import { PRNG } from "seedrandom"; import { Board } from "./entities/Board"; import { Tile } from "./entities/Tile"; export class SimulatedBoard extends Board { constructor(tiles: Tile[] = [], rng: PRNG) { super(rng); this.tiles = tiles; } evaluate(): number { return this.tiles.length; //return this.tiles.reduce((acc, tile) => acc + tile.count, 0); } }