reworked event communication
This commit is contained in:
parent
d862f94f74
commit
1b058db6c0
2
.env
2
.env
@ -1,2 +1,2 @@
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VITE_LOG_LEVEL= 'debug'
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VITE_LOG_LEVEL= 'error'
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VITE_API_URL= 'http://localhost:3000/api'
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9
package-lock.json
generated
9
package-lock.json
generated
@ -13,6 +13,7 @@
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"dayjs": "^1.11.11",
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"pinia": "^2.1.7",
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"pino": "^9.2.0",
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"pixi-actions": "^1.1.11",
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"pixi-filters": "^6.0.4",
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"pixi.js": "^8.2.1",
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"socket.io-client": "^4.7.5",
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@ -3809,6 +3810,14 @@
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"resolved": "https://registry.npmjs.org/pino-std-serializers/-/pino-std-serializers-7.0.0.tgz",
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"integrity": "sha512-e906FRY0+tV27iq4juKzSYPbUj2do2X2JX4EzSca1631EB2QJQUqGbDuERal7LCtOpxl6x3+nvo9NPZcmjkiFA=="
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},
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"node_modules/pixi-actions": {
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"version": "1.1.11",
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"resolved": "https://registry.npmjs.org/pixi-actions/-/pixi-actions-1.1.11.tgz",
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"integrity": "sha512-03gMHGZsMg0KrIuDMUUPHq0mnjBjDBXJsrJkhrQO0o1hzsJ1ejcn9zhHRp99oqHkyicLuVJu5iBmblMg0xEYBA==",
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"peerDependencies": {
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"pixi.js": ">7.0.0"
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}
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},
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"node_modules/pixi-filters": {
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"version": "6.0.4",
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"resolved": "https://registry.npmjs.org/pixi-filters/-/pixi-filters-6.0.4.tgz",
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@ -19,6 +19,7 @@
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"dayjs": "^1.11.11",
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"pinia": "^2.1.7",
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"pino": "^9.2.0",
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"pixi-actions": "^1.1.11",
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"pixi-filters": "^6.0.4",
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"pixi.js": "^8.2.1",
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"socket.io-client": "^4.7.5",
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21
src/App.vue
21
src/App.vue
@ -1,10 +1,29 @@
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<script setup lang="ts">
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import { inject } from 'vue'
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import { inject, onMounted, onUnmounted } from 'vue'
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import { RouterView } from 'vue-router'
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import type { AuthenticationService } from './services/AuthenticationService'
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import { useEventBusStore } from './stores/eventBus'
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const auth: AuthenticationService = inject<AuthenticationService>('auth') as AuthenticationService
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auth.fromStorage()
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const eventBus = useEventBusStore()
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const handleBeforeUnload = (evt: any) => {
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// evt.preventDefault()
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// const isGame = location.pathname === '/game' ? true : ''
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// console.log('isGame :>> ', isGame)
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// evt.returnValue = isGame
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// eventBus.publish('window-before-unload')
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// console.log('location.href :>> ', location.pathname)
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}
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onMounted(() => {
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window.addEventListener('beforeunload', handleBeforeUnload)
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})
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onUnmounted(() => {
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window.removeEventListener('beforeunload', handleBeforeUnload)
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})
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</script>
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<template>
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BIN
src/assets/images/backgrounds/bg-green.png
Normal file
BIN
src/assets/images/backgrounds/bg-green.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.9 MiB |
@ -1,7 +1,13 @@
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export const defaultContainerOptions = {
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export const DEFAULT_CONTAINER_OPTIONS = {
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width: 100,
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height: 100,
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x: 0,
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y: 0,
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visible: true
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}
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export const ORIENTATION_ANGLES: { [key: string]: number } = {
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north: 0,
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east: Math.PI / 2,
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south: Math.PI,
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west: (3 * Math.PI) / 2
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}
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@ -1,6 +1,6 @@
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import { Graphics, Container } from 'pixi.js'
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import type { ContainerOptions, TileDto } from './interfaces'
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import { defaultContainerOptions } from './constants'
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import { Graphics, Container, Text } from 'pixi.js'
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import type { ContainerOptions, Dimension, TileDto } from './interfaces'
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import { DEFAULT_CONTAINER_OPTIONS } from './constants'
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export function getColorBackground(container: Container, colorName: string, alpha: number = 0.5) {
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const graphics = new Graphics()
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@ -14,7 +14,7 @@ export function getColorBackground(container: Container, colorName: string, alph
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}
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export function createContainer(options: ContainerOptions) {
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const opts = { ...defaultContainerOptions, ...options }
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const opts = { ...DEFAULT_CONTAINER_OPTIONS, ...options }
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const container = new Container()
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const rect = new Graphics().rect(opts.x, opts.y, opts.width, opts.height)
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@ -30,6 +30,54 @@ export function createContainer(options: ContainerOptions) {
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return container
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}
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export function createButton(
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textStr: string,
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dimension: Dimension,
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action: Function,
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parent?: Container
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): Container {
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const { x, y, width, height } = dimension
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const rectangle = new Graphics().roundRect(x, y, width + 4, height + 4, 5).fill(0xffff00)
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const text = new Text({
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text: textStr,
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style: {
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fontFamily: 'Arial',
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fontSize: 12,
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fontWeight: 'bold',
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fill: 0x121212,
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align: 'center'
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}
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})
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text.anchor = 0.5
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const container = new Container()
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container.addChild(rectangle)
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container.addChild(text)
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text.y = y + height / 2
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text.x = x + width / 2
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container.eventMode = 'static'
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container.cursor = 'pointer'
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rectangle.alpha = 0.7
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text.alpha = 0.7
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container.on('pointerdown', () => action())
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container.on('pointerover', () => {
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rectangle.alpha = 1
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text.alpha = 1
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})
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container.on('pointerout', () => {
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rectangle.alpha = 0.7
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text.alpha = 0.7
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})
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if (parent !== undefined) {
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parent.addChild(container)
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}
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return container
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}
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export async function wait(ms: number) {
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return new Promise((resolve) => setTimeout(resolve, ms))
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}
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@ -17,8 +17,10 @@ export interface TileDto {
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y?: number
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width?: number
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height?: number
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playerId?: string
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}
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export interface MatchSessionState {
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export interface MatchSessionDto {
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_id: string
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id: string
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name: string
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creator: string
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@ -38,7 +40,7 @@ export interface MatchSessionState {
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playersReady: number
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}
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export interface GameState {
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export interface GameDto {
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id: string
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players: PlayerDto[]
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tilesInBoneyard: TileDto[]
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@ -85,3 +87,13 @@ export interface SocketEvent {
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event: string
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data: any
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}
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export interface AnimationOptions {
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x?: number
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y?: number
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rotation?: number
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scale?: number
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duration?: number
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width?: number
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height?: number
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}
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@ -1,5 +1,5 @@
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<script setup lang="ts">
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import type { MatchSessionState, GameState, PlayerDto } from '@/common/interfaces'
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import type { MatchSessionDto, GameDto, PlayerDto } from '@/common/interfaces'
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import { onMounted, onUnmounted, ref, watch, inject } from 'vue'
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import { Game } from '@/game/Game'
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import { useGameStore } from '@/stores/game'
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@ -13,7 +13,8 @@ const socketService: any = inject('socket')
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const gameStore = useGameStore()
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const eventBus = useEventBusStore()
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const { playerState, sessionState } = storeToRefs(gameStore)
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const { playerState, sessionState, canMakeMove } = storeToRefs(gameStore)
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const { updateSessionState, updatePlayerState, updateGameState } = gameStore
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let appEl = ref<HTMLElement | null>(null)
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@ -30,6 +31,31 @@ const game = new Game(
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sessionState.value?.id || ''
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)
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// watch(
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// () => gameStore.gameState,
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// async (value: GameDto | undefined) => {
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// if (value === undefined) return
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// await game.board?.setState(value)
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// }
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// )
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// watch(
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// () => gameStore.sessionState,
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// (value: MatchSessionDto | undefined) => {
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// if (value === undefined) return
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// // logger.debug('gameSessionState-------------------------------------- :>> ', value)
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// }
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// )
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// watch(
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// () => gameStore.playerState,
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// (value: PlayerDto | undefined) => {
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// if (value === undefined) return
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// game.hand.update(value as PlayerDto)
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// }
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// )
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onMounted(async () => {
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if (appEl.value === null) return
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const canvas = await game.setup()
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await game.preload()
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await game.start()
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eventBus.subscribe('game-finished', () => {
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game.gameFinished()
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eventBus.subscribe('server:game-finished', (data) => {
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console.log('server:game-finished :>> ', data)
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game.gameFinished(data)
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})
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watch(
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() => gameStore.canMakeMove,
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(value: boolean) => {
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game.setCanMakeMove(value)
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}
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)
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eventBus.subscribe('server:server-player-move', (data) => {
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console.log('server:player-move :>> ', data)
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game.serverPlayerMove(data, playerState.value?.id ?? '')
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})
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watch(
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() => gameStore.gameState,
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(value: GameState | undefined) => {
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if (value === undefined) return
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game.board?.setState(value, playerState.value?.id ?? '')
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}
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)
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eventBus.subscribe('game:player-turn-started', (data: any) => {
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console.log('game:player-turn-started :>> ', data)
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// game.setCanMakeMove(true)
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})
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watch(
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() => gameStore.sessionState,
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(value: MatchSessionState | undefined) => {
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if (value === undefined) return
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eventBus.subscribe('server:hand-dealt', (playerState: PlayerDto) => {
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console.log('server:hand-dealt :>> ', playerState)
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game.hand.update(playerState)
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})
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// logger.debug('gameSessionState-------------------------------------- :>> ', value)
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}
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)
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eventBus.subscribe('server:next-turn', (gameState: GameDto) => {
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console.log('server:next-turn :>> ', gameState)
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updateGameState(gameState)
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game.setNextPlayer(gameState)
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})
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watch(
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() => gameStore.playerState,
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(value: PlayerDto | undefined) => {
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if (value === undefined) return
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game.hand.update(value as PlayerDto)
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}
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)
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eventBus.subscribe('server:match-finished', (data) => {
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console.log('server:match-finished :>> ', data)
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game.matchFinished(data)
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})
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// eventBus.subscribe('server:game-state', (data) => {
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// console.log('server:game-state :>> ', data)
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// game.serverGameState(data)
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// })
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// mockMove(game, [6, 6], 'left')
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// mockMove(game, [6, 4], 'left')
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@ -9,13 +9,14 @@ import {
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Ticker
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} from 'pixi.js'
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import { Scale, type ScaleFunction } from '@/game/utilities/scale'
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import type { GameState, Movement, TileDto } from '@/common/interfaces'
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import type { AnimationOptions, Movement, PlayerDto, TileDto } from '@/common/interfaces'
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import { Tile } from '@/game/Tile'
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import { DIRECTIONS, createContainer, isTilePair, isTileVertical } from '@/common/helpers'
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import { DIRECTIONS, createContainer, isTilePair } from '@/common/helpers'
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import { createText } from '@/game/utilities/fonts'
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import { LoggingService } from '@/services/LoggingService'
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import { inject } from 'vue'
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import { GlowFilter } from 'pixi-filters'
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import { ORIENTATION_ANGLES } from '@/common/constants'
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export class Board extends EventEmitter {
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private _scale: number = 1
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@ -28,7 +29,6 @@ export class Board extends EventEmitter {
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grain: number = 25
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scaleY: ScaleFunction
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scaleX: ScaleFunction
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state?: GameState
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container!: Container
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initialContainer!: Container
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tilesContainer!: Container
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@ -49,6 +49,7 @@ export class Board extends EventEmitter {
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rightDirection: string = 'east'
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playerHand: Tile[] = []
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firstTile?: Tile
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currentPlayer!: PlayerDto
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constructor(app: Application) {
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super()
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@ -65,7 +66,7 @@ export class Board extends EventEmitter {
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parent: app.stage
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})
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const background = new Sprite(Assets.get('bg-1'))
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const background = new Sprite(Assets.get('bg-green'))
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// background.width = this.width
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// background.height = this.height
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this.container.addChild(background)
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@ -160,10 +161,12 @@ export class Board extends EventEmitter {
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}
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}
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setState(state: GameState, playerId: string) {
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this.state = state
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const { lastMove } = state
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async setServerPlayerTurn(currentPlayer: PlayerDto) {
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this.showText(`${currentPlayer.name}'s turn!\n Please wait...`)
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}
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async playerMove(move: any, playerId: string) {
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const { move: lastMove } = move
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if (lastMove === null) {
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return
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}
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@ -177,12 +180,13 @@ export class Board extends EventEmitter {
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this.nextTile = tile
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lastMove.tile = tile.toPlain()
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this.movements.push(lastMove)
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this.addTile(tile, lastMove)
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await this.addTile(tile, lastMove)
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this.setFreeEnd(lastMove)
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}
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}
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addTile(tile: Tile, move: Movement) {
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async addTile(tile: Tile, move: Movement) {
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console.log('adding tile', tile.pips)
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let orientation = ''
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let x: number =
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move.type === 'left'
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@ -244,14 +248,25 @@ export class Board extends EventEmitter {
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availablePosition && ([x, y] = availablePosition)
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}
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}
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const endTile = isLeft ? this.leftTile : this.rightTile
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const isEndVertical = endTile?.isVertical() ?? false
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const isNextVertical = orientation === 'north' || orientation === 'south'
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tile.setPosition(this.scaleX(x), this.scaleY(y))
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tile.setOrientation(orientation)
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tile.addTo(this.tilesContainer)
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tile.reScale(this.scale)
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this.tiles.push(tile)
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tile.addTo(this.tilesContainer)
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const animation: AnimationOptions = {
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x: this.scaleX(x),
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y: this.scaleY(y),
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rotation: ORIENTATION_ANGLES[orientation],
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duration: 20
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}
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tile.setPosition(this.scaleX(x), this.scaleY(y))
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tile.setOrientation(orientation)
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// tile.setPosition(this.scaleX(0), this.height + tile.height / 2)
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// console.log('going to animate', tile.pips)
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// await tile.animateTo(animation)
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// console.log('animated', tile.pips)
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this.emit('game:tile-animation-ended', tile.toPlain())
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}
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getPlayedTile(id: string): Tile | undefined {
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@ -300,7 +315,7 @@ export class Board extends EventEmitter {
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}
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}
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updateBoard(move: Movement) {
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async updateBoard(move: Movement) {
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try {
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const { tile: tileDto } = move
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const tile = this.getTileInHand(tileDto?.id ?? '')
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@ -310,7 +325,7 @@ export class Board extends EventEmitter {
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}
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this.movements.push(move)
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this.addTile(tile, move)
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await this.addTile(tile, move)
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this.setFreeEnd(move)
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} catch (error) {
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this.logger.error(error, 'Error updating board')
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@ -437,7 +452,7 @@ export class Board extends EventEmitter {
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dot.alpha = 0.1
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dot.interactive = true
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dot.on('pointerdown', () => {
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this.emit(`${side}Click`, direction && { direction, x, y })
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this.emit(`game:board-${side}-action-click`, direction && { direction, x, y })
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this.cleanInteractions()
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})
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dot.on('pointerover', () => {
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@ -566,7 +581,8 @@ export class Board extends EventEmitter {
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return [canPlayNorth, canPlayEast, canPlaySouth, canPlayWest]
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}
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gameFinished() {
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gameFinished(data: any) {
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const { lastGame, gameState } = data
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this.tiles = []
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this.boneyard = []
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this.movements = []
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@ -580,6 +596,10 @@ export class Board extends EventEmitter {
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this.firstTile = undefined
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this.tilesContainer.removeChildren()
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this.interactionContainer.removeChildren()
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this.showText('Game finished')
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this.showText(`Game finished \n Winner ${lastGame?.winner?.name ?? 'No winner'}`)
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}
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|
||||
matchFinished(data: any) {
|
||||
// this.showText(`Game finished \n Winner ${lastGame?.winner?.name ?? 'No winner'}`)
|
||||
}
|
||||
}
|
||||
|
118
src/game/Game.ts
118
src/game/Game.ts
@ -3,14 +3,19 @@ import { Board } from '@/game/Board'
|
||||
import { assets } from '@/game/utilities/assets'
|
||||
import { Tile } from '@/game/Tile'
|
||||
import { Hand } from '@/game/Hand'
|
||||
import type { Movement, TileDto } from '@/common/interfaces'
|
||||
import type { GameDto, Movement, PlayerDto, TileDto } from '@/common/interfaces'
|
||||
import type { SocketIoClientService } from '@/services/SocketIoClientService'
|
||||
import { useEventBusStore } from '@/stores/eventBus'
|
||||
import { wait } from '@/common/helpers'
|
||||
import { Actions } from 'pixi-actions'
|
||||
|
||||
export class Game {
|
||||
public board!: Board
|
||||
public hand!: Hand
|
||||
private app: Application = new Application()
|
||||
private selectedTile: TileDto | undefined
|
||||
private eventBus: any = useEventBusStore()
|
||||
private currentMove: Movement | undefined
|
||||
|
||||
constructor(
|
||||
private options: { boardScale: number; handScale: number; width: number; height: number } = {
|
||||
@ -30,16 +35,23 @@ export class Game {
|
||||
const height = 800
|
||||
|
||||
await this.app.init({ width, height })
|
||||
this.app.ticker.add((tick) => Actions.tick(tick.deltaTime / 60))
|
||||
return this.app.canvas
|
||||
}
|
||||
|
||||
start() {
|
||||
async start() {
|
||||
this.board = new Board(this.app)
|
||||
this.hand = new Hand(this.app)
|
||||
this.hand.scale = this.options.handScale
|
||||
this.board.scale = this.options.boardScale
|
||||
this.setBoardEvents()
|
||||
this.setHandEvents()
|
||||
this.initEventBus()
|
||||
wait(3000)
|
||||
this.socketService.sendMessage('client:set-client-ready', {
|
||||
sessionId: this.sessionId,
|
||||
userId: this.playerId
|
||||
})
|
||||
}
|
||||
|
||||
async preload() {
|
||||
@ -52,35 +64,44 @@ export class Game {
|
||||
this.app.destroy()
|
||||
}
|
||||
|
||||
private initEventBus() {}
|
||||
|
||||
private setHandEvents() {
|
||||
this.hand.on('handUpdated', (tiles: Tile[]) => {
|
||||
this.hand.on('hand-updated', (tiles: Tile[]) => {
|
||||
this.board.setPlayerHand(tiles)
|
||||
})
|
||||
this.hand.on('tileClick', (tile: TileDto) => {
|
||||
this.selectedTile = tile
|
||||
if (tile !== undefined) {
|
||||
this.board.setMovesForTile(this.getMoves(tile), tile)
|
||||
} else {
|
||||
this.board.cleanInteractions()
|
||||
}
|
||||
})
|
||||
this.hand.on('game:tile-click', (tile: TileDto) => this.highlightMoves(tile))
|
||||
|
||||
this.hand.on('passClick', () => {
|
||||
this.hand.on('game:button-pass-click', async () => {
|
||||
const move: Movement = {
|
||||
id: '',
|
||||
type: 'pass',
|
||||
playerId: this.playerId
|
||||
}
|
||||
this.emit('move', move)
|
||||
this.board.updateBoard(move)
|
||||
this.socketService.sendMessage('client:player-move', {
|
||||
sessionId: this.sessionId,
|
||||
move: move
|
||||
})
|
||||
await this.board.updateBoard(move)
|
||||
})
|
||||
|
||||
this.hand.on('nextClick', async () => {
|
||||
await this.socketService.sendMessageWithAck('playerReady', {
|
||||
this.hand.on('nextClick', () => {
|
||||
this.socketService.sendMessage('client:set-player-ready', {
|
||||
userId: this.playerId,
|
||||
sessionId: this.sessionId
|
||||
})
|
||||
})
|
||||
|
||||
this.hand.on('hand-initialized', () => {})
|
||||
}
|
||||
|
||||
highlightMoves(tile: TileDto) {
|
||||
this.selectedTile = tile
|
||||
if (tile !== undefined) {
|
||||
this.board.setMovesForTile(this.getMoves(tile), tile)
|
||||
} else {
|
||||
this.board.cleanInteractions()
|
||||
}
|
||||
}
|
||||
|
||||
getMoves(tile: any): [boolean, boolean] {
|
||||
@ -100,12 +121,22 @@ export class Game {
|
||||
}
|
||||
|
||||
public setCanMakeMove(value: boolean) {
|
||||
this.hand.canMove = value
|
||||
this.hand.setCanMove(value, this.board.count === 0, this.board.freeEnds)
|
||||
this.board.canMove = value
|
||||
}
|
||||
|
||||
async setNextPlayer(state: GameDto) {
|
||||
const currentPlayer = state?.currentPlayer!
|
||||
if (currentPlayer.id !== this.playerId) {
|
||||
this.setCanMakeMove(false)
|
||||
this.board.setServerPlayerTurn(currentPlayer)
|
||||
} else {
|
||||
this.setCanMakeMove(true)
|
||||
}
|
||||
}
|
||||
|
||||
private setBoardEvents() {
|
||||
this.board.on('leftClick', (data) => {
|
||||
this.board.on('game:board-left-action-click', async (data) => {
|
||||
console.log('left data :>> ', data)
|
||||
if (this.selectedTile === undefined) return
|
||||
const move: Movement = {
|
||||
@ -114,12 +145,12 @@ export class Game {
|
||||
playerId: this.playerId,
|
||||
...data
|
||||
}
|
||||
this.emit('move', move)
|
||||
this.currentMove = move
|
||||
this.hand.tileMoved(this.selectedTile)
|
||||
this.board.updateBoard({ ...move, tile: this.selectedTile })
|
||||
await this.board.updateBoard({ ...move, tile: this.selectedTile })
|
||||
})
|
||||
|
||||
this.board.on('rightClick', (data) => {
|
||||
this.board.on('game:board-right-action-click', async (data) => {
|
||||
console.log('right data :>> ', data)
|
||||
if (this.selectedTile === undefined) return
|
||||
const move: Movement = {
|
||||
@ -128,24 +159,53 @@ export class Game {
|
||||
playerId: this.playerId,
|
||||
...data
|
||||
}
|
||||
this.emit('move', move)
|
||||
this.currentMove = move
|
||||
this.hand.tileMoved(this.selectedTile)
|
||||
this.board.updateBoard({ ...move, tile: this.selectedTile })
|
||||
await this.board.updateBoard({ ...move, tile: this.selectedTile })
|
||||
})
|
||||
|
||||
this.board.on('game:tile-animation-ended', async (tile) => {
|
||||
console.log('animation ended', tile)
|
||||
if (tile.playerId === this.playerId) {
|
||||
this.socketService.sendMessage('client:player-move', {
|
||||
sessionId: this.sessionId,
|
||||
move: this.currentMove
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
gameFinished() {
|
||||
// sendMoveEvent(move: Movement) {
|
||||
// this.board.on('game:tile-animation-ended', async (tile) => {
|
||||
// this.eventBus.publish('game:tile-animation-ended', tile)
|
||||
// // this.socketService.sendMessageWithAck('client:tile-animation-ended', {
|
||||
// // sessionId: this.sessionId,
|
||||
// // tile
|
||||
// // })
|
||||
// })
|
||||
// }
|
||||
|
||||
gameFinished(data: any) {
|
||||
this.hand.gameFinished()
|
||||
this.board.gameFinished()
|
||||
this.board.gameFinished(data)
|
||||
}
|
||||
|
||||
matchFinished(data: any) {
|
||||
// this.hand.matchFinished()
|
||||
this.board.matchFinished(data)
|
||||
}
|
||||
|
||||
serverPlayerMove(data: any, playerId: string) {
|
||||
this.board.playerMove(data, playerId)
|
||||
}
|
||||
|
||||
private removeBoardEvents() {
|
||||
this.board.off('leftClick')
|
||||
this.board.off('rightClick')
|
||||
this.board.off('game:board-left-action-click')
|
||||
this.board.off('game:board-right-action-click')
|
||||
}
|
||||
|
||||
private removeHandEvents() {
|
||||
this.hand.off('tileClick')
|
||||
this.hand.off('passClick')
|
||||
this.hand.off('game:tile-click')
|
||||
this.hand.off('game:button-pass-click')
|
||||
}
|
||||
}
|
||||
|
166
src/game/Hand.ts
166
src/game/Hand.ts
@ -1,18 +1,11 @@
|
||||
import {
|
||||
Application,
|
||||
Container,
|
||||
EventEmitter,
|
||||
Graphics,
|
||||
Sprite,
|
||||
Text,
|
||||
Texture,
|
||||
Ticker
|
||||
} from 'pixi.js'
|
||||
import { Application, Container, EventEmitter, Sprite, Texture, Ticker } from 'pixi.js'
|
||||
import { Tile } from '@/game/Tile'
|
||||
import type { Dimension, PlayerDto, TileDto } from '@/common/interfaces'
|
||||
import type { PlayerDto, TileDto } from '@/common/interfaces'
|
||||
import { GlowFilter } from 'pixi-filters'
|
||||
import { Scale, type ScaleFunction } from './utilities/scale'
|
||||
import { LoggingService } from '@/services/LoggingService'
|
||||
import { createButton, createContainer } from '@/common/helpers'
|
||||
import { Action, Actions } from 'pixi-actions'
|
||||
|
||||
export class Hand extends EventEmitter {
|
||||
tiles: Tile[] = []
|
||||
@ -31,18 +24,40 @@ export class Hand extends EventEmitter {
|
||||
scaleX!: ScaleFunction
|
||||
grain: number = 25
|
||||
logger: LoggingService = new LoggingService()
|
||||
availableTiles: Tile[] = []
|
||||
tilesLayer!: Container
|
||||
interactionsLayer!: Container
|
||||
|
||||
constructor(app: Application) {
|
||||
super()
|
||||
app.stage.addChild(this.container)
|
||||
this.ticker = app.ticker
|
||||
this.height = 130
|
||||
this.height = 130 * this.scale
|
||||
this.width = app.canvas.width
|
||||
this.container.y = app.canvas.height - this.height
|
||||
this.container.width = this.width
|
||||
this.container.height = this.height
|
||||
this.calculateScale()
|
||||
this.initLayers()
|
||||
}
|
||||
|
||||
initLayers() {
|
||||
this.container.removeChildren()
|
||||
this.addBg()
|
||||
this.tilesLayer = createContainer({
|
||||
width: this.width,
|
||||
height: this.height,
|
||||
x: 0,
|
||||
y: 0,
|
||||
parent: this.container
|
||||
})
|
||||
this.interactionsLayer = createContainer({
|
||||
width: this.width,
|
||||
height: this.height,
|
||||
x: 0,
|
||||
y: 0,
|
||||
parent: this.container
|
||||
})
|
||||
}
|
||||
|
||||
gameFinished() {
|
||||
@ -50,14 +65,15 @@ export class Hand extends EventEmitter {
|
||||
this.tiles = []
|
||||
|
||||
this.initialized = false
|
||||
this.buttonNext = this.createButton(
|
||||
this.buttonNext = createButton(
|
||||
'NEXT',
|
||||
{ x: this.width / 2 - 25, y: this.height / 2, width: 50, height: 20 },
|
||||
() => {
|
||||
this.container.removeChildren()
|
||||
this.container.removeChild(this.buttonNext)
|
||||
this.tilesLayer.removeChildren()
|
||||
this.interactionsLayer.removeChild(this.buttonNext)
|
||||
this.emit('nextClick')
|
||||
}
|
||||
},
|
||||
this.interactionsLayer
|
||||
)
|
||||
}
|
||||
|
||||
@ -72,24 +88,47 @@ export class Hand extends EventEmitter {
|
||||
this.scaleY = Scale([-scaleYSteps, scaleYSteps], [0, this.height])
|
||||
}
|
||||
|
||||
set canMove(value: boolean) {
|
||||
this._canMove = value
|
||||
if (value) {
|
||||
setCanMove(value: boolean, isFirstMove: boolean, freeEnds?: [number, number]) {
|
||||
console.log('this.tiles :>> ', this.tiles.length)
|
||||
this.availableTiles =
|
||||
!value || isFirstMove
|
||||
? this.tiles
|
||||
: this.tiles.filter((tile) => this.hasMoves(tile.toPlain(), freeEnds))
|
||||
|
||||
console.log('this.availableTiles :>> ', this.availableTiles.length)
|
||||
if (value && this.availableTiles.length === 0) {
|
||||
this.createPassButton()
|
||||
} else {
|
||||
this.container.removeChild(this.buttonPass)
|
||||
this.interactionsLayer.removeChild(this.buttonPass)
|
||||
}
|
||||
|
||||
this.tiles.forEach((tile) => {
|
||||
this.availableTiles.forEach((tile) => {
|
||||
if (value) {
|
||||
tile.animateTo({
|
||||
x: tile.x,
|
||||
y: tile.y - 10
|
||||
})
|
||||
// const action: Action = Actions.moveTo(tile.getSprite(), tile.x, tile.y - 10, 1,).play()
|
||||
}
|
||||
tile.interactive = value
|
||||
})
|
||||
this._canMove = value
|
||||
}
|
||||
|
||||
hasMoves(tile: TileDto, freeEnds?: [number, number]): boolean {
|
||||
if (tile === undefined || freeEnds === undefined) return false
|
||||
|
||||
let hasMoves: boolean = false
|
||||
if (tile.pips != undefined) {
|
||||
hasMoves = tile.pips.includes(freeEnds[0]) || tile.pips.includes(freeEnds[1])
|
||||
}
|
||||
return hasMoves
|
||||
}
|
||||
|
||||
initialize(playerState: PlayerDto) {
|
||||
this.tiles = this.createTiles(playerState)
|
||||
this.emit('handUpdated', this.tiles)
|
||||
this.initialized = this.tiles.length > 0
|
||||
this.renderTiles()
|
||||
this.emit('hand-updated', this.tiles)
|
||||
}
|
||||
|
||||
private addBg() {
|
||||
@ -109,8 +148,9 @@ export class Hand extends EventEmitter {
|
||||
const selected = this.tiles.find((t) => t.selected)
|
||||
if (selected) {
|
||||
this.deselectTile(selected)
|
||||
|
||||
if (selected.id === tile.id) {
|
||||
this.emit('tileClick')
|
||||
this.emit('game:tile-click')
|
||||
return
|
||||
}
|
||||
}
|
||||
@ -118,12 +158,10 @@ export class Hand extends EventEmitter {
|
||||
tile.selected = true
|
||||
tile.alpha = 1
|
||||
|
||||
tile.animateTo(tile.x, tile.y - 10)
|
||||
this.emit('tileClick', tile.toPlain())
|
||||
this.emit('game:tile-click', tile.toPlain())
|
||||
}
|
||||
|
||||
private deselectTile(selected: Tile) {
|
||||
selected.animateTo(selected.x, selected.y + 10)
|
||||
selected.selected = false
|
||||
selected.alpha = 0.7
|
||||
}
|
||||
@ -133,6 +171,17 @@ export class Hand extends EventEmitter {
|
||||
|
||||
if (!tile) return
|
||||
|
||||
this.availableTiles
|
||||
.filter((t) => t.id !== tileDto.id)
|
||||
.forEach((t) => {
|
||||
t.animateTo({
|
||||
x: t.x,
|
||||
y: t.y + 10
|
||||
})
|
||||
})
|
||||
|
||||
this.tiles = this.tiles.filter((t) => t.id !== tileDto.id)
|
||||
|
||||
tile.interactive = false
|
||||
tile.clearFilters()
|
||||
tile.off('pointerdown')
|
||||
@ -140,59 +189,14 @@ export class Hand extends EventEmitter {
|
||||
tile.off('pointerout')
|
||||
}
|
||||
|
||||
private createButton(
|
||||
textStr: string,
|
||||
dimension: Dimension,
|
||||
action: string | Function
|
||||
): Container {
|
||||
const { x, y, width, height } = dimension
|
||||
const rectangle = new Graphics().roundRect(x, y, width + 4, height + 4, 5).fill(0xffff00)
|
||||
const text = new Text({
|
||||
text: textStr,
|
||||
style: {
|
||||
fontFamily: 'Arial',
|
||||
fontSize: 12,
|
||||
fontWeight: 'bold',
|
||||
fill: 0x121212,
|
||||
align: 'center'
|
||||
}
|
||||
})
|
||||
text.anchor = 0.5
|
||||
const container = new Container()
|
||||
container.addChild(rectangle)
|
||||
container.addChild(text)
|
||||
|
||||
text.y = y + height / 2
|
||||
text.x = x + width / 2
|
||||
|
||||
container.eventMode = 'static'
|
||||
container.cursor = 'pointer'
|
||||
rectangle.alpha = 0.7
|
||||
text.alpha = 0.7
|
||||
container.on('pointerdown', () => {
|
||||
action instanceof Function ? action() : this.emit(action)
|
||||
})
|
||||
container.on('pointerover', () => {
|
||||
rectangle.alpha = 1
|
||||
text.alpha = 1
|
||||
})
|
||||
|
||||
container.on('pointerout', () => {
|
||||
rectangle.alpha = 0.7
|
||||
text.alpha = 0.7
|
||||
})
|
||||
|
||||
this.container.addChild(container)
|
||||
return container
|
||||
}
|
||||
|
||||
private createPassButton() {
|
||||
const lastTile = this.tiles[this.tiles.length - 1]
|
||||
const x = lastTile ? lastTile.x + lastTile.width : this.scaleX(0)
|
||||
this.buttonPass = this.createButton(
|
||||
this.buttonPass = createButton(
|
||||
'PASS',
|
||||
{ x, y: this.height / 2, width: 50, height: 20 },
|
||||
'passClick'
|
||||
() => this.emit('game:button-pass-click'),
|
||||
this.interactionsLayer
|
||||
)
|
||||
}
|
||||
|
||||
@ -205,21 +209,22 @@ export class Hand extends EventEmitter {
|
||||
(tile: Tile) => !playerState.hand.find((t) => t.id === tile.id)
|
||||
)
|
||||
if (missing) {
|
||||
this.container.removeChild(missing.getSprite())
|
||||
this.tilesLayer.removeChild(missing.getSprite())
|
||||
this.tiles = this.tiles.filter((tile) => tile.id !== missing.id)
|
||||
this.emit('handUpdated', this.tiles)
|
||||
this.emit('hand-updated', this.tiles)
|
||||
}
|
||||
this.renderTiles()
|
||||
}
|
||||
|
||||
private createTiles(playerState: PlayerDto) {
|
||||
return playerState.hand.map((tile) => {
|
||||
const newTile: Tile = new Tile(tile.id, this.ticker, tile.pips, this.scale)
|
||||
return playerState.hand.map((tile: TileDto) => {
|
||||
const newTile: Tile = new Tile(tile.id, this.ticker, tile.pips, this.scale, tile.playerId)
|
||||
newTile.alpha = 0.7
|
||||
newTile.anchor = 0.5
|
||||
newTile.addTo(this.container)
|
||||
newTile.addTo(this.tilesLayer)
|
||||
newTile.on('pointerdown', () => this.onTileClick(newTile))
|
||||
newTile.on('pointerover', () => {
|
||||
this.emit('tileHover', newTile.toPlain())
|
||||
newTile.alpha = 1
|
||||
newTile.setFilters([
|
||||
new GlowFilter({
|
||||
@ -233,6 +238,7 @@ export class Hand extends EventEmitter {
|
||||
})
|
||||
newTile.on('pointerout', () => {
|
||||
if (!newTile.selected) {
|
||||
this.emit('tileHover')
|
||||
newTile.alpha = 0.7
|
||||
newTile.getSprite().filters = []
|
||||
}
|
||||
|
@ -1,4 +1,6 @@
|
||||
import type { AnimationOptions } from '@/common/interfaces'
|
||||
import { Sprite, Texture, Ticker } from 'pixi.js'
|
||||
import { Tile } from './Tile'
|
||||
|
||||
export abstract class SpriteBase {
|
||||
private _interactive: boolean = false
|
||||
@ -81,28 +83,56 @@ export abstract class SpriteBase {
|
||||
this.sprite.filters = []
|
||||
}
|
||||
|
||||
animateTo(x: number, y: number) {
|
||||
const initialX = this.sprite.x
|
||||
const initialY = this.sprite.y
|
||||
animateTo(options: AnimationOptions): Promise<void> {
|
||||
return new Promise((resolve) => {
|
||||
const {
|
||||
x: targetX,
|
||||
y: targetY,
|
||||
rotation: targetRotation,
|
||||
duration = 10,
|
||||
width: targetWidth,
|
||||
height: targetHeight
|
||||
} = options
|
||||
|
||||
const deltaX = x - this.sprite.x
|
||||
const deltaY = y - this.sprite.y
|
||||
let elapsed: number = 0
|
||||
const duration: number = 10
|
||||
const initialX = this.sprite.x
|
||||
const initialY = this.sprite.y
|
||||
const initialRotation = this.sprite.rotation
|
||||
const initialWidth = this.sprite.width
|
||||
const initialHeight = this.sprite.height
|
||||
|
||||
const tick: any = (delta: any) => {
|
||||
elapsed += delta.deltaTime
|
||||
const progress = Math.min(elapsed / duration, 1)
|
||||
const deltaX = targetX ? targetX - this.sprite.x : null
|
||||
const deltaY = targetY ? targetY - this.sprite.y : null
|
||||
const deltaRotation = targetRotation ? targetRotation - this.sprite.rotation : null
|
||||
const deltaWidth = targetWidth ? targetWidth - this.sprite.width : null
|
||||
const deltaHeight = targetHeight ? targetHeight - this.sprite.height : null
|
||||
|
||||
this.sprite.x = initialX + deltaX * progress
|
||||
this.sprite.y = initialY + deltaY * progress
|
||||
let elapsed: number = 0
|
||||
|
||||
if (progress === 1) {
|
||||
this.ticker?.remove(tick)
|
||||
const tick: any = (delta: any) => {
|
||||
elapsed += delta.deltaTime
|
||||
const progress = Math.min(elapsed / duration, 1)
|
||||
|
||||
// Linear interpolation
|
||||
if (deltaX !== null) this.sprite.x = initialX + deltaX * progress
|
||||
if (deltaY !== null) this.sprite.y = initialY + deltaY * progress
|
||||
|
||||
// Rotation interpolation
|
||||
if (deltaRotation !== null)
|
||||
this.sprite.rotation = initialRotation + deltaRotation * progress
|
||||
|
||||
// Scale interpolation
|
||||
// this.sprite.width = initialWidth + deltaWidth * progress
|
||||
// this.sprite.height = initialHeight + deltaHeight * progress
|
||||
|
||||
//
|
||||
if (progress === 1) {
|
||||
this.ticker?.remove(tick)
|
||||
resolve()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.ticker?.add(tick)
|
||||
this.ticker?.add(tick)
|
||||
})
|
||||
}
|
||||
|
||||
addTo(container: any) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { Texture, Ticker } from 'pixi.js'
|
||||
import { SpriteBase } from '@/game/SpriteBase'
|
||||
import { ORIENTATION_ANGLES } from '@/common/constants'
|
||||
|
||||
export class Tile extends SpriteBase {
|
||||
selected: boolean = false
|
||||
@ -11,7 +12,8 @@ export class Tile extends SpriteBase {
|
||||
public id: string,
|
||||
ticker?: Ticker,
|
||||
public pips?: [number, number],
|
||||
scale: number = 1
|
||||
scale: number = 1,
|
||||
public playerId?: string
|
||||
) {
|
||||
super(ticker, scale)
|
||||
this.id = id
|
||||
@ -26,6 +28,7 @@ export class Tile extends SpriteBase {
|
||||
|
||||
toPlain() {
|
||||
return {
|
||||
playerId: this.playerId,
|
||||
id: this.id,
|
||||
pips: this.pips,
|
||||
orientation: this.orientation,
|
||||
@ -69,16 +72,16 @@ export class Tile extends SpriteBase {
|
||||
setOrientation(value: string) {
|
||||
switch (value) {
|
||||
case 'north':
|
||||
this.sprite.rotation = 0
|
||||
this.sprite.rotation = ORIENTATION_ANGLES.north
|
||||
break
|
||||
case 'east':
|
||||
this.sprite.rotation = Math.PI / 2
|
||||
this.sprite.rotation = ORIENTATION_ANGLES.east
|
||||
break
|
||||
case 'south':
|
||||
this.sprite.rotation = Math.PI
|
||||
this.sprite.rotation = ORIENTATION_ANGLES.south
|
||||
break
|
||||
case 'west':
|
||||
this.sprite.rotation = (3 * Math.PI) / 2
|
||||
this.sprite.rotation = ORIENTATION_ANGLES.west
|
||||
break
|
||||
}
|
||||
this.orientation = value
|
||||
|
@ -30,6 +30,7 @@ import tile6_6 from '@/assets/images/tiles/6-6.png'
|
||||
import dot from '@/assets/images/circle.png'
|
||||
import bgWood_1 from '@/assets/images/backgrounds/wood-1.jpg'
|
||||
import bg_1 from '@/assets/images/backgrounds/bg-1.png'
|
||||
import bg_green from '@/assets/images/backgrounds/bg-green.png'
|
||||
|
||||
export const assets = [
|
||||
{ alias: 'tile-back', src: tileBack },
|
||||
@ -63,5 +64,6 @@ export const assets = [
|
||||
{ alias: 'tile-6_6', src: tile6_6 },
|
||||
{ alias: 'dot', src: dot },
|
||||
{ alias: 'bg-wood-1', src: bgWood_1 },
|
||||
{ alias: 'bg-1', src: bg_1 }
|
||||
{ alias: 'bg-1', src: bg_1 },
|
||||
{ alias: 'bg-green', src: bg_green }
|
||||
]
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { Tile } from '../Tile'
|
||||
import type { GameState, Movement } from '../../common/interfaces'
|
||||
import type { GameDto, Movement } from '../../common/interfaces'
|
||||
import type { Game } from '../Game'
|
||||
import { wait } from '../../common/helpers'
|
||||
|
||||
@ -46,7 +46,7 @@ export const playerState = {
|
||||
]
|
||||
}
|
||||
|
||||
export const gameState_0: GameState = {
|
||||
export const gameState_0: GameDto = {
|
||||
id: 'f043051e-6850-444f-857c-b889220fc187',
|
||||
lastMove: {
|
||||
tile: {
|
||||
|
@ -1,87 +1,68 @@
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { wait } from '@/common/helpers'
|
||||
import type { MatchSessionState, SocketEvent } from '@/common/interfaces'
|
||||
import type { MatchSessionDto, Movement, SocketEvent } from '@/common/interfaces'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { useEventBusStore } from '@/stores/eventBus'
|
||||
import type { SocketIoClientService } from '@/services/SocketIoClientService'
|
||||
|
||||
export class SocketIoEventManager {
|
||||
gameStore: any = useGameStore()
|
||||
eventBus = useEventBusStore()
|
||||
callbacksMap: Map<string, any> = new Map()
|
||||
|
||||
constructor(private socketService: SocketIoClientService) {}
|
||||
|
||||
handleGameEvent(gameEvent: SocketEvent) {
|
||||
const { event, data } = gameEvent
|
||||
switch (event) {
|
||||
case 'session-created':
|
||||
case 'update-match-session-state':
|
||||
this.updateSessionState(data)
|
||||
break
|
||||
case 'game-finished':
|
||||
case 'update-game-state':
|
||||
this.updateGameState(data)
|
||||
break
|
||||
case 'update-player-state':
|
||||
this.updatePlayerState(data)
|
||||
break
|
||||
case 'server:player-turn':
|
||||
this.onCanMakeMoveEvent(data)
|
||||
break
|
||||
default:
|
||||
this.eventBus.publish(event, data)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
handleGameEventAck(gameEvent: SocketEvent) {
|
||||
handleGameEventAck(gameEvent: SocketEvent, callback: any) {
|
||||
const { event, data } = gameEvent
|
||||
try {
|
||||
switch (event) {
|
||||
case 'update-match-session-state':
|
||||
this.updateSessionState(data)
|
||||
break
|
||||
case 'update-game-state':
|
||||
this.updateGameState(data)
|
||||
break
|
||||
case 'update-player-state':
|
||||
this.updatePlayerState(data)
|
||||
break
|
||||
case 'ask-client-for-move':
|
||||
return this.handleCanMakeMoveEvent(data)
|
||||
default:
|
||||
this.eventBus.publish(event, data)
|
||||
break
|
||||
}
|
||||
return { status: 'ok' }
|
||||
} catch (error) {
|
||||
return { status: 'error', error }
|
||||
switch (event) {
|
||||
// case 'ask-client-for-move':
|
||||
// return this.handleCanMakeMoveEvent(data, callback)
|
||||
default:
|
||||
this.eventBus.publish(event, data)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
private updateSessionState(data: MatchSessionState) {
|
||||
private updateSessionState(data: MatchSessionDto) {
|
||||
const { updateSessionState } = this.gameStore
|
||||
updateSessionState(data)
|
||||
return {
|
||||
status: 'ok'
|
||||
}
|
||||
}
|
||||
|
||||
private updateGameState(data: any) {
|
||||
const { updateGameState } = this.gameStore
|
||||
updateGameState(data)
|
||||
return {
|
||||
status: 'ok'
|
||||
}
|
||||
}
|
||||
|
||||
private updatePlayerState(data: any) {
|
||||
const { updatePlayerState } = this.gameStore
|
||||
updatePlayerState(data)
|
||||
return {
|
||||
status: 'ok'
|
||||
}
|
||||
}
|
||||
|
||||
private async handleCanMakeMoveEvent(data: any) {
|
||||
const { canMakeMove, moveToMake } = storeToRefs(this.gameStore)
|
||||
const { updateCanMakeMove, setIncomingFreeEnds } = this.gameStore
|
||||
setIncomingFreeEnds(data.freeHands)
|
||||
updateCanMakeMove(true)
|
||||
while (canMakeMove.value) {
|
||||
await wait(500)
|
||||
}
|
||||
return {
|
||||
status: 'ok',
|
||||
...moveToMake.value
|
||||
}
|
||||
private onCanMakeMoveEvent(data: any) {
|
||||
const { setIncomingFreeEnds } = this.gameStore
|
||||
setIncomingFreeEnds(data.firstMove ? undefined : data.freeHands)
|
||||
this.eventBus.publish('game:player-turn-started', data)
|
||||
}
|
||||
|
||||
private async handleCanSelectTileEvent() {
|
||||
|
@ -36,6 +36,20 @@ const router = createRouter({
|
||||
// which is lazy-loaded when the route is visited.
|
||||
// component: () => import('../views/AboutView.vue')
|
||||
},
|
||||
{
|
||||
path: '/match/:id',
|
||||
component: AuthenticatedLayout,
|
||||
children: [
|
||||
{
|
||||
path: '',
|
||||
name: 'match',
|
||||
component: () => import('@/views/MatchView.vue'),
|
||||
meta: {
|
||||
requiresAuth: true
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
path: '/game',
|
||||
component: AuthenticatedLayout,
|
||||
|
@ -4,7 +4,7 @@ import { ServiceBase } from './ServiceBase'
|
||||
export class GameService extends ServiceBase {
|
||||
private networkService = new NetworkService()
|
||||
|
||||
async createMatch(sessionName: string, seed: string) {
|
||||
async createMatchSession(sessionName: string, seed: string) {
|
||||
const response = await this.networkService.post({
|
||||
uri: '/game/match',
|
||||
body: { sessionName, seed },
|
||||
@ -13,4 +13,36 @@ export class GameService extends ServiceBase {
|
||||
const { sessionId } = response
|
||||
return sessionId
|
||||
}
|
||||
|
||||
async cancelMatchSession(sessionId: string) {
|
||||
const response = await this.networkService.delete({
|
||||
uri: `/game/match/${sessionId}`,
|
||||
auth: true
|
||||
})
|
||||
return response
|
||||
}
|
||||
|
||||
async joinMatchSession(sessionId: string) {
|
||||
const response = await this.networkService.put({
|
||||
uri: `/game/match/${sessionId}`,
|
||||
auth: true
|
||||
})
|
||||
return response
|
||||
}
|
||||
|
||||
async listMatchSessions() {
|
||||
const response = await this.networkService.get({
|
||||
uri: '/game/match',
|
||||
auth: true
|
||||
})
|
||||
return response
|
||||
}
|
||||
|
||||
async getMatchSession(sessionId: string) {
|
||||
const response = await this.networkService.get({
|
||||
uri: `/game/match/${sessionId}`,
|
||||
auth: true
|
||||
})
|
||||
return response
|
||||
}
|
||||
}
|
||||
|
@ -23,6 +23,11 @@ export class NetworkService {
|
||||
return await this.request(options)
|
||||
}
|
||||
|
||||
async put(options: RequestOptions) {
|
||||
options.method = 'PUT'
|
||||
return await this.request(options)
|
||||
}
|
||||
|
||||
async patch(options: RequestOptions) {
|
||||
options.method = 'PATCH'
|
||||
return await this.request(options)
|
||||
|
@ -1,4 +1,3 @@
|
||||
import type { MatchSessionState, GameState, PlayerDto } from '@/common/interfaces'
|
||||
import { io, Socket } from 'socket.io-client'
|
||||
import { SocketIoEventManager } from '@/managers/SocketIoEventManager'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
@ -8,10 +7,11 @@ import { ServiceBase } from './ServiceBase'
|
||||
export class SocketIoClientService extends ServiceBase {
|
||||
private socket!: Socket
|
||||
private isConnected = false
|
||||
private gameEventManager = new SocketIoEventManager()
|
||||
private gameEventManager: SocketIoEventManager
|
||||
|
||||
constructor(private url: string) {
|
||||
super()
|
||||
this.gameEventManager = new SocketIoEventManager(this)
|
||||
}
|
||||
|
||||
async connect(): Promise<void> {
|
||||
@ -70,18 +70,19 @@ export class SocketIoClientService extends ServiceBase {
|
||||
// callback(await this.gameEventManager.handleCanSelectTileEvent())
|
||||
// })
|
||||
|
||||
this.socket.on('game-event', (data: any) => {
|
||||
this.socket.on('server:game-event', (data: any) => {
|
||||
this.gameEventManager.handleGameEvent(data)
|
||||
})
|
||||
|
||||
this.socket.on('game-event-ack', async (data: any, callback: any) => {
|
||||
callback(await this.gameEventManager.handleGameEventAck(data))
|
||||
this.socket.on('server:game-event-ack', async (data: any, callback: any) => {
|
||||
await this.gameEventManager.handleGameEventAck(data, callback)
|
||||
})
|
||||
}
|
||||
|
||||
sendMessage(event: string, data: any): void {
|
||||
if (this.isConnected) {
|
||||
this.socket?.emit(event, data)
|
||||
this.socket?.emit('client:event', { event, data })
|
||||
console.log('sendMessage :>> ', event, data)
|
||||
} else {
|
||||
console.log('Not connected to server')
|
||||
}
|
||||
@ -89,7 +90,8 @@ export class SocketIoClientService extends ServiceBase {
|
||||
|
||||
async sendMessageWithAck(event: string, data: any): Promise<any> {
|
||||
if (this.isConnected) {
|
||||
return await this.socket?.emitWithAck(event, data)
|
||||
console.log('sendMessageWithAck :>> ', event, data)
|
||||
return await this.socket?.emitWithAck('client:event-with-ack', { event, data })
|
||||
} else {
|
||||
console.log('Not connected to server')
|
||||
}
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { computed, ref } from 'vue'
|
||||
import { defineStore } from 'pinia'
|
||||
import type { MatchSessionState, GameState, Movement, PlayerDto } from '@/common/interfaces'
|
||||
import type { MatchSessionDto, GameDto, Movement, PlayerDto } from '@/common/interfaces'
|
||||
|
||||
export const useGameStore = defineStore('game', () => {
|
||||
const sessionState = ref<MatchSessionState | undefined>(undefined)
|
||||
const gameState = ref<GameState | undefined>(undefined)
|
||||
const sessionState = ref<MatchSessionDto | undefined>(undefined)
|
||||
const gameState = ref<GameDto | undefined>(undefined)
|
||||
const playerState = ref<PlayerDto | undefined>(undefined)
|
||||
const canMakeMove = ref(false)
|
||||
const canSelectTile = ref(false)
|
||||
const gameFinished = ref(false)
|
||||
const readyForStart = ref(false)
|
||||
const moveToMake = ref<Movement | undefined>(undefined)
|
||||
const incomingFreeEnds = ref<[number, number] | undefined>(undefined)
|
||||
const showReadyButton = ref(false)
|
||||
@ -21,16 +20,17 @@ export const useGameStore = defineStore('game', () => {
|
||||
playerState.value !== undefined &&
|
||||
playerState.value.id === sessionState.value.creator
|
||||
)
|
||||
const readyForStart = computed(() => playerState.value !== undefined && playerState.value.ready)
|
||||
|
||||
function updateSessionState(newState: MatchSessionState) {
|
||||
function updateSessionState(newState: MatchSessionDto | undefined) {
|
||||
sessionState.value = newState
|
||||
}
|
||||
|
||||
function updateGameState(newState: GameState) {
|
||||
function updateGameState(newState: GameDto | undefined) {
|
||||
gameState.value = newState
|
||||
}
|
||||
|
||||
function updatePlayerState(newState: PlayerDto) {
|
||||
function updatePlayerState(newState: PlayerDto | undefined) {
|
||||
playerState.value = newState
|
||||
}
|
||||
|
||||
@ -54,10 +54,6 @@ export const useGameStore = defineStore('game', () => {
|
||||
showReadyButton.value = value
|
||||
}
|
||||
|
||||
function setReadyForStart(value: boolean) {
|
||||
readyForStart.value = value
|
||||
}
|
||||
|
||||
function updateGameFinished(value: boolean) {
|
||||
gameFinished.value = value
|
||||
}
|
||||
@ -81,7 +77,6 @@ export const useGameStore = defineStore('game', () => {
|
||||
setIncomingFreeEnds,
|
||||
updateCanSelectTile,
|
||||
setShowReadyButton,
|
||||
setReadyForStart,
|
||||
updateGameFinished,
|
||||
isSessionStarted,
|
||||
amIHost
|
||||
|
@ -2,19 +2,17 @@
|
||||
import GameComponent from '@/components/GameComponent.vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { inject, onBeforeUnmount, ref } from 'vue'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
import { onMounted } from 'vue'
|
||||
import useClipboard from 'vue-clipboard3'
|
||||
import { useRouter } from 'vue-router'
|
||||
|
||||
const socketService: any = inject('socket')
|
||||
|
||||
const { toClipboard } = useClipboard()
|
||||
const gameStore = useGameStore()
|
||||
const { moveToMake, canMakeMove, sessionState, gameState, playerState } = storeToRefs(gameStore)
|
||||
|
||||
onMounted(async () => {
|
||||
startMatch()
|
||||
// startMatch()
|
||||
})
|
||||
|
||||
if (!playerState?.value) {
|
||||
@ -25,25 +23,13 @@ if (!playerState?.value) {
|
||||
function makeMove(move: any) {
|
||||
moveToMake.value = move
|
||||
canMakeMove.value = false
|
||||
console.log('makemove :>> ', move)
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
// socketService.disconnect()
|
||||
})
|
||||
|
||||
async function startMatch() {
|
||||
const sessionId = sessionState?.value?.id
|
||||
const seed = sessionState?.value?.seed
|
||||
const playerId = playerState?.value?.id
|
||||
if (sessionId) {
|
||||
await socketService.sendMessageWithAck('startSession', {
|
||||
sessionId: sessionId,
|
||||
playerId: playerId,
|
||||
seed: seed?.trim()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
function copySeed() {
|
||||
if (sessionState?.value?.seed) toClipboard(sessionState.value.seed)
|
||||
}
|
||||
@ -63,7 +49,8 @@ function copySeed() {
|
||||
- Score: {{ sessionState?.scoreboard }}
|
||||
</p>
|
||||
<p v-if="sessionState?.id">
|
||||
SessionID: {{ sessionState.id }} PlayerID: {{ playerState?.id }}
|
||||
SessionID: {{ sessionState.id }} PlayerID: {{ playerState?.id }} - canMakeMove
|
||||
{{ canMakeMove }}
|
||||
</p>
|
||||
</section>
|
||||
<section class="block">
|
||||
|
@ -1,17 +1,23 @@
|
||||
<script setup lang="ts">
|
||||
import { inject, ref } from 'vue'
|
||||
import { inject, onMounted, onUnmounted, ref } from 'vue'
|
||||
import { useRouter } from 'vue-router'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { LoggingService } from '@/services/LoggingService'
|
||||
import type { LoggingService } from '@/services/LoggingService'
|
||||
import type { GameService } from '@/services/GameService'
|
||||
import type { MatchSessionDto } from '@/common/interfaces'
|
||||
import { useEventBusStore } from '@/stores/eventBus'
|
||||
import { useAuthStore } from '@/stores/auth'
|
||||
|
||||
let seed = ref('')
|
||||
let sessionName = ref('Test Value')
|
||||
let sessionId = ref('')
|
||||
let matchSessions = ref<MatchSessionDto[]>([])
|
||||
let dataInterval: any
|
||||
|
||||
const router = useRouter()
|
||||
const gameStore = useGameStore()
|
||||
const auth = useAuthStore()
|
||||
|
||||
const socketService: any = inject('socket')
|
||||
const gameService: GameService = inject<GameService>('game') as GameService
|
||||
@ -19,41 +25,58 @@ const logger: LoggingService = inject<LoggingService>('logger') as LoggingServic
|
||||
|
||||
const { readyForStart, sessionState, isSessionStarted, playerState, amIHost } =
|
||||
storeToRefs(gameStore)
|
||||
const { updateSessionState, updatePlayerState, updateGameState } = gameStore
|
||||
const { user } = storeToRefs(auth)
|
||||
|
||||
async function setPlayerReady() {
|
||||
logger.debug('Starting game')
|
||||
if (!sessionState.value) {
|
||||
logger.error('No session found')
|
||||
return
|
||||
}
|
||||
if (!playerState.value) {
|
||||
logger.error('No player found')
|
||||
return
|
||||
}
|
||||
await socketService.sendMessageWithAck('playerReady', {
|
||||
userId: playerState.value.id,
|
||||
sessionId: sessionState.value.id
|
||||
})
|
||||
readyForStart.value = true
|
||||
}
|
||||
// function setPlayerReady() {
|
||||
// logger.debug('Starting game')
|
||||
// if (!sessionState.value) {
|
||||
// logger.error('No session found')
|
||||
// return
|
||||
// }
|
||||
// if (!playerState.value) {
|
||||
// logger.error('No player found')
|
||||
// return
|
||||
// }
|
||||
// socketService.sendMessage('client:set-player-ready', {
|
||||
// userId: playerState.value.id,
|
||||
// sessionId: sessionState.value.id
|
||||
// })
|
||||
// }
|
||||
|
||||
const eventBus = useEventBusStore()
|
||||
eventBus.subscribe('window-before-unload', () => {
|
||||
logger.debug('Window before unload')
|
||||
})
|
||||
|
||||
async function createMatch() {
|
||||
logger.debug('Creating match')
|
||||
await socketService.connect()
|
||||
sessionId.value = await gameService.createMatch(sessionName.value, seed.value)
|
||||
logger.debug('Match reated successfully')
|
||||
const id = await gameService.createMatchSession(sessionName.value, seed.value)
|
||||
logger.debug('Match created successfully')
|
||||
router.push({ name: 'match', params: { id } })
|
||||
}
|
||||
|
||||
async function joinMatch() {
|
||||
const sessionId = sessionState?.value?.id
|
||||
const playerId = playerState?.value?.id
|
||||
if (sessionId && playerId) {
|
||||
await socketService.sendMessageWithAck('joinSession', {
|
||||
user: 'pepe',
|
||||
sessionId: sessionId
|
||||
})
|
||||
// sessionId.value = response.sessionId
|
||||
// playerId.value = response.playerId
|
||||
async function cancelMatch() {
|
||||
logger.debug('Cancelling match')
|
||||
await gameService.cancelMatchSession(sessionId.value)
|
||||
await socketService.disconnect()
|
||||
sessionId.value = ''
|
||||
seed.value = ''
|
||||
sessionName.value = ''
|
||||
updateSessionState(undefined)
|
||||
updatePlayerState(undefined)
|
||||
updateGameState(undefined)
|
||||
|
||||
logger.debug('Match cancelled successfully')
|
||||
loadData()
|
||||
}
|
||||
|
||||
async function joinMatch(id: string) {
|
||||
if (id) {
|
||||
await socketService.connect()
|
||||
await gameService.joinMatchSession(id)
|
||||
router.push({ name: 'match', params: { id } })
|
||||
}
|
||||
}
|
||||
|
||||
@ -62,12 +85,28 @@ async function startMatch() {
|
||||
router.push({ name: 'game' })
|
||||
}
|
||||
}
|
||||
|
||||
async function loadData() {
|
||||
matchSessions.value = await gameService.listMatchSessions()
|
||||
sessionName.value = `Test #${matchSessions.value.length + 1}`
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
logger.debug('Home view mounted')
|
||||
loadData()
|
||||
dataInterval = setInterval(loadData, 5000)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
logger.debug('Home view unmounted')
|
||||
clearInterval(dataInterval)
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="block home">
|
||||
<section class="section">
|
||||
<h1 class="title is-2">Welcome to the Player's Home Page</h1>
|
||||
<h1 class="title is-2">Welcome to the {{ user.username }}'s Home Page</h1>
|
||||
<div class="block">
|
||||
<p>This is a protected route.</p>
|
||||
<p>{{ sessionState || 'No session' }}</p>
|
||||
@ -93,17 +132,30 @@ async function startMatch() {
|
||||
<button class="button" @click="createMatch" v-if="!isSessionStarted">
|
||||
Create Match Session
|
||||
</button>
|
||||
<button class="button" @click="setPlayerReady" v-if="isSessionStarted">
|
||||
<!-- <button class="button" @click="setPlayerReady" v-if="isSessionStarted">
|
||||
<span v-if="!readyForStart">Ready</span><span v-else>Unready</span>
|
||||
</button>
|
||||
<button class="button" @click="startMatch" v-if="readyForStart">
|
||||
</button> -->
|
||||
<!-- <button class="button" @click="startMatch" v-if="readyForStart">
|
||||
<span>Start</span>
|
||||
</button>
|
||||
|
||||
<button class="button" @click="cancelMatch" v-if="isSessionStarted">
|
||||
<span>Cancel</span>
|
||||
</button> -->
|
||||
</section>
|
||||
<section class="section available-sessions">
|
||||
<section class="section available-sessions" v-if="!isSessionStarted">
|
||||
<h2 class="title is-4">Available Sessions</h2>
|
||||
<div class="bloc">
|
||||
<p>There are no available sessions at the moment.</p>
|
||||
<div class="block">
|
||||
<div v-if="matchSessions.length === 0">
|
||||
<p>No sessions available</p>
|
||||
</div>
|
||||
<div v-else v-for="session in matchSessions" :key="session.id">
|
||||
<p>{{ session.name }}</p>
|
||||
<p>{{ session }}</p>
|
||||
<button class="button" @click="() => joinMatch(session._id)">
|
||||
Join ({{ session._id }})
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
114
src/views/MatchView.vue
Normal file
114
src/views/MatchView.vue
Normal file
@ -0,0 +1,114 @@
|
||||
<script setup lang="ts">
|
||||
import type { MatchSessionDto } from '@/common/interfaces'
|
||||
import type { GameService } from '@/services/GameService'
|
||||
import type { LoggingService } from '@/services/LoggingService'
|
||||
import { useEventBusStore } from '@/stores/eventBus'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { inject, onBeforeMount, ref } from 'vue'
|
||||
import { useRoute, useRouter } from 'vue-router'
|
||||
|
||||
const route = useRoute()
|
||||
const router = useRouter()
|
||||
const gameStore = useGameStore()
|
||||
const eventBus = useEventBusStore()
|
||||
const socketService: any = inject('socket')
|
||||
const gameService: GameService = inject<GameService>('game') as GameService
|
||||
const logger: LoggingService = inject<LoggingService>('logger') as LoggingService
|
||||
|
||||
let sessionId: string
|
||||
let matchSession = ref<MatchSessionDto | undefined>(undefined)
|
||||
|
||||
const { readyForStart, sessionState, isSessionStarted, playerState, amIHost } =
|
||||
storeToRefs(gameStore)
|
||||
const { updateSessionState, updatePlayerState, updateGameState } = gameStore
|
||||
|
||||
async function setPlayerReady() {
|
||||
logger.debug('Starting game')
|
||||
if (!sessionState.value) {
|
||||
logger.error('No session found')
|
||||
return
|
||||
}
|
||||
if (!playerState.value) {
|
||||
logger.error('No player found')
|
||||
return
|
||||
}
|
||||
await socketService.sendMessage('client:set-player-ready', {
|
||||
userId: playerState.value.id,
|
||||
sessionId: sessionState.value.id
|
||||
})
|
||||
}
|
||||
|
||||
async function startMatch() {
|
||||
const sessionId = sessionState?.value?.id
|
||||
const playerId = playerState?.value?.id
|
||||
if (sessionId) {
|
||||
await socketService.sendMessageWithAck('client:start-session', {
|
||||
sessionId: sessionId,
|
||||
playerId: playerId
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
async function cancelMatch() {
|
||||
logger.debug('Cancelling match')
|
||||
await gameService.cancelMatchSession(sessionId)
|
||||
updateSessionState(undefined)
|
||||
updatePlayerState(undefined)
|
||||
updateGameState(undefined)
|
||||
|
||||
logger.debug('Match cancelled successfully')
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
|
||||
async function loadData() {
|
||||
await gameService.getMatchSession(sessionId)
|
||||
}
|
||||
|
||||
eventBus.subscribe('window-before-unload', async () => {
|
||||
logger.debug('Window before unload')
|
||||
await cancelMatch()
|
||||
})
|
||||
|
||||
eventBus.subscribe('server:match-starting', () => {
|
||||
logger.debug('Match starting')
|
||||
router.push({ name: 'game' })
|
||||
})
|
||||
|
||||
onBeforeMount(() => {
|
||||
sessionId = route.params.id as string
|
||||
if (sessionId) {
|
||||
setInterval(loadData, 5000)
|
||||
} else {
|
||||
router.push({ name: 'home' })
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div>
|
||||
<h1 class="title is-2">Match Page</h1>
|
||||
<div class="block" v-if="matchSession">
|
||||
<p>Session ID: {{ matchSession._id }}</p>
|
||||
<p>Session Name: {{ matchSession.name }}</p>
|
||||
<p>Session started: {{ isSessionStarted }}</p>
|
||||
<p>Host: {{ amIHost }}</p>
|
||||
<p>{{ sessionState || 'No session' }}</p>
|
||||
</div>
|
||||
<div class="block">
|
||||
<p v-if="!amIHost && !readyForStart">Waiting for host to start session</p>
|
||||
<button class="button" @click="setPlayerReady" v-if="isSessionStarted">
|
||||
<span v-if="!readyForStart">Ready</span><span v-else>Unready</span>
|
||||
</button>
|
||||
<button class="button" @click="startMatch" v-if="amIHost && readyForStart">
|
||||
<span>Start</span>
|
||||
</button>
|
||||
|
||||
<button class="button" @click="cancelMatch" v-if="isSessionStarted">
|
||||
<span>Cancel</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped lang="scss"></style>
|
Loading…
x
Reference in New Issue
Block a user