This commit is contained in:
Jose Conde
2024-07-16 02:14:50 +02:00
parent 3755f2857a
commit 5392dce264
31 changed files with 883 additions and 183 deletions
+1 -1
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@@ -1,2 +1,2 @@
VITE_LOG_LEVEL= 'error'
VITE_LOG_LEVEL= 'trace'
VITE_API_URL= 'http://localhost:3000/api'
+4 -4
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@@ -3,13 +3,13 @@ require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
'extends': [
extends: [
'plugin:vue/vue3-essential',
'eslint:recommended',
'@vue/eslint-config-typescript',
'@vue/eslint-config-prettier/skip-formatting'
'@vue/eslint-config-prettier/skip-formatting',
],
parserOptions: {
ecmaVersion: 'latest'
}
ecmaVersion: 'latest',
},
}
+1 -1
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@@ -4,5 +4,5 @@
"tabWidth": 2,
"singleQuote": true,
"printWidth": 100,
"trailingComma": "none"
"trailingComma": "all"
}
+9
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@@ -8,6 +8,7 @@
"name": "domino-client",
"version": "0.0.0",
"dependencies": {
"@pixi/sound": "^6.0.0",
"bulma": "^1.0.1",
"colorette": "^2.0.20",
"dayjs": "^1.11.11",
@@ -664,6 +665,14 @@
"resolved": "https://registry.npmjs.org/@pixi/colord/-/colord-2.9.6.tgz",
"integrity": "sha512-nezytU2pw587fQstUu1AsJZDVEynjskwOL+kibwcdxsMBFqPsFFNA7xl0ii/gXuDi6M0xj3mfRJj8pBSc2jCfA=="
},
"node_modules/@pixi/sound": {
"version": "6.0.0",
"resolved": "https://registry.npmjs.org/@pixi/sound/-/sound-6.0.0.tgz",
"integrity": "sha512-fEaCs2JmyYT1qqouFS3DydSccI35dyYD0pKK2hEbIGVDKUTvl224x0p4qme2YU9l465WRtM7gspLzP5fFf1mxQ==",
"peerDependencies": {
"pixi.js": "^8.0.0"
}
},
"node_modules/@pkgjs/parseargs": {
"version": "0.11.0",
"resolved": "https://registry.npmjs.org/@pkgjs/parseargs/-/parseargs-0.11.0.tgz",
+1
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@@ -14,6 +14,7 @@
"format": "prettier --write src/"
},
"dependencies": {
"@pixi/sound": "^6.0.0",
"bulma": "^1.0.1",
"colorette": "^2.0.20",
"dayjs": "^1.11.11",
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+15 -12
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@@ -17,8 +17,13 @@ export function getColorBackground(container: Container, colorName: string, alph
export function createContainer(options: ContainerOptions) {
const opts = { ...DEFAULT_CONTAINER_OPTIONS, ...options }
const container = new Container()
container.x = opts.x
container.y = opts.y
if (opts.parent) {
opts.parent.addChild(container)
}
const rect = new Graphics().rect(opts.x, opts.y, opts.width, opts.height)
const rect = new Graphics().rect(0, 0, opts.width, opts.height)
if (opts.color) {
rect.fill(opts.color)
@@ -29,19 +34,17 @@ export function createContainer(options: ContainerOptions) {
rect.visible = opts.visible
container.addChild(rect)
if (opts.parent) {
opts.parent.addChild(container)
}
return container
}
export function createButton(
textStr: string,
dimension: Dimension,
action: Function,
export function createButton(options: {
text: string
dimension: Dimension
action: Function
parent?: Container
): Container {
const { x, y, width, height } = dimension
}): Container {
const { text: textStr, dimension, action, parent } = options
const { x, y, width, height = 25 } = dimension
const rectangle = new Graphics().roundRect(x, y, width + 4, height + 4, 5).fill(0xffff00)
const text = new Text({
text: textStr,
@@ -50,8 +53,8 @@ export function createButton(
fontSize: 12,
fontWeight: 'bold',
fill: 0x121212,
align: 'center'
}
align: 'center',
},
})
text.anchor = 0.5
const container = new Container()
+18 -1
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@@ -34,7 +34,7 @@ export interface MatchSessionDto {
maxPlayers: number
numPlayers: number
waitingSeconds: number
scoreboard: Map<string, number>
scoreboard: { id: string; name: string; score: number }[]
matchWinner: PlayerDto | null
matchInProgress: boolean
playersReady: number
@@ -98,3 +98,20 @@ export interface AnimationOptions {
width?: number
height?: number
}
export interface GameOptions {
boardScale?: number
handScale?: number
width?: number
height?: number
background?: string
teamed?: boolean
}
export interface GameSummary {
gameId: string
isBlocked: boolean
isTied: boolean
winner: PlayerDto
score: { id: string; name: string; score: number }[]
players?: PlayerDto[]
}
+269
View File
@@ -0,0 +1,269 @@
export const summaryMock = {
lastGame: {
gameId: '6cd2b32c-185e-4869-a3f9-7a1a718a00f7',
isBlocked: true,
isTied: false,
winner: {
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 14,
hand: [
{
id: '69c6e996-7dd4-4565-a49c-96b7ba35db7d',
flipped: false,
revealed: true,
playerId: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
},
],
teamedWith: null,
ready: true,
},
score: [
{
id: '668977662eb15e2ef3bdac3f',
name: 'arhuako',
score: 0,
},
{
id: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
name: 'Alice (AI)',
score: 0,
},
{
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 14,
},
{
id: '2eda2a20-a97a-4310-a431-3aaef916e602',
name: 'Charlie (AI)',
score: 0,
},
],
players: [
{
id: '668977662eb15e2ef3bdac3f',
name: 'arhuako',
score: 0,
hand: [
{
id: '93d523a2-ae4d-4b51-a7a7-2e740be2da14',
flipped: false,
revealed: true,
playerId: '668977662eb15e2ef3bdac3f',
},
],
teamedWith: null,
ready: true,
},
{
id: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
name: 'Alice (AI)',
score: 0,
hand: [
{
id: 'cf9a04f9-3d8e-4feb-afa6-34a8a61ec014',
flipped: false,
revealed: true,
playerId: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
},
],
teamedWith: null,
ready: true,
},
{
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 14,
hand: [
{
id: '69c6e996-7dd4-4565-a49c-96b7ba35db7d',
flipped: false,
revealed: true,
playerId: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
},
],
teamedWith: null,
ready: true,
},
{
id: '2eda2a20-a97a-4310-a431-3aaef916e602',
name: 'Charlie (AI)',
score: 0,
hand: [
{
id: '22d0a60c-b9e9-43f6-804b-6899221de04d',
flipped: false,
revealed: true,
playerId: '2eda2a20-a97a-4310-a431-3aaef916e602',
},
],
teamedWith: null,
ready: true,
},
],
},
sessionState: {
id: '669524c8b78825b8f9ede908',
name: 'Test #26',
creator: '668977662eb15e2ef3bdac3f',
players: [
{
id: '668977662eb15e2ef3bdac3f',
name: 'arhuako',
score: 0,
hand: [],
teamedWith: null,
ready: false,
},
{
id: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
name: 'Alice (AI)',
score: 0,
hand: [],
teamedWith: null,
ready: false,
},
{
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 0,
hand: [],
teamedWith: null,
ready: false,
},
{
id: '2eda2a20-a97a-4310-a431-3aaef916e602',
name: 'Charlie (AI)',
score: 0,
hand: [],
teamedWith: null,
ready: false,
},
],
playersReady: 0,
sessionInProgress: true,
maxPlayers: 4,
numPlayers: 4,
waitingForPlayers: false,
waitingSeconds: 0,
seed: '1721050312717-840b4s07gb8-8d980dd8',
mode: 'classic',
pointsToWin: 50,
status: 'in progress',
scoreboard: [
['arhuako', 0],
['Alice (AI)', 0],
['Bob (AI)', 14],
['Charlie (AI)', 0],
],
matchWinner: null,
matchInProgress: true,
gameSummaries: [
{
gameId: '6cd2b32c-185e-4869-a3f9-7a1a718a00f7',
isBlocked: true,
isTied: false,
winner: {
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 14,
hand: [
{
id: '69c6e996-7dd4-4565-a49c-96b7ba35db7d',
flipped: false,
revealed: true,
playerId: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
},
],
teamedWith: null,
ready: true,
},
score: [
{
id: '668977662eb15e2ef3bdac3f',
name: 'arhuako',
score: 0,
},
{
id: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
name: 'Alice (AI)',
score: 0,
},
{
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 14,
},
{
id: '2eda2a20-a97a-4310-a431-3aaef916e602',
name: 'Charlie (AI)',
score: 0,
},
],
players: [
{
id: '668977662eb15e2ef3bdac3f',
name: 'arhuako',
score: 0,
hand: [
{
id: '93d523a2-ae4d-4b51-a7a7-2e740be2da14',
flipped: false,
revealed: true,
playerId: '668977662eb15e2ef3bdac3f',
},
],
teamedWith: null,
ready: true,
},
{
id: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
name: 'Alice (AI)',
score: 0,
hand: [
{
id: 'cf9a04f9-3d8e-4feb-afa6-34a8a61ec014',
flipped: false,
revealed: true,
playerId: '3494d8b9-6b15-49e5-8fec-15e2d6539f71',
},
],
teamedWith: null,
ready: true,
},
{
id: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
name: 'Bob (AI)',
score: 14,
hand: [
{
id: '69c6e996-7dd4-4565-a49c-96b7ba35db7d',
flipped: false,
revealed: true,
playerId: '23ed7e37-84e2-4e4e-b833-e97aef351f18',
},
],
teamedWith: null,
ready: true,
},
{
id: '2eda2a20-a97a-4310-a431-3aaef916e602',
name: 'Charlie (AI)',
score: 0,
hand: [
{
id: '22d0a60c-b9e9-43f6-804b-6899221de04d',
flipped: false,
revealed: true,
playerId: '2eda2a20-a97a-4310-a431-3aaef916e602',
},
],
teamedWith: null,
ready: true,
},
],
},
],
},
}
+6 -2
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@@ -5,13 +5,16 @@ import { Game } from '@/game/Game'
import { useGameStore } from '@/stores/game'
import { useEventBusStore } from '@/stores/eventBus'
import { storeToRefs } from 'pinia'
import { useGameOptionsStore } from '@/stores/gameOptions'
const socketService: any = inject('socket')
const gameStore = useGameStore()
const gameOptionsStore = useGameOptionsStore()
const eventBus = useEventBusStore()
const { playerState, sessionState } = storeToRefs(gameStore)
const { updateGameState } = gameStore
const { gameOptions } = storeToRefs(gameOptionsStore)
const minScreenWidth = 800
const minScreenHeight = 700
@@ -31,11 +34,12 @@ const game = new Game(
width: screenWidth,
height: screenHeight,
boardScale,
handScale: 1
handScale: 1,
background: gameOptions.value?.background || 'green',
},
socketService,
playerState.value?.id || '',
sessionState.value?.id || ''
sessionState.value?.id || '',
)
// watch(
+34 -23
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@@ -8,6 +8,7 @@ import { LoggingService } from '@/services/LoggingService'
import { GlowFilter } from 'pixi-filters'
import { ORIENTATION_ANGLES } from '@/common/constants'
import type { OtherHand } from './OtherHand'
import { sound } from '@pixi/sound'
export class Board extends EventEmitter {
private _scale: number = 1
@@ -46,63 +47,61 @@ export class Board extends EventEmitter {
constructor(app: Application) {
super()
this.ticker = app.ticker
this.height = app.canvas.height - 130
this.height = app.canvas.height - 130 - 130
this.width = app.canvas.width
this.scaleX = Scale([0, this.width], [0, this.width])
this.scaleY = Scale([0, this.height], [0, this.height])
this.calculateScale()
this.container = createContainer({
y: 130,
width: this.width,
height: this.height,
parent: app.stage
parent: app.stage,
})
const background = new Sprite(Assets.get('bg-green'))
// background.width = this.width
// background.height = this.height
this.container.addChild(background)
// this.container.y = 130
this.initialContainer = createContainer({
width: this.width,
height: this.height,
// color: 0x1e2f23,
visible: false,
parent: this.container
parent: this.container,
})
this.tilesContainer = createContainer({
width: this.width,
height: this.height,
// color: 0x1e2f23,
parent: this.container
parent: this.container,
})
this.interactionContainer = createContainer({
width: this.width,
height: this.height,
parent: this.container,
visible: false
visible: false,
})
createCrosshair(this.tilesContainer, 0xff0000, {
width: this.width,
height: this.height,
x: this.scaleX(0),
y: this.scaleY(0)
y: this.scaleY(0),
})
createCrosshair(this.interactionContainer, 0xffff00, {
width: this.width,
height: this.height,
x: this.scaleX(0),
y: this.scaleY(0)
y: this.scaleY(0),
})
this.textContainer = createContainer({
width: this.width,
height: this.height,
parent: this.container
parent: this.container,
})
this.showText('Starting game...')
@@ -134,7 +133,13 @@ export class Board extends EventEmitter {
showText(text: string) {
this.textContainer.removeChildren()
this.textContainer.addChild(createText(text, this.scaleX(0), 100))
this.textContainer.addChild(
createText({
text,
x: this.scaleX(0),
y: -10,
}),
)
}
async setPlayerTurn(player: PlayerDto) {
@@ -169,7 +174,6 @@ export class Board extends EventEmitter {
}
async addTile(tile: Tile, move: Movement) {
console.log('adding tile', tile.pips)
let orientation = ''
let x: number =
move.type === 'left'
@@ -234,11 +238,18 @@ export class Board extends EventEmitter {
tile.addTo(this.tilesContainer)
tile.reScale(this.scale)
this.tiles.push(tile)
const moveSound = this.getRandomClickSound()
await this.animateTile(tile, x, y, orientation, move)
sound.play(moveSound)
this.emit('game:tile-animation-ended', tile.toPlain())
}
getRandomClickSound() {
const sounds = ['snd-move-1', 'snd-move-2', 'snd-move-3', 'snd-move-4']
const index = Math.floor(Math.random() * sounds.length)
return sounds[index]
}
async animateTile(tile: Tile, x: number, y: number, orientation: string, move: Movement) {
const targetX = this.scaleX(x)
const targetY = this.scaleY(y)
@@ -246,13 +257,13 @@ export class Board extends EventEmitter {
x: targetX,
y: targetY,
rotation: ORIENTATION_ANGLES[orientation],
duration: 20
duration: 20,
}
const tempAlpha = tile.alpha
tile.alpha = 0
const clonedTile = tile.clone()
clonedTile.addTo(this.tilesContainer)
const pos = this.getAnimationInitialPoosition(move)
const pos = this.getAnimationInitialPosition(move)
clonedTile.setPosition(this.scaleX(pos.x), this.scaleY(pos.y))
await clonedTile.animateTo(animation)
clonedTile.removeFromParent()
@@ -261,7 +272,7 @@ export class Board extends EventEmitter {
tile.alpha = tempAlpha
}
getAnimationInitialPoosition(move: Movement): { x: number; y: number } {
getAnimationInitialPosition(move: Movement): { x: number; y: number } {
const otherHand = this.otherPlayerHands.find((h) => h.player?.id === move.playerId)
if (otherHand === undefined) {
return { x: 0, y: this.scaleY.inverse(this.height + 50) }
@@ -271,9 +282,9 @@ export class Board extends EventEmitter {
case 'left':
return { x: this.scaleX.inverse(100), y: this.scaleY.inverse(100) }
case 'right':
return { x: 0, y: this.scaleY.inverse(100) }
case 'top':
return { x: this.scaleX.inverse(this.width - 100), y: this.scaleY.inverse(20) }
case 'top':
return { x: 0, y: this.scaleY.inverse(100) }
}
}
@@ -365,7 +376,7 @@ export class Board extends EventEmitter {
nextTileValidPoints(
tile: TileDto,
side: string,
validMoves: boolean[]
validMoves: boolean[],
): ([number, number] | undefined)[] {
const isLeft = side === 'left'
const end = isLeft ? this.leftTile : this.rightTile
@@ -450,8 +461,8 @@ export class Board extends EventEmitter {
outerStrength: 1,
innerStrength: 0,
color: 0xffffff,
quality: 0.5
})
quality: 0.5,
}),
])
dot.setOrientation(direction ?? 'north')
// const dot = new Dot(this.ticker, this.scale)
+58 -15
View File
@@ -1,13 +1,30 @@
import { Application, Assets } from 'pixi.js'
import { Application, Assets, Container, Sprite } from 'pixi.js'
import { Board } from '@/game/Board'
import { assets } from '@/game/utilities/assets'
import { Tile } from '@/game/Tile'
import { Hand } from '@/game/Hand'
import type { GameDto, Movement, PlayerDto, TileDto } from '@/common/interfaces'
import type {
GameDto,
GameSummary,
MatchSessionDto,
Movement,
PlayerDto,
TileDto,
} from '@/common/interfaces'
import type { SocketIoClientService } from '@/services/SocketIoClientService'
import { wait } from '@/common/helpers'
import { Actions } from 'pixi-actions'
import { OtherHand } from './OtherHand'
import { GameSummayView } from './GameSummayView'
import { summaryMock } from '@/common/summarymock'
interface GameOptions {
boardScale: number
handScale: number
width: number
height: number
background: string
}
export class Game {
public board!: Board
@@ -16,17 +33,20 @@ export class Game {
private selectedTile: TileDto | undefined
private currentMove: Movement | undefined
private otherHands: OtherHand[] = []
private backgroundLayer: Container = new Container()
private gameSummaryView!: GameSummayView
constructor(
private options: { boardScale: number; handScale: number; width: number; height: number } = {
private options: GameOptions = {
boardScale: 1,
handScale: 1,
width: 1200,
height: 800
height: 800,
background: 'bg-green',
},
private socketService: SocketIoClientService,
private playerId: string,
private sessionId: string
private sessionId: string,
) {}
async setup(): Promise<HTMLCanvasElement> {
@@ -39,14 +59,16 @@ export class Game {
}
async start(players: PlayerDto[] = []) {
this.iniialStuff(this.app)
this.board = new Board(this.app)
this.hand = new Hand(this.app)
this.otherHands = [
new OtherHand(this.app, 'left'),
new OtherHand(this.app, 'top'),
new OtherHand(this.app, 'right')
new OtherHand(this.app, 'right'),
]
this.initOtherHands(players)
this.gameSummaryView = new GameSummayView(this.app)
this.hand.scale = this.options.handScale
this.board.scale = this.options.boardScale
this.setBoardEvents()
@@ -55,10 +77,18 @@ export class Game {
wait(3000)
this.socketService.sendMessage('client:set-client-ready', {
sessionId: this.sessionId,
userId: this.playerId
userId: this.playerId,
})
}
iniialStuff(app: Application) {
app.stage.addChild(this.backgroundLayer)
const background = new Sprite(Assets.get(`bg-${this.options.background}`))
background.width = this.app.canvas.width
background.height = this.app.canvas.height
this.backgroundLayer.addChild(background)
}
initOtherHands(players: PlayerDto[]) {
const myIndex = players.findIndex((player) => player.id === this.playerId)
const copy = [...players]
@@ -107,25 +137,36 @@ export class Game {
const move: Movement = {
id: '',
type: 'pass',
playerId: this.playerId
playerId: this.playerId,
}
this.socketService.sendMessage('client:player-move', {
sessionId: this.sessionId,
move: move
move: move,
})
await this.board.updateBoard(move, undefined)
})
this.hand.on('nextClick', () => {
this.gameSummaryView.on('nextClick', (data) => {
this.updateScoreboard(data.sessionState)
this.socketService.sendMessage('client:set-client-ready-for-next-game', {
userId: this.playerId,
sessionId: this.sessionId
sessionId: this.sessionId,
})
})
this.hand.on('hand-initialized', () => {})
}
private updateScoreboard(sessionState: MatchSessionDto) {
const scoreboard = sessionState.scoreboard
this.otherHands.forEach((hand) => {
const player: PlayerDto | undefined = hand.player
const name: string = player?.name || ''
const score = scoreboard.find((d) => d.name === name)?.score || 0
hand.setScore(score)
})
}
highlightMoves(tile: TileDto) {
this.selectedTile = tile
if (tile !== undefined) {
@@ -168,7 +209,7 @@ export class Game {
tile: this.selectedTile,
type: 'left',
playerId: this.playerId,
...data
...data,
}
this.currentMove = move
const tile = this.hand.tileMoved(this.selectedTile)
@@ -181,7 +222,7 @@ export class Game {
tile: this.selectedTile,
type: 'right',
playerId: this.playerId,
...data
...data,
}
this.currentMove = move
const tile = this.hand.tileMoved(this.selectedTile)
@@ -192,12 +233,12 @@ export class Game {
if (tile !== null && tile !== undefined && tile.playerId === this.playerId) {
this.socketService.sendMessage('client:player-move', {
sessionId: this.sessionId,
move: this.currentMove
move: this.currentMove,
})
} else {
this.socketService.sendMessage('client:animation-ended', {
sessionId: this.sessionId,
userId: this.playerId
userId: this.playerId,
})
}
})
@@ -206,11 +247,13 @@ export class Game {
gameFinished(data: any) {
this.hand.gameFinished()
this.board.gameFinished(data)
this.gameSummaryView.setGameSummary(data, 'round')
}
matchFinished(data: any) {
// this.hand.matchFinished()
this.board.matchFinished(data)
this.gameSummaryView.setGameSummary(data, 'match')
}
serverPlayerMove(data: any, playerId: string) {
+168
View File
@@ -0,0 +1,168 @@
import { createButton, createContainer } from '@/common/helpers'
import type { GameSummary, MatchSessionDto } from '@/common/interfaces'
import { EventEmitter, type Application, type Container } from 'pixi.js'
import { createText, whiteStyle, yellowStyle } from './utilities/fonts'
export class GameSummayView extends EventEmitter {
public width: number
public height: number
container!: Container
layer!: Container
gameSummary!: GameSummary
matchState!: MatchSessionDto
type: 'round' | 'match' = 'round'
constructor(app: Application) {
super()
this.width = 500
this.height = 400
this.container = createContainer({
width: this.width,
height: this.height,
x: app.canvas.width / 2 - this.width / 2,
y: app.canvas.height / 2 - this.height / 2,
parent: app.stage,
alpha: 0.7,
color: 0x121212,
})
this.layer = createContainer({
width: this.width,
height: this.height,
parent: this.container,
})
console.log('GameSummaryView created!')
this.container.visible = false
}
setGameSummary(data: any, type: 'round' | 'match') {
this.type = type
this.matchState = data.sessionState
this.gameSummary = data.lastGame
this.render()
this.container.visible = true
}
renderTitle(y: number = 20, title: string): number {
const text = createText({
text: title,
x: this.width / 2,
y,
style: yellowStyle(24),
})
this.layer.addChild(text)
return y + 24
}
renderWinner(y: number): number {
let line = y + 12
this.layer.addChild(
createText({
text: `Winner: ${this.gameSummary.winner.name}`,
x: this.width / 2,
y: line,
style: whiteStyle(20),
}),
)
if (this.gameSummary.isBlocked) {
line += 30
this.container.addChild(
createText({
text: '(Blocked)',
x: this.width / 2,
y: line,
style: whiteStyle(),
}),
)
}
line += 30
this.layer.addChild(
createText({
text: `Points this round: ${this.gameSummary.winner.score}`,
x: this.width / 2,
y: line,
style: whiteStyle(20),
}),
)
return line + 16
}
renderScores(y: number): number {
const scores = this.matchState.scoreboard
// this.type === 'round'
// ? this.gameSummary.score
// : this.matchState.scoreboard.map((d) => ({ name: d[0], score: d[1] }))
let line = y + 30
scores.forEach((score: any) => {
line = line + 30
this.layer.addChild(
createText({
text: `${score.name}:`,
x: 130,
y: line,
style: whiteStyle(18),
align: 'left',
}),
)
this.layer.addChild(
createText({
text: `${score.score}`,
x: 330,
y: line,
style: whiteStyle(18),
align: 'right',
}),
)
})
return line
}
renderButtons() {
if (this.type === 'round') {
this.layer.addChild(
createButton({
text: 'Next',
dimension: {
x: this.width / 2 - 25,
y: this.height - 50,
width: 60,
height: 25,
},
action: () => {
this.emit('nextClick', { sessionState: this.matchState })
this.container.visible = false
},
parent: this.layer,
}),
)
} else {
this.layer.addChild(
createButton({
text: 'Finish',
dimension: {
x: this.width / 2 - 25,
y: this.height - 50,
width: 60,
height: 25,
},
action: () => {
this.emit('finishClick', this.gameSummary)
this.container.visible = false
},
parent: this.layer,
}),
)
}
}
render() {
const title: string = this.type === 'round' ? 'Round Summary' : 'Match Finished!'
this.layer.removeChildren()
let y = this.renderTitle(30, title.toUpperCase())
y = this.renderWinner(y)
this.renderScores(y)
this.renderButtons()
}
}
+26 -26
View File
@@ -11,7 +11,6 @@ export class Hand extends EventEmitter {
tiles: Tile[] = []
container: Container = new Container()
buttonPass: Container = new Container()
buttonNext: Container = new Container()
height: number
width: number
ticker: Ticker
@@ -27,6 +26,7 @@ export class Hand extends EventEmitter {
availableTiles: Tile[] = []
tilesLayer!: Container
interactionsLayer!: Container
score: number = 0
constructor(app: Application) {
super()
@@ -49,14 +49,14 @@ export class Hand extends EventEmitter {
height: this.height,
x: 0,
y: 0,
parent: this.container
parent: this.container,
})
this.interactionsLayer = createContainer({
width: this.width,
height: this.height,
x: 0,
y: 0,
parent: this.container
parent: this.container,
})
}
@@ -65,16 +65,6 @@ export class Hand extends EventEmitter {
this.tiles = []
this.initialized = false
this.buttonNext = createButton(
'NEXT',
{ x: this.width / 2 - 25, y: this.height / 2, width: 50, height: 20 },
() => {
this.tilesLayer.removeChildren()
this.interactionsLayer.removeChild(this.buttonNext)
this.emit('nextClick')
},
this.interactionsLayer
)
}
get canMove() {
@@ -98,7 +88,7 @@ export class Hand extends EventEmitter {
this.availableTiles.forEach((tile) => {
tile.animateTo({
x: tile.x,
y: tile.y - 10
y: tile.y - 10,
})
tile.interactive = true
})
@@ -108,7 +98,7 @@ export class Hand extends EventEmitter {
this.availableTiles.forEach((tile) => {
tile.animateTo({
x: tile.x,
y: tile.y + 10
y: tile.y + 10,
})
tile.setPosition(tile.x, tile.y + 10)
tile.interactive = false
@@ -128,7 +118,7 @@ export class Hand extends EventEmitter {
initialize(playerState: PlayerDto) {
this.tiles = this.createTiles(playerState)
this.initialized = this.tiles.length > 0
this.renderTiles()
this.render()
this.emit('hand-updated', this.tiles)
}
@@ -187,31 +177,32 @@ export class Hand extends EventEmitter {
private createPassButton() {
const lastTile = this.tiles[this.tiles.length - 1]
const x = lastTile ? lastTile.x + lastTile.width : this.scaleX(0)
this.buttonPass = createButton(
'PASS',
{ x, y: this.height / 2, width: 50, height: 20 },
() => {
this.buttonPass = createButton({
text: 'PASS',
dimension: { x, y: this.height / 2, width: 50, height: 20 },
action: () => {
this.interactionsLayer.removeChild(this.buttonPass)
this.emit('game:button-pass-click')
},
this.interactionsLayer
)
parent: this.interactionsLayer,
})
}
update(playerState: PlayerDto) {
this.tilesLayer.removeChildren()
if (!this.initialized) {
this.initialize(playerState)
return
}
const missing: Tile | undefined = this.tiles.find(
(tile: Tile) => !playerState.hand.find((t) => t.id === tile.id)
(tile: Tile) => !playerState.hand.find((t) => t.id === tile.id),
)
if (missing) {
this.tilesLayer.removeChild(missing.getSprite())
this.tiles = this.tiles.filter((tile) => tile.id !== missing.id)
this.emit('hand-updated', this.tiles)
}
this.renderTiles()
this.render()
}
private createTiles(playerState: PlayerDto) {
@@ -230,8 +221,8 @@ export class Hand extends EventEmitter {
outerStrength: 2,
innerStrength: 1,
color: 0xffffff,
quality: 0.5
})
quality: 0.5,
}),
])
})
newTile.on('pointerout', () => {
@@ -251,4 +242,13 @@ export class Hand extends EventEmitter {
tile.setPosition(deltaX + tile.width / 2 + i * (tile.width + 5), tile.height / 2 + 20)
})
}
renderScore() {
//this.scoreLayer.removeChildren()
}
render() {
this.renderTiles()
this.renderScore()
}
}
+39 -8
View File
@@ -4,7 +4,7 @@ import { Scale, type ScaleFunction } from './utilities/scale'
import { Tile } from './Tile'
import type { Movement, PlayerDto, TileDto } from '@/common/interfaces'
import { createContainer } from '@/common/helpers'
import { createText, playerNameText } from './utilities/fonts'
import { createText, playerNameText, scoreText } from './utilities/fonts'
export class OtherHand {
tilesInitialNumber: number = 7
@@ -22,10 +22,12 @@ export class OtherHand {
logger: LoggingService = new LoggingService()
tilesLayer!: Container
interactionsLayer!: Container
scoreLayer: Container = new Container()
score: number = 0
constructor(
private app: Application,
public position: 'left' | 'right' | 'top' = 'left'
public position: 'left' | 'right' | 'top' = 'left',
) {
this.height = 100
this.width = 300
@@ -37,11 +39,23 @@ export class OtherHand {
this.container.y = y
this.calculateScale()
this.initLayers()
this.render()
}
setPlayer(player: PlayerDto) {
this.player = player
this.container.addChild(createText(`${player.name}`, this.width / 2, 12, playerNameText))
this.container.addChild(
createText({
text: `${player.name}`,
x: this.width / 2,
y: 12,
style: playerNameText,
}),
)
}
setScore(score: number) {
this.score = score
}
setHand(tiles: TileDto[]) {
@@ -54,7 +68,19 @@ export class OtherHand {
this.render()
}
private render() {
private renderScore() {
this.scoreLayer.removeChildren()
const text = createText({
text: `${this.score}`,
x: this.width - 5,
y: 50,
style: scoreText,
})
text.anchor.set(1, 0.5)
this.scoreLayer.addChild(text)
}
private renderTiles() {
this.tilesLayer.removeChildren()
const x = -9
this.hand.forEach((tile, index) => {
@@ -63,6 +89,11 @@ export class OtherHand {
})
}
private render() {
this.renderTiles()
this.renderScore()
}
private addBg() {
const bg = new Sprite(Texture.WHITE)
bg.alpha = 0.08
@@ -96,17 +127,17 @@ export class OtherHand {
height: this.height,
x: 0,
y: 0,
parent: this.container
parent: this.container,
})
this.interactionsLayer = createContainer({
width: this.width,
height: this.height,
x: 0,
y: 0,
parent: this.container
parent: this.container,
})
this.container.addChild(this.tilesLayer)
this.container.addChild(this.interactionsLayer)
// this.container.addChild(this.tilesLayer)
this.container.addChild(this.scoreLayer)
}
private calculateScale() {
+16 -4
View File
@@ -27,10 +27,16 @@ import tile6_3 from '@/assets/images/tiles/6-3.png'
import tile6_4 from '@/assets/images/tiles/6-4.png'
import tile6_5 from '@/assets/images/tiles/6-5.png'
import tile6_6 from '@/assets/images/tiles/6-6.png'
import dot from '@/assets/images/circle.png'
import bgWood_1 from '@/assets/images/backgrounds/wood-1.jpg'
import bg_1 from '@/assets/images/backgrounds/bg-1.png'
import bg_green from '@/assets/images/backgrounds/bg-green.png'
import bg_red from '@/assets/images/backgrounds/bg-red.png'
import bg_yellow from '@/assets/images/backgrounds/bg-yellow.png'
import snd_move_1 from '@/assets/sounds/move-1.mp3'
import snd_move_2 from '@/assets/sounds/move-2.mp3'
import snd_move_3 from '@/assets/sounds/move-3.mp3'
import snd_move_4 from '@/assets/sounds/move-4.mp3'
import snd_intro from '@/assets/sounds/intro.mp3'
export const assets = [
{ alias: 'tile-back', src: tileBack },
@@ -62,8 +68,14 @@ export const assets = [
{ alias: 'tile-6_4', src: tile6_4 },
{ alias: 'tile-6_5', src: tile6_5 },
{ alias: 'tile-6_6', src: tile6_6 },
{ alias: 'dot', src: dot },
{ alias: 'bg-wood-1', src: bgWood_1 },
{ alias: 'bg-1', src: bg_1 },
{ alias: 'bg-green', src: bg_green }
{ alias: 'bg-gray', src: bg_1 },
{ alias: 'bg-green', src: bg_green },
{ alias: 'bg-red', src: bg_red },
{ alias: 'bg-yellow', src: bg_yellow },
{ alias: 'snd-move-1', src: snd_move_1 },
{ alias: 'snd-move-2', src: snd_move_2 },
{ alias: 'snd-move-3', src: snd_move_3 },
{ alias: 'snd-move-4', src: snd_move_4 },
{ alias: 'snd-intro', src: snd_intro },
]
+107 -7
View File
@@ -1,19 +1,27 @@
import { Text, TextStyle } from 'pixi.js'
import {
Container,
Text,
TextStyle,
type TextStyleAlign,
type TextStyleFontStyle,
type TextStyleFontWeight,
type TextStyleOptions,
} from 'pixi.js'
export const dropShadowStyle = {
alpha: 0.5,
angle: 0.3,
blur: 5,
distance: 4
distance: 4,
}
export const mainText = new TextStyle({
dropShadow: dropShadowStyle,
fill: '#b71a1a',
fill: '#aaaaaa',
fontFamily: 'Arial, Helvetica, sans-serif',
fontWeight: 'bold',
letterSpacing: 1,
stroke: '#658f56'
stroke: '#565656',
})
export const playerNameText = new TextStyle({
@@ -23,12 +31,104 @@ export const playerNameText = new TextStyle({
letterSpacing: 1,
stroke: '#565656',
fontSize: 15,
fontWeight: 'bold'
fontWeight: 'bold',
})
export function createText(str: string, x: number, y: number, style: TextStyle = mainText) {
export const summaryTitle = new TextStyle({
dropShadow: dropShadowStyle,
fill: '#a2a2a2',
fontFamily: 'Arial, Helvetica, sans-serif',
letterSpacing: 1,
stroke: '#565656',
fontSize: 15,
fontWeight: 'bold',
})
export const scoreText = new TextStyle({
dropShadow: dropShadowStyle,
fill: '#aaaaaa',
fontFamily: 'Arial, Helvetica, sans-serif',
letterSpacing: 1,
stroke: '#565656',
fontSize: 32,
fontWeight: 'bold',
})
function getStyle(styleOptions: TextStyleOptions = {}) {
const {
fill = 0xa2a2a2,
stroke = 0x565656,
fontSize = 15,
fontFamily = 'Arial, Helvetica, sans-serif',
fontWeight = 'normal',
fontStyle = 'normal',
dropShadow,
letterSpacing = 1,
} = styleOptions
const style = new TextStyle({
fill,
fontFamily,
letterSpacing,
stroke,
fontSize,
fontStyle,
fontWeight: fontWeight as any,
dropShadow: dropShadow ? dropShadowStyle : undefined,
})
return style
}
export const whiteStyle = (
fontSize: number = 15,
fontWeight: TextStyleFontWeight = 'normal',
dropShadow: boolean = true,
) =>
getStyle({
fontSize,
fontWeight,
dropShadow,
})
export const yellowStyle = (
fontSize: number = 15,
fontWeight: TextStyleFontWeight = 'normal',
dropShadow: boolean = true,
) =>
getStyle({
fill: 0xffff00,
fontSize,
fontWeight,
dropShadow,
})
interface TextOptions {
text: string
x: number
y: number
style?: TextStyle
container?: Container
align?: 'left' | 'center' | 'right'
fontStyle?: TextStyleFontStyle
}
export function createText(textOptions: TextOptions) {
const defaultOptions = { style: whiteStyle(), align: 'center' }
const { text: str, x, y, style, container, align } = { ...defaultOptions, ...textOptions }
const text = new Text({ text: str, style })
text.anchor.set(0.5, 0.5)
switch (align) {
case 'center':
text.anchor.set(0.5, 0.5)
break
case 'left':
text.anchor.set(0, 0.5)
break
case 'right':
text.anchor.set(1, 0.5)
break
}
if (container) container.addChild(text)
text.x = x
text.y = y
return text
+9 -10
View File
@@ -23,8 +23,8 @@ export class SocketIoClientService extends ServiceBase {
}
this.socket = io(this.url, {
auth: {
token: jwt.value
}
token: jwt.value,
},
})
this.socket.on('connect', () => {
if (this.socket && this.socket.recovered) {
@@ -62,14 +62,6 @@ export class SocketIoClientService extends ServiceBase {
// Custom events
// this.socket.on('makeMove', async (data: any, callback: any) => {
// callback(await this.gameEventManager.handleCanMakeMoveEvent(data))
// })
// this.socket.on('chooseTile', async (data: any, callback: any) => {
// callback(await this.gameEventManager.handleCanSelectTileEvent())
// })
this.socket.on('server:game-event', (data: any) => {
this.gameEventManager.handleGameEvent(data)
})
@@ -77,6 +69,13 @@ export class SocketIoClientService extends ServiceBase {
this.socket.on('server:game-event-ack', async (data: any, callback: any) => {
await this.gameEventManager.handleGameEventAck(data, callback)
})
this.socket.onAny((eventName, eventData) => {
if (eventName === 'server:game-event' || eventName === 'server:game-event-ack') {
const { event, data } = eventData
this.logger.debug(`Received event: ${event}`, data)
}
})
}
sendMessage(event: string, data: any): void {
+9
View File
@@ -0,0 +1,9 @@
import type { GameOptions } from '@/common/interfaces'
import { defineStore } from 'pinia'
import { ref } from 'vue'
export const useGameOptionsStore = defineStore('gameOptions', () => {
const gameOptions = ref<GameOptions>()
return { gameOptions }
})
+11 -12
View File
@@ -40,20 +40,16 @@ function copySeed() {
<template>
<div class="block">
<section class="block info">
<p>
Running: {{ sessionState?.sessionInProgress }} Seed: {{ sessionState?.seed }}
<button @click="copySeed">Copy!</button>
</p>
<p>Running: {{ sessionState?.sessionInProgress }}</p>
<p>Seed: {{ sessionState?.seed }}</p>
<p>
FreeEnds: {{ gameState?.boardFreeEnds }} - Current Player:{{
gameState?.currentPlayer?.name
}}
- Score: {{ sessionState?.scoreboard }}
</p>
<p v-if="sessionState?.id">
SessionID: {{ sessionState.id }} PlayerID: {{ playerState?.id }} - canMakeMove
{{ canMakeMove }}
</p>
<p>Score: {{ sessionState?.scoreboard }}</p>
<p v-if="sessionState?.id">SessionID: {{ sessionState.id }}</p>
<p>PlayerID: {{ playerState?.id }}</p>
</section>
<section class="block">
<div class="game-container">
@@ -107,9 +103,12 @@ function copySeed() {
justify-content: center;
}
.info {
position: absolute;
top: 0;
left: 0;
color: white;
opacity: 0.1;
position: fixed;
top: 200px;
left: 10px;
z-index: 20;
pointer-events: none;
}
</style>
+76 -54
View File
@@ -9,25 +9,27 @@ import type { MatchSessionDto } from '@/common/interfaces'
import { useEventBusStore } from '@/stores/eventBus'
import { useAuthStore } from '@/stores/auth'
import { copyToclipboard } from '@/common/helpers'
import { useGameOptionsStore } from '@/stores/gameOptions'
let background = ref<string>('green')
let teamed = ref<boolean>(false)
let seed = ref<string>('')
let sessionName = ref('Test Value')
let sessionId = ref('')
let matchSessions = ref<MatchSessionDto[]>([])
let dataInterval: any
const router = useRouter()
const gameStore = useGameStore()
const auth = useAuthStore()
const gameOptionsStore = useGameOptionsStore()
const socketService: any = inject('socket')
const gameService: GameService = inject<GameService>('game') as GameService
const logger: LoggingService = inject<LoggingService>('logger') as LoggingService
const { readyForStart, sessionState, isSessionStarted, playerState, amIHost } =
storeToRefs(gameStore)
const { updateSessionState, updatePlayerState, updateGameState } = gameStore
const { sessionState, isSessionStarted, playerState, amIHost } = storeToRefs(gameStore)
const { user } = storeToRefs(auth)
const { gameOptions } = storeToRefs(gameOptionsStore)
// function setPlayerReady() {
// logger.debug('Starting game')
@@ -53,26 +55,12 @@ eventBus.subscribe('window-before-unload', () => {
async function createMatch() {
logger.debug('Creating match')
await socketService.connect()
gameOptions.value = { background: background.value }
const id = await gameService.createMatchSession(sessionName.value, seed.value)
logger.debug('Match created successfully')
router.push({ name: 'match', params: { id } })
}
async function cancelMatch() {
logger.debug('Cancelling match')
await gameService.cancelMatchSession(sessionId.value)
await socketService.disconnect()
sessionId.value = ''
seed.value = ''
sessionName.value = ''
updateSessionState(undefined)
updatePlayerState(undefined)
updateGameState(undefined)
logger.debug('Match cancelled successfully')
loadData()
}
async function joinMatch(id: string) {
if (id) {
await socketService.connect()
@@ -90,19 +78,16 @@ async function deleteMatch(id: string) {
async function loadData() {
const listResponse = await gameService.listMatchSessions()
console.log('listResponse :>> ', listResponse)
matchSessions.value = listResponse.data
sessionName.value = `Test #${listResponse.pagination.total + 1}`
}
onMounted(() => {
logger.debug('Home view mounted')
loadData()
dataInterval = setInterval(loadData, 5000)
})
onUnmounted(() => {
logger.debug('Home view unmounted')
clearInterval(dataInterval)
})
@@ -117,32 +102,58 @@ function copy(sessionSeed: string) {
<section class="section">
<h1 class="title is-2">Welcome to the {{ user.username }}'s Home Page</h1>
<div class="block">
<p>This is a protected route.</p>
<p>{{ sessionState || 'No session' }}</p>
<p>{{ playerState || 'No player state' }}</p>
<p>Session started: {{ isSessionStarted }}</p>
<p>Host: {{ amIHost }}</p>
</div>
<div class="block" v-if="!isSessionStarted">
<div class="grid">
<div class="cell">
<input
class="input"
style="margin-bottom: 0"
v-model="sessionName"
placeholder="Session Name"
/>
</div>
<div class="cell">
<input class="input" style="margin-bottom: 0" v-model="seed" placeholder="Seed" />
<div class="field">
<label class="label">Name</label>
<div class="control">
<input type="text" class="input" v-model="sessionName" placeholder="Session Name" />
</div>
</div>
<div class="field">
<label class="label">Seed</label>
<div class="control">
<input
type="text"
class="input"
style="margin-bottom: 0"
v-model="seed"
placeholder="Type the session seed here!"
/>
</div>
</div>
<div class="grid">
<div class="cell">
<div class="field">
<label for="background" class="label">Background color</label>
<div class="control">
<div class="select">
<select v-model="background" name="background">
<option value="green">Green Fabric</option>
<option value="gray">Gray Fabric</option>
<option value="blue">Blue Fabric</option>
<option value="yellow">Yellow Fabric</option>
<option value="red">Red Fabric</option>
</select>
</div>
</div>
</div>
<div class="field">
<div class="control">
<label for="teamed" class="checkbox">
<input v-model="teamed" name="teamed" type="checkbox" />
Crossed game ({{ teamed }})
</label>
</div>
</div>
</div>
<div class="cell"></div>
</div>
</div>
<button class="button" @click="createMatch" v-if="!isSessionStarted">
Create Match Session
</button>
<div class="block" v-if="!isSessionStarted"></div>
<button class="button is-primary" @click.once="createMatch">Create Match Session</button>
</section>
<section class="section available-sessions" v-if="!isSessionStarted">
<section class="section available-sessions">
<h2 class="title is-4">Available Sessions</h2>
<div class="block">
<div v-if="matchSessions.length === 0">
@@ -150,16 +161,27 @@ function copy(sessionSeed: string) {
</div>
<div v-else class="grid is-col-min-12">
<div class="cell" v-for="session in matchSessions" :key="session.id">
<p class="title is-6">{{ session.name }}</p>
<p>ID: {{ session._id }}</p>
<p>Players: {{ session.players.length }}</p>
<p>
Seed: {{ session.seed }}
<button @click="() => copy(session.seed)">Copy</button>
</p>
<p>Status: {{ session.status }}</p>
<button class="button" @click="() => joinMatch(session._id)">Join</button>
<button class="button" @click="() => deleteMatch(session._id)">Delete</button>
<div class="card">
<div class="card-content">
<p class="title is-6">{{ session.name }}</p>
<p>ID: {{ session._id }}</p>
<p>Players: {{ session.players.length }}</p>
<p>
Seed: {{ session.seed }}
<button class="button is-small" @click="() => copy(session.seed)">Copy</button>
</p>
<p>Status: {{ session.status }}</p>
<div class="buttons is-centered mt-4"></div>
</div>
<div class="card-footer">
<p class="card-footer-item">
<a href="#" @click.once.prevent="() => joinMatch(session._id)"> Join </a>
</p>
<p class="card-footer-item">
<a href="#" @click.once.prevent="() => deleteMatch(session._id)"> Delete </a>
</p>
</div>
</div>
</div>
</div>
</div>
+6 -3
View File
@@ -4,6 +4,7 @@ import type { GameService } from '@/services/GameService'
import type { LoggingService } from '@/services/LoggingService'
import { useEventBusStore } from '@/stores/eventBus'
import { useGameStore } from '@/stores/game'
import { useGameOptionsStore } from '@/stores/gameOptions'
import { storeToRefs } from 'pinia'
import { inject, onBeforeMount, ref } from 'vue'
import { useRoute, useRouter } from 'vue-router'
@@ -12,6 +13,7 @@ const route = useRoute()
const router = useRouter()
const gameStore = useGameStore()
const eventBus = useEventBusStore()
const gameOptionsStore = useGameOptionsStore()
const socketService: any = inject('socket')
const gameService: GameService = inject<GameService>('game') as GameService
const logger: LoggingService = inject<LoggingService>('logger') as LoggingService
@@ -22,6 +24,7 @@ let matchSession = ref<MatchSessionDto | undefined>(undefined)
const { readyForStart, sessionState, isSessionStarted, playerState, amIHost } =
storeToRefs(gameStore)
const { updateSessionState, updatePlayerState, updateGameState } = gameStore
const { gameOptions } = storeToRefs(gameOptionsStore)
async function setPlayerReady() {
logger.debug('Starting game')
@@ -35,7 +38,7 @@ async function setPlayerReady() {
}
await socketService.sendMessage('client:set-player-ready', {
userId: playerState.value.id,
sessionId: sessionState.value.id
sessionId: sessionState.value.id,
})
}
@@ -45,7 +48,7 @@ async function startMatch() {
if (sessionId) {
await socketService.sendMessageWithAck('client:start-session', {
sessionId: sessionId,
playerId: playerId
playerId: playerId,
})
}
}
@@ -89,7 +92,7 @@ onBeforeMount(() => {
<template>
<div>
<h1 class="title is-2">Match Page</h1>
<h1 class="title is-2">Match Page {{ isSessionStarted }}</h1>
<div class="block" v-if="matchSession">
<p>Session ID: {{ matchSession._id }}</p>
<p>Session Name: {{ matchSession.name }}</p>