors/SessionCreationError.ts
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@ -0,0 +1,7 @@
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import { ErrorBase } from "./ErrorBase";
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export class SessionCreationError extends ErrorBase {
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constructor() {
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super('Session creation error');
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}
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}
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7
src/common/errors/SessionNotFoundError.ts
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7
src/common/errors/SessionNotFoundError.ts
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@ -0,0 +1,7 @@
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import { ErrorBase } from "./ErrorBase";
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export class SessionNotFoundError extends ErrorBase {
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constructor() {
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super('Session not found');
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}
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}
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@ -14,6 +14,21 @@ export async function wait(ms: number) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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export const whileNotUndefined = async (fn: Function, maxQueries: number = 20, millis: number = 500): Promise<any> => {
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return new Promise(async (resolve, reject) => {
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let result;
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while (result === undefined) {
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await wait(millis);
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result = fn()
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if (maxQueries-- < 0) {
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reject()
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return;
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}
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}
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resolve(result);
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});
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}
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export function askQuestion(question: string): Promise<string> {
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return new Promise((resolve) => {
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// console.log(chalk.yellow(question));
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@ -6,7 +6,7 @@ import { Tile } from "./entities/Tile";
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import { LoggingService } from "../common/LoggingService";
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import { printBoard, printLine, uuid, wait } from '../common/utilities';
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import { GameSummary } from './dto/GameSummary';
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import { PlayerNotificationManager } from './PlayerNotificationManager';
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import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
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import { GameState } from './dto/GameState';
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export class DominoesGame {
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@ -25,13 +25,12 @@ export class DominoesGame {
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winner: PlayerInterface | null = null;
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rng: PRNG;
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handSize: number = 7;
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notificationManager: PlayerNotificationManager = new PlayerNotificationManager();
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notificationManager: PlayerNotificationService = new PlayerNotificationService();
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lastMove: PlayerMove | null = null;
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constructor(public players: PlayerInterface[], seed: PRNG) {
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this.id = uuid();
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this.logger.info(`Game ID: ${this.id}`);
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this.logger.info(`Seed: ${this.seed}`);
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this.rng = seed
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this.board = new Board(seed);
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this.initializeGame();
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@ -4,7 +4,7 @@ import { PlayerInterface } from "./entities/player/PlayerInterface";
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import { LoggingService } from "../common/LoggingService";
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import { getRandomSeed, uuid, wait } from "../common/utilities";
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import { MatchSessionState } from "./dto/MatchSessionState";
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import { PlayerNotificationManager } from './PlayerNotificationManager';
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import { PlayerNotificationService } from '../server/services/PlayerNotificationService';
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import seedrandom, { PRNG } from "seedrandom";
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import { NetworkPlayer } from "./entities/player/NetworkPlayer";
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import { PlayerHuman } from "./entities/player/PlayerHuman";
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@ -16,11 +16,11 @@ export class MatchSession {
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private waitingForPlayers: boolean = true;
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private waitingSeconds: number = 0;
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private logger: LoggingService = new LoggingService();
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private playerNotificationManager = new PlayerNotificationManager();
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private playerNotificationManager = new PlayerNotificationService();
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id: string;
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matchInProgress: boolean = false;
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matchWinner: PlayerInterface | null = null;
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matchWinner?: PlayerInterface = undefined;
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maxPlayers: number = 4;
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mode: string = 'classic';
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players: PlayerInterface[] = [];
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@ -31,20 +31,19 @@ export class MatchSession {
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sessionInProgress: boolean = false;
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state: string = 'created'
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constructor(public creator: PlayerInterface, public name?: string) {
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constructor(public creator: PlayerInterface, public name?: string, seed?: string) {
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this.seed = seed || getRandomSeed();
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this.id = uuid();
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this.name = name || `Game ${this.id}`;
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this.addPlayer(creator);
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this.creator = creator;
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this.logger.info(`Match session created by: ${creator.name}`);
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this.logger.info(`Match session ID: ${this.id}`);
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this.logger.info(`Match session name: ${this.name}`);
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this.logger.info(`Points to win: ${this.pointsToWin}`);
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this.sessionInProgress = true;
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this.matchInProgress = false;
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this.playerNotificationManager.notifyMatchState(this);
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this.playerNotificationManager.notifyPlayersState(this.players);
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}
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get numPlayers() {
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@ -77,14 +76,17 @@ export class MatchSession {
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this.state = 'started'
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this.logger.info(`Game #${gameNumber} started`);
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// this.game.reset()
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await this.currentGame.start();
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const gameSummary = await this.currentGame.start();
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this.logger.debug('gameSummary :>> ', gameSummary);
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this.setScores();
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this.checkMatchWinner();
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this.resetReadiness();
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this.resetPlayers();
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this.state = 'waiting'
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await this.playerNotificationManager.notifyMatchState(this);
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this.playerNotificationManager.sendEventToPlayers('game-finished', this.players);
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await this.checkHumanPlayersReady();
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if (this.matchInProgress) {
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await this.checkHumanPlayersReady();
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}
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}
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this.state = 'end'
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// await this.game.start();
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@ -104,9 +106,9 @@ export class MatchSession {
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});
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}
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resetReadiness() {
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resetPlayers() {
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this.players.forEach(player => {
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player.ready = false
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player.reset()
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});
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}
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@ -114,7 +116,10 @@ export class MatchSession {
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const scores = Array.from(this.scoreboard.values());
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const maxScore = Math.max(...scores);
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if (maxScore >= this.pointsToWin) {
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this.matchWinner = this.players.find(player => this.scoreboard.get(player.id) === maxScore)!;
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this.matchWinner = this.players.find(player => this.scoreboard.get(player.name) === maxScore);
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if (!this.matchWinner) {
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throw new Error('Match winner not found');
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}
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this.logger.info(`Match winner: ${this.matchWinner.name} with ${maxScore} points`);
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this.matchInProgress = false;
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}
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@ -122,17 +127,19 @@ export class MatchSession {
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resetScoreboard() {
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this.scoreboard = new Map();
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this.players.forEach(player => {
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this.scoreboard.set(player.id, 0);
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this.scoreboard.set(player.name, 0);
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});
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}
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setScores() {
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const totalPips = this.currentGame?.players.reduce((acc, player) => acc + player.pipsCount(), 0);
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const totalPips = this.currentGame?.players.reduce((acc, player) => acc + player.pipsCount(), 0) || 0;
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if (this.currentGame && this.currentGame.winner !== null) {
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const winner = this.currentGame.winner;
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this.scoreboard.set(winner.id, this.scoreboard.get(winner.id)! + totalPips!);
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const currentPips = this.scoreboard.get(winner.name) || 0;
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this.logger.debug (`${winner.name} has ${currentPips} points`);
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this.scoreboard.set(winner.name, currentPips + totalPips);
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if (winner.teamedWith !== null) {
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this.scoreboard.set(winner.teamedWith.id, this.scoreboard.get(winner.teamedWith.id)! + totalPips!);
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this.scoreboard.set(winner.teamedWith.name, currentPips + totalPips);
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}
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}
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}
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@ -181,9 +188,7 @@ export class MatchSession {
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return player;
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}
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async start(seed?: string) {
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this.seed = seed || getRandomSeed();
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console.log('seed :>> ', this.seed);
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async start() {
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if (this.matchInProgress) {
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throw new Error("Game already in progress");
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}
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@ -207,8 +212,9 @@ export class MatchSession {
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this.logger.info(`${player.name} joined the game!`);
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}
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setPlayerReady(user: string) {
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const player = this.players.find(player => player.name === user);
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setPlayerReady(userId: string) {
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this.logger.debug(userId)
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const player = this.players.find(player => player.id === userId);
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if (!player) {
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throw new Error("Player not found");
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}
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@ -242,7 +248,7 @@ export class MatchSession {
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mode: this.mode,
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pointsToWin: this.pointsToWin,
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status: this.sessionInProgress ? 'in progress' : 'waiting',
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scoreboard: this.scoreboard,
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scoreboard: [...this.scoreboard.entries()],
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matchWinner: this.matchWinner?.getState() || null,
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matchInProgress: this.matchInProgress
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};
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@ -30,7 +30,15 @@ export class NetworkClientNotifier {
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}
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async sendEvent(player: NetworkPlayer, event: string, data?: any) {
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this.io.to(player.socketId).emit(event, data);
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const eventData = { event, data };
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this.io.to(player.socketId).emit('game-event', eventData);
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}
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async sendEventWithAck(player: NetworkPlayer, event: string, data: any, timeoutSecs: number = 900) {
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const eventData = { event, data };
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const response = await this.io.to(player.socketId)
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.timeout(timeoutSecs * 1000).emitWithAck('game-event-ack', eventData);
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return response[0];
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}
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async broadcast(event: string, data: any) {
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@ -6,7 +6,7 @@ import { Tile } from './entities/Tile';
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import { NetworkClientNotifier } from './NetworkClientNotifier';
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import { NetworkPlayer } from './entities/player/NetworkPlayer';
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import { PlayerMoveSide, PlayerMoveSideType } from './constants';
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import { SocketDisconnectedError } from '../common/exceptions/SocketDisconnectedError';
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import { SocketDisconnectedError } from '../common/errors/SocketDisconnectedError';
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export class PlayerInteractionNetwork implements PlayerInteractionInterface {
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player: PlayerInterface;
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@ -19,7 +19,7 @@ export class PlayerInteractionNetwork implements PlayerInteractionInterface {
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async makeMove(board: Board): Promise<PlayerMove | null> {
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let response = undefined;
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try {
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response = await this.clientNotifier.notifyPlayer(this.player as NetworkPlayer, 'makeMove', {
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response = await this.clientNotifier.sendEventWithAck(this.player as NetworkPlayer, 'ask-client-for-move', {
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freeHands: board.getFreeEnds(),
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});
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} catch (error) {
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@ -14,7 +14,7 @@ export interface MatchSessionState {
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maxPlayers: number;
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numPlayers: number;
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waitingSeconds: number;
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scoreboard: Map<string, number>;
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scoreboard: [string, number][];
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matchWinner: PlayerDto | null;
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matchInProgress: boolean;
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playersReady: number
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@ -6,8 +6,6 @@ import { LoggingService } from "../../../common/LoggingService";
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import { EventEmitter } from "stream";
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import { PlayerInteractionInterface } from "../../PlayerInteractionInterface";
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import { uuid } from "../../../common/utilities";
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import { GameState } from "../../dto/GameState";
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import { MatchSessionState } from "../../dto/MatchSessionState";
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import { PlayerDto } from "../../dto/PlayerDto";
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export abstract class AbstractPlayer extends EventEmitter implements PlayerInterface {
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@ -27,20 +25,16 @@ export abstract class AbstractPlayer extends EventEmitter implements PlayerInter
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abstract chooseTile(board: Board): Promise<Tile>;
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async notifyGameState(state: GameState): Promise<void> {
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async sendEventWithAck(event: string, data: any): Promise<void> {
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}
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async notifyPlayerState(state: PlayerDto): Promise<void> {
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async sendEvent(event: string, data: any = {}): Promise<void> {
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}
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async notifyMatchState(state: MatchSessionState): Promise<void> {
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}
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async waitForAction(actionId: string): Promise<boolean> {
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return true;
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}
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async sendEvent(event: string): Promise<void> {
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reset(): void {
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this.hand = [];
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this.score = 0;
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this.ready = false;
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}
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pipsCount(): number {
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@ -4,55 +4,22 @@ import { PlayerHuman } from "./PlayerHuman";
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import { NetworkClientNotifier } from "../../NetworkClientNotifier";
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import { Tile } from "../Tile";
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import { Board } from "../Board";
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import { GameState } from "../../dto/GameState";
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import { PlayerDto } from "../../dto/PlayerDto";
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import { MatchSessionState } from "../../dto/MatchSessionState";
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import { SocketDisconnectedError } from "../../../common/exceptions/SocketDisconnectedError";
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export class NetworkPlayer extends PlayerHuman {
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socketId: string;
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socketId!: string;
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playerInteraction: PlayerInteractionInterface = new PlayerInteractionNetwork(this);
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clientNotifier: NetworkClientNotifier = new NetworkClientNotifier();
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constructor(name: string, socketId: string) {
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super(name);
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constructor(id: string, name: string, socketId: string ) {
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super(id, name);
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this.socketId = socketId;
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}
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async notifyGameState(state: GameState): Promise<void> {
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const response = await this.clientNotifier.notifyPlayer(this, 'gameState', state);
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console.log('game state notified :>> ', response);
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if (response === undefined || response.status !== 'ok' ) {
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throw new SocketDisconnectedError();
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}
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async sendEvent(event: string, data:any = {}): Promise<void> {
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this.clientNotifier.sendEvent(this, event, data);
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}
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async notifyPlayerState(state: PlayerDto): Promise<void> {
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const response = await this.clientNotifier.notifyPlayer(this, 'playerState', state);
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console.log('player state notified :>> ', response);
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if (response === undefined || response.status !== 'ok' ) {
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throw new SocketDisconnectedError();
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}
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}
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async notifyMatchState(state: MatchSessionState): Promise<void> {
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const response = await this.clientNotifier.notifyPlayer(this, 'matchState', state);
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console.log('session state notified :>> ', response);
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if (response === undefined || response.status !== 'ok' ) {
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throw new SocketDisconnectedError();
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}
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}
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async waitForAction(actionId: string): Promise<boolean> {
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const response = await this.clientNotifier.notifyPlayer(this, actionId);
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if (response === undefined || response.status !== 'ok' ) {
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throw new SocketDisconnectedError();
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}
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const { actionResult } = response;
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return actionResult;
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}
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async sendEvent(event: string): Promise<void> {
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this.clientNotifier.sendEvent(this, event);
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async sendEventWithAck(event: string, data: any): Promise<any> {
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return await this.clientNotifier.sendEventWithAck(this, event, data);
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}
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async chooseTile(board: Board): Promise<Tile> {
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|
@ -8,8 +8,9 @@ import { PlayerInteractionInterface } from '../../PlayerInteractionInterface';
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export class PlayerHuman extends AbstractPlayer {
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playerInteraction: PlayerInteractionInterface = new PlayerInteractionConsole(this);
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constructor(name: string) {
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constructor(id: string, name: string) {
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super(name);
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this.id = id;
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}
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async makeMove(board: Board): Promise<PlayerMove | null> {
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|
@ -18,10 +18,10 @@ export interface PlayerInterface {
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makeMove(gameState: Board): Promise<PlayerMove | null>;
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chooseTile(board: Board): Promise<Tile>;
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pipsCount(): number;
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notifyGameState(state: GameState): Promise<void>;
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notifyPlayerState(state: PlayerDto): Promise<void>;
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notifyMatchState(state: MatchSessionState): Promise<void>;
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waitForAction(actionId: string, data: any): Promise<boolean>;
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sendEvent(event: string): Promise<void>;
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reset(): void;
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sendEvent(event: string, data: any): Promise<void>;
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sendEventWithAck(event: string, data: any): Promise<any>;
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getState(): PlayerDto;
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}
|
39
src/server/controllers/GameController.ts
Normal file
39
src/server/controllers/GameController.ts
Normal file
@ -0,0 +1,39 @@
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import { Request, Response } from "express";
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import { BaseController } from "./BaseController";
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import { SessionService } from "../services/SessionService";
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||||
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export class GameController extends BaseController {
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||||
private sessionService: SessionService = new SessionService();
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||||
public async createMatch(req: Request, res: Response) {
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try {
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const { user, body } = req;
|
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const { sessionName, seed } = body;
|
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const sessionId = await this.sessionService.createSession(user, sessionName, seed);
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res.status(201).json({ sessionId });
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} catch (error) {
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this.handleError(res, error);
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}
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}
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||||
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public joinMatch(req: Request, res: Response) {
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try {
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const { user, body } = req;
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const { sessionId } = body;
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this.sessionService.joinSession(user, sessionId);
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res.status(200).json({ status: 'ok' });
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} catch (error) {
|
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this.handleError(res, error);
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||||
}
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||||
}
|
||||
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||||
public listMatches(req: Request, res: Response) {
|
||||
try {
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||||
this.sessionService.listSessions().then((sessions) => {
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res.status(200).json(sessions);
|
||||
});
|
||||
} catch (error) {
|
||||
this.handleError(res, error);
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||||
}
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||||
}
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||||
}
|
@ -9,11 +9,11 @@ export abstract class BaseMongoManager {
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||||
protected abstract collection?: string;
|
||||
logger = new LoggingService().logger;
|
||||
|
||||
create(data: Entity) {
|
||||
create(data: Entity): Promise<ObjectId | undefined>{
|
||||
return mongoExecute(
|
||||
async ({ collection }) => {
|
||||
await collection?.insertOne(data as any);
|
||||
return data;
|
||||
const result = await collection?.insertOne(data as any);
|
||||
return result?.insertedId;
|
||||
},
|
||||
{ colName: this.collection }
|
||||
);
|
||||
|
@ -1,86 +1,38 @@
|
||||
import { MatchSession } from "../../game/MatchSession";
|
||||
import { NetworkPlayer } from "../../game/entities/player/NetworkPlayer";
|
||||
import { SessionService } from "../services/SessionService";
|
||||
|
||||
import { ManagerBase } from "./ManagerBase";
|
||||
|
||||
export class SessionManager extends ManagerBase {
|
||||
private static sessions: any = {};
|
||||
private sessionService: SessionService = new SessionService();
|
||||
private static sessions: Map<string, MatchSession> = new Map();
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.logger.info('SessionController created');
|
||||
}
|
||||
|
||||
createSession(data: any, socketId: string): any {
|
||||
const { user, sessionName } = data;
|
||||
const player = new NetworkPlayer(user, socketId);
|
||||
const session = new MatchSession(player, sessionName);
|
||||
SessionManager.sessions[session.id] = session;
|
||||
this.sessionService.createSession(session);
|
||||
|
||||
return {
|
||||
status: 'ok',
|
||||
sessionId: session.id,
|
||||
playerId: player.id
|
||||
};
|
||||
}
|
||||
|
||||
joinSession(data: any, socketId: string): any {
|
||||
this.logger.debug('joinSession data :>> ')
|
||||
this.logger.object(data);
|
||||
const { user, sessionId } = data;
|
||||
const session: MatchSession = SessionManager.sessions[sessionId];
|
||||
const player = new NetworkPlayer(user, socketId);
|
||||
session.addPlayer(player);
|
||||
this.sessionService.updateSession(session);
|
||||
return {
|
||||
status: 'ok',
|
||||
sessionId: session.id,
|
||||
playerId: player.id
|
||||
};
|
||||
}
|
||||
|
||||
setPlayerReady(data: any): any {
|
||||
const { user, sessionId } = data;
|
||||
const session: MatchSession = SessionManager.sessions[sessionId];
|
||||
session.setPlayerReady(user)
|
||||
}
|
||||
|
||||
startSession(data: any): any {
|
||||
const sessionId: string = data.sessionId;
|
||||
const seed: string | undefined = data.seed;
|
||||
const session = SessionManager.sessions[sessionId];
|
||||
|
||||
if (!session) {
|
||||
return ({
|
||||
status: 'error',
|
||||
message: 'Session not found'
|
||||
});
|
||||
} else if (session.gameInProgress) {
|
||||
return {
|
||||
status: 'error',
|
||||
message: 'Game already in progress'
|
||||
};
|
||||
} else {
|
||||
const missingHumans = session.maxPlayers - session.numPlayers;
|
||||
for (let i = 0; i < missingHumans; i++) {
|
||||
session.addPlayer(session.createPlayerAI(i));
|
||||
}
|
||||
session.start(seed);
|
||||
return {
|
||||
status: 'ok'
|
||||
};
|
||||
getSessionPlayer(sessionId: string, userId: string): any {
|
||||
const session: MatchSession | undefined = SessionManager.sessions.get(sessionId);
|
||||
if (session !== undefined) {
|
||||
return session.players.find(player => player.id === userId);
|
||||
}
|
||||
}
|
||||
|
||||
updateSocketId(sessionId: string, userId: string, socketId: string): any {
|
||||
const player = this.getSessionPlayer(sessionId, userId);
|
||||
if (player !== undefined) {
|
||||
player.socketId = socketId;
|
||||
}
|
||||
}
|
||||
|
||||
setSession(session: MatchSession) {
|
||||
SessionManager.sessions.set(session.id, session);
|
||||
}
|
||||
|
||||
deleteSession(session: MatchSession) {
|
||||
SessionManager.sessions.delete(session.id);
|
||||
}
|
||||
|
||||
getSession(id: string) {
|
||||
return SessionManager.sessions[id];
|
||||
}
|
||||
|
||||
deleteSession(id: string) {
|
||||
delete SessionManager.sessions[id];
|
||||
return SessionManager.sessions.get(id);
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@ import { AuthController } from '../controllers/AuthController';
|
||||
|
||||
import adminRouter from './adminRouter';
|
||||
import userRouter from './userRouter';
|
||||
import gameRouter from './gameRouter';
|
||||
|
||||
export default function(): Router {
|
||||
const router = Router();
|
||||
@ -15,8 +16,10 @@ export default function(): Router {
|
||||
router.post('/auth/code', (req: Request, res: Response) => authController.twoFactorCodeAuthentication(req, res));
|
||||
router.post('/login', (req: Request, res: Response) => authController.login(req, res));
|
||||
|
||||
router .use('/admin', adminRouter());
|
||||
router .use('/user', userRouter());
|
||||
router.use('/admin', adminRouter());
|
||||
router.use('/user', userRouter());
|
||||
router.use('/game', gameRouter());
|
||||
|
||||
|
||||
return router;
|
||||
}
|
||||
|
17
src/server/router/gameRouter.ts
Normal file
17
src/server/router/gameRouter.ts
Normal file
@ -0,0 +1,17 @@
|
||||
import { Request, Response, Router } from 'express';
|
||||
import { AuthController } from '../controllers/AuthController';
|
||||
import { GameController } from '../controllers/GameController';
|
||||
|
||||
|
||||
|
||||
export default function(): Router {
|
||||
const router = Router();
|
||||
const gameController = new GameController();
|
||||
const { authenticate } = AuthController
|
||||
|
||||
router.post('/match', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.createMatch(req, res));
|
||||
router.patch('/match/join', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.joinMatch(req, res));
|
||||
router.get('/match/list', authenticate({ roles: ['user']}), (req: Request, res: Response) => gameController.listMatches(req, res));
|
||||
|
||||
return router;
|
||||
}
|
@ -1,36 +1,35 @@
|
||||
import { DominoesGame } from "./DominoesGame";
|
||||
import { MatchSession } from "./MatchSession";
|
||||
import { GameState } from "./dto/GameState";
|
||||
import { PlayerInterface } from "./entities/player/PlayerInterface";
|
||||
import { DominoesGame } from "../../game/DominoesGame";
|
||||
import { MatchSession } from "../../game/MatchSession";
|
||||
import { GameState } from "../../game/dto/GameState";
|
||||
import { PlayerInterface } from "../../game/entities/player/PlayerInterface";
|
||||
|
||||
export class PlayerNotificationManager {
|
||||
export class PlayerNotificationService {
|
||||
|
||||
async notifyGameState(game: DominoesGame) {
|
||||
const gameState: GameState = game.getGameState();
|
||||
const { players } = game;
|
||||
let promises: Promise<void>[] = players.map(player => player.notifyGameState(gameState));
|
||||
let promises: Promise<void>[] = players.map(player => player.sendEventWithAck('update-game-state', gameState));
|
||||
return await Promise.all(promises);
|
||||
}
|
||||
|
||||
async notifyPlayersState(players: PlayerInterface[]) {
|
||||
let promises: Promise<void>[] = players.map(player => player.notifyPlayerState(player.getState()));
|
||||
let promises: Promise<void>[] = players.map(player => player.sendEventWithAck('update-player-state', player.getState()));
|
||||
return await Promise.all(promises);
|
||||
}
|
||||
|
||||
|
||||
async notifyMatchState(session: MatchSession) {
|
||||
const { players } = session;
|
||||
let promises: Promise<void>[] = players.map(player => player.notifyMatchState(session.getState()));
|
||||
let promises: Promise<void>[] = players.map(player => player.sendEventWithAck('update-match-session-state', session.getState()));
|
||||
return await Promise.all(promises);
|
||||
}
|
||||
|
||||
async waitForPlayersAction(actionId: string, data: any = {}, players: PlayerInterface[]) {
|
||||
let promises: Promise<boolean>[] = players.map(player => player.waitForAction(actionId, data));
|
||||
async sendEventToPlayers(event: string, players: PlayerInterface[], data: any = {}) {
|
||||
let promises: Promise<void>[] = players.map(player => player.sendEvent(event, data));
|
||||
return await Promise.all(promises);
|
||||
}
|
||||
|
||||
async sendEventToPlayers(event: string, players: PlayerInterface[]) {
|
||||
let promises: Promise<void>[] = players.map(player => player.sendEvent(event));
|
||||
return await Promise.all(promises);
|
||||
async sendEvent(event: string, player: PlayerInterface, data: any = {}) {
|
||||
player.sendEvent(event, data)
|
||||
}
|
||||
}
|
@ -1,19 +1,107 @@
|
||||
import { SessionCreationError } from "../../common/errors/SessionCreationError";
|
||||
import { SessionNotFoundError } from "../../common/errors/SessionNotFoundError";
|
||||
import { wait, whileNotUndefined } from "../../common/utilities";
|
||||
import { NetworkPlayer } from "../../game/entities/player/NetworkPlayer";
|
||||
import { MatchSession } from "../../game/MatchSession";
|
||||
import { PlayerNotificationService } from "./PlayerNotificationService";
|
||||
import { matchSessionAdapter } from "../db/DbAdapter";
|
||||
import { DbMatchSession } from "../db/interfaces";
|
||||
import { MatchSessionMongoManager } from "../db/mongo/MatchSessionMongoManager";
|
||||
import { SessionManager } from "../managers/SessionManager";
|
||||
import { ServiceBase } from "./ServiceBase";
|
||||
import { SocketIoService } from "./SocketIoService";
|
||||
|
||||
export class SessionService extends ServiceBase{
|
||||
private dbManager: MatchSessionMongoManager = new MatchSessionMongoManager();
|
||||
private sessionManager: SessionManager = new SessionManager();
|
||||
private notifyService = new PlayerNotificationService();
|
||||
constructor() {
|
||||
super()
|
||||
}
|
||||
|
||||
public createSession(session: MatchSession): any {
|
||||
this.dbManager.create(matchSessionAdapter(session));
|
||||
public async createSession(user: any, sessionName: string, seed: string ): Promise<string> {
|
||||
let socketClient;
|
||||
try {
|
||||
socketClient = await whileNotUndefined(() => SocketIoService.getClient(user._id));
|
||||
} catch (error) {
|
||||
throw new SessionCreationError();
|
||||
}
|
||||
const player = new NetworkPlayer(user._id, user.username, socketClient.socketId);
|
||||
const session = new MatchSession(player, sessionName, seed);
|
||||
const dbSessionId = await this.dbManager.create(matchSessionAdapter(session));
|
||||
if (dbSessionId === undefined) {
|
||||
throw new SessionCreationError();
|
||||
}
|
||||
session.id = dbSessionId.toString();
|
||||
socketClient.sessionId = session.id;
|
||||
this.sessionManager.setSession(session);
|
||||
this.notifyService.notifyMatchState(session);
|
||||
this.notifyService.notifyPlayersState(session.players);
|
||||
return session.id;
|
||||
}
|
||||
|
||||
public updateSession(session: MatchSession): any {
|
||||
public async joinSession(user: any, sessionId: string): Promise<void> {
|
||||
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
|
||||
if (session === undefined) {
|
||||
throw new SessionNotFoundError();
|
||||
} let socketClient;
|
||||
try {
|
||||
socketClient = await whileNotUndefined(() => SocketIoService.getClient(user._id));
|
||||
} catch (error) {
|
||||
throw new SessionCreationError();
|
||||
}
|
||||
const player = new NetworkPlayer(user._id, user.name, socketClient.socketId);
|
||||
session.addPlayer(player);
|
||||
socketClient.sessionId = session.id;
|
||||
this.dbManager.replaceOne({id: session.id}, matchSessionAdapter(session));
|
||||
}
|
||||
|
||||
public listSessions(): Promise<DbMatchSession[]> {
|
||||
return this.dbManager.listByFilter({});
|
||||
}
|
||||
|
||||
public updateSocketId(sessionId: string, userId: string, socketId: string): any {
|
||||
this.sessionManager.updateSocketId(sessionId, userId, socketId);
|
||||
}
|
||||
|
||||
setPlayerReady(data: any): any {
|
||||
const { userId, sessionId } = data;
|
||||
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
|
||||
if (session !== undefined) {
|
||||
session.setPlayerReady(userId)
|
||||
this.notifyService.notifyMatchState(session);
|
||||
this.notifyService.notifyPlayersState(session.players);
|
||||
}
|
||||
}
|
||||
|
||||
startSession(data: any): any {
|
||||
const sessionId: string = data.sessionId;
|
||||
const seed: string | undefined = data.seed;
|
||||
const session: MatchSession | undefined = this.sessionManager.getSession(sessionId);
|
||||
|
||||
if (session === undefined) {
|
||||
return ({
|
||||
status: 'error',
|
||||
message: 'Session not found'
|
||||
});
|
||||
} else if (session.matchInProgress) {
|
||||
return {
|
||||
status: 'error',
|
||||
message: 'Game already in progress'
|
||||
};
|
||||
} else {
|
||||
const missingHumans = session.maxPlayers - session.numPlayers;
|
||||
for (let i = 0; i < missingHumans; i++) {
|
||||
session.addPlayer(session.createPlayerAI(i));
|
||||
}
|
||||
session.start();
|
||||
return {
|
||||
status: 'ok'
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// public updateSession(session: MatchSession): any {
|
||||
// this.dbManager.replaceOne({id: session.id}, matchSessionAdapter(session));
|
||||
// }
|
||||
}
|
@ -2,14 +2,39 @@ import { Server as HttpServer } from "http";
|
||||
import { ServiceBase } from "./ServiceBase";
|
||||
import { Server } from "socket.io";
|
||||
import { SessionManager } from "../managers/SessionManager";
|
||||
import { SecurityManager } from "../managers/SecurityManager";
|
||||
import { User } from "../db/interfaces";
|
||||
import { Socket } from "socket.io";
|
||||
import { SessionService } from "./SessionService";
|
||||
|
||||
export class SocketIoService extends ServiceBase{
|
||||
io: Server
|
||||
clients: Map<string, any> = new Map();
|
||||
private static clients: Map<string, any> = new Map();
|
||||
private sessionService: SessionService = new SessionService();
|
||||
|
||||
static getClient(id: string) {
|
||||
return this.clients.get(id);
|
||||
}
|
||||
|
||||
security = new SecurityManager();
|
||||
constructor(private httpServer: HttpServer) {
|
||||
super()
|
||||
this.io = this.socketIo(httpServer);
|
||||
this.io.use(async (socket: Socket, next: any) => {
|
||||
if (socket.handshake.auth && socket.handshake.auth.token) {
|
||||
const token = socket.handshake.auth.token;
|
||||
try {
|
||||
const user: User = await this.security.verifyJwt(token);
|
||||
socket.user = user;
|
||||
next();
|
||||
} catch (err) {
|
||||
this.logger.error(err);
|
||||
next(new Error('Authentication error'));
|
||||
}
|
||||
} else {
|
||||
next(new Error('Authentication error'));
|
||||
}
|
||||
});
|
||||
this.initListeners();
|
||||
}
|
||||
|
||||
@ -17,8 +42,12 @@ export class SocketIoService extends ServiceBase{
|
||||
return this.io;
|
||||
}
|
||||
|
||||
getUserId(socket: Socket) {
|
||||
const { user } = socket;
|
||||
return user?._id?.toString();
|
||||
}
|
||||
|
||||
private initListeners() {
|
||||
const sessionController = new SessionManager();
|
||||
this.io.on('connection', (socket) => {
|
||||
this.logger.debug(`connect ${socket.id}`);
|
||||
if (socket.recovered) {
|
||||
@ -28,59 +57,79 @@ export class SocketIoService extends ServiceBase{
|
||||
this.logger.debug("socket.data:", socket.data);
|
||||
} else {
|
||||
this.logger.debug("new connection");
|
||||
this.clients.set(socket.id, { alive: true });
|
||||
socket.join('room-general')
|
||||
socket.data.foo = "bar";
|
||||
const { id: socketId, user } = socket;
|
||||
if (user !== undefined && user._id !== undefined) {
|
||||
const userId = user._id.toString();
|
||||
if (!SocketIoService.clients.has(userId)) {
|
||||
SocketIoService.clients.set(userId, { socketId, alive: true, user: socket.user });
|
||||
socket.join('room-general')
|
||||
} else {
|
||||
const client = SocketIoService.clients.get(userId);
|
||||
this.sessionService.updateSocketId(client.sessionId, userId, socketId);
|
||||
client.socketId = socketId;
|
||||
this.logger.debug(`User '${user.username}' already connected. Updating socketId to ${socketId}`);
|
||||
client.alive = true;
|
||||
}
|
||||
} else {
|
||||
this.logger.error('User not found');
|
||||
socket.disconnect();
|
||||
}
|
||||
}
|
||||
socket.on('disconnect', () => {
|
||||
const id = this.getUserId(socket);
|
||||
if (id) {
|
||||
this.logger.info('user disconnected');
|
||||
SocketIoService.clients.delete(id);
|
||||
}
|
||||
});
|
||||
|
||||
// socket.on('createSession', (data, callback) => {
|
||||
// const response = sessionController.createSession(data, socket.id);
|
||||
// callback(response);
|
||||
// });
|
||||
|
||||
socket.on('startSession', (data, callback) => {
|
||||
const response = this.sessionService.startSession(data);
|
||||
callback(response);
|
||||
});
|
||||
|
||||
// socket.on('joinSession', (data, callback) => {
|
||||
// const response = sessionController.joinSession(data, socket.id);
|
||||
// callback(response);
|
||||
// });
|
||||
|
||||
socket.on('playerReady', (data, callback) => {
|
||||
const response = this.sessionService.setPlayerReady(data);
|
||||
callback(response);
|
||||
});
|
||||
|
||||
socket.on('pong', () => {
|
||||
if (this.clients.has(socket.id)) {
|
||||
this.clients.set(socket.id, { alive: true });
|
||||
const id = this.getUserId(socket);
|
||||
if (id && SocketIoService.clients.has(id)) {
|
||||
const client = SocketIoService.clients.get(id);
|
||||
SocketIoService.clients.set(id, {...client, alive: true });
|
||||
}
|
||||
})
|
||||
|
||||
socket.on('disconnect', () => {
|
||||
this.logger.debug('user disconnected');
|
||||
this.clients.delete(socket.id);
|
||||
});
|
||||
|
||||
socket.on('createSession', (data, callback) => {
|
||||
const response = sessionController.createSession(data, socket.id);
|
||||
callback(response);
|
||||
});
|
||||
|
||||
socket.on('startSession', (data, callback) => {
|
||||
const response = sessionController.startSession(data);
|
||||
callback(response);
|
||||
});
|
||||
|
||||
socket.on('joinSession', (data, callback) => {
|
||||
const response = sessionController.joinSession(data, socket.id);
|
||||
callback(response);
|
||||
});
|
||||
|
||||
socket.on('playerReady', (data, callback) => {
|
||||
const response = sessionController.setPlayerReady(data);
|
||||
callback(response);
|
||||
});
|
||||
|
||||
this.pingClients()
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
private pingClients() {
|
||||
setInterval(() => {
|
||||
for (let [id, client] of this.clients.entries()) {
|
||||
for (let [id, client] of SocketIoService.clients.entries()) {
|
||||
if (!client.alive) {
|
||||
this.logger.debug(`Client ${id} did not respond. Disconnecting.`);
|
||||
this.io.to(id).disconnectSockets(true); // Disconnect client
|
||||
this.clients.delete(id);
|
||||
SocketIoService.clients.delete(id);
|
||||
} else {
|
||||
client.alive = false; // Reset alive status for the next ping
|
||||
this.io.to(id).emit('ping'); // Send ping message
|
||||
this.io.to(client.socketId).emit('ping'); // Send ping message
|
||||
}
|
||||
}
|
||||
}, 30000);
|
||||
}, 10000);
|
||||
}
|
||||
|
||||
private socketIo(httpServer: HttpServer): Server {
|
||||
|
8
src/server/types/socket/index.d.ts
vendored
Normal file
8
src/server/types/socket/index.d.ts
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
import { Socket } from 'socket.io';
|
||||
import { User } from '../../db/interfaces';
|
||||
|
||||
declare module 'socket.io' {
|
||||
interface Socket {
|
||||
user?: User;
|
||||
}
|
||||
}
|
@ -31,7 +31,7 @@
|
||||
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
|
||||
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
|
||||
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
|
||||
"typeRoots": ["./src/server/types"], /* Specify multiple folders that act like './node_modules/@types'. */
|
||||
"typeRoots": ["./src/server/types"], /* Specify multiple folders that act like './node_modules/@types'. */
|
||||
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
|
||||
|
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Reference in New Issue
Block a user