import { PlayerMove } from "../entities/PlayerMove"; import { PlayerDto } from "./PlayerDto"; export interface GameState { id: string; players: PlayerDto[]; boneyard: any[]; currentPlayer: PlayerDto | null; board: any[]; gameInProgress: boolean; winner?: any; gameBlocked: boolean; gameTied: boolean; gameId: string; tileSelectionPhase: boolean; boardFreeEnds: number[]; lastMove: PlayerMove | null; }